Why not?link491 said:i know that ds games can be up to 256 mb but im pretty sure that homebrews cant
Oh now i know. Homebrew games can't load stuff later on. It's like, you have to load the entire game into the ram and run it from there. It all makes sense now. I guess thats why Moonshell can play back videos way over the 4 megs of RAM. So this is how Moonshell works:
1. Load in as much video as possible in the RAM.
2. Play it back.
3. When there is no more video left, reset the DS and go to 1. (Because you can't alter the ram whilst running, you can only load stuff!!!)
Do all of the above so fast that humans won't notice, and there you go, fluid video. Oh this is also the only reason the DS can't emulate PS3, because the game ROM's won't fit into the 4 megs. Else PS3 emulation would be smooth. No prob...
Wow wow wow WOW! Wait a min. How does healthpoints etc. change midgame? Wtf?!?! You can't manipulate the RAM? How does HP change?!?! Impossible!
Seriously guys, stop spreading false information. It seems that a trend has started where whenever someone suggests a homebrew everybody just goes "Not possible, not powerful enough, CPU talk bla bla filesize omg wtf". Yes previous people did suggest a LOT of unlikely homebrew ideas, like YouTube, N64 emulation and what not. YouTube seems like a simple thing right? But unless you know the inner workings of stuff, you can't really say wether something would be possible or not. Please, if you are not sure, do not post untill you've researched thoroughly. Heck, you might even cite your sources