Ds Homebrew Project *Terraria LIKE Game* 2D

Discussion in 'NDS - Emulation and Homebrew' started by Csteal1556, Jul 4, 2011.

Jul 4, 2011
  1. Csteal1556
    OP

    Newcomer Csteal1556 Member

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    This is all Just a idea i am not a programer but i do have a flash cart so i can test it i need some help making it if any one wants to help just leave a comment saying so and what you can do.

    Below Is All About it i have skype if your really seroiuse about this and want to help.


    The Game Could Feature A Sprite (The Character) Who Has To Survive The World Around Them By Living Off The Land.


    * Worlds *

    We Could Have It So The Worlds Are So Long And So High And Someway To Generate The Worlds With Random Formations (Cliffs,Vallys,Lakes,Trees,Etc) You Could Remove What Ever Part Of The World You Want.( Since Its 2D Underground Would Not Be Issue)

    * Materials *
    Trees Could Be Walkthrewable But Be Able To Cut Down With A Axe. ( For This I Think You Could Have Nothing Collides With the tree Accept For The Axe Witch Could Collide And Cause Damage. The Tree Would Have 100 Health and Axe Would Get Rid Of The Health Untill It Reachs 0 and you can pick up wood and build houses with it and make wooden walls to replace the outside background in the area you place it.

    Dirt Could Be Removed With A Shovel And Placeable

    Stone Could Be Removed With A Pick And Replaced To Make House And Craft Items.

    And We Could Make Other Materials

    * Time *
    We Could Have A Sun That Slowly Moves Across The Top Screen Along With Clouds The Sun Would Indicate How Long Untill Night And The Moon Would Tell How Long Untill Day. The Days Could Be 10 Minutes Long And So Could Night.

    * Npcs*
    At Night Monsters Would Spawn

    Zombies - Would Chase After You Untill Slayed

    Eye Balls - Would Fly And Dive On You Untill Slayed

    During The Day Only Slimes Would Spawn And They Would Aimlessly Jump Around The World Untill they meet your sprite and then they attack you

    Now Other Npcs That Are Good Could Spawn like If You Have a room for them rooms would be any size aslong as they have
    a light source , a table , and chair.

    Nurse - Would Heal You For Currency

    Merchent - Sell and Buy Items

    More In Future Updates If Game Ever Made

    *Crafting*
    You could have a crafting table that is 2x2 in your inventory and using 4 wood would make a 3x3 crafting bench
    witch could make diffrent items like better tools , armour , furnaces , Etc

    *Inventory And Menu*

    The First time you start it would ask you to input a name for you character and you would then be moved on to a
    menu that had a button that says single player you tap it and hit create world it creates a world and you play then you hit select to accses inventory and at bottem left it would say save and quit and then transport u back to main menu. The Inventory Would Have Slots for items items like wood can be stacked in stacks of 64 and there would be hot space you can accses during
    game to use. The other Items would have to be draged to the hotspace to be used.

    *Health*
    You would have hearts on the top right of upper screen every time you get hit by a unfriendly npc it would take damage untill you reach 0 hearts and have to respawn you would respawn with all items but lose % of money on your person. You would respawn with max health.

    *Currency*
    We could have 3 coins Bronze , Silver , Gold
    They Would Be Stackable and would be used with npcs like nurse and merchent.

    * Controls*

    Left And Right On Dpad Would Move You Left and Right

    Up On Dpad Would Make you jump

    Down On Dpad Would Make You Drop Item currently selected

    left bumper and right bumper to scroll threw the nventory and hot deck

    A = Use Item

    B = Interact Key

    X = Undeicided

    Y = Undeicided

    Select = Open Inventory

    Start = Pause
     


  2. Sausage Head

    Banned Sausage Head Lord Sausage LXIX

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    very original

    and no, nobody will make that for you to claim credit
     
    joeyjoey396 likes this.
  3. badnat

    Member badnat GBAtemp Regular

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    Lol... good thing creative people like TC are around to think deep thoughts and provide direction for the bumbling doers in society.

    Please go on to describe in detail the mechanics of other games that already exist TC. Zelda? Metroid? Warcraft? We need you to do so else all the programmers hanging about here will continue to putter about aimlessly, programming calculators or virtual magic 8 balls or who knows what.
     
  4. Csteal1556
    OP

    Newcomer Csteal1556 Member

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    I Didnt want credit i could care less i just wanted it built and offered some ideas thats all btw were dose it say iw anted credit? i just want to share my idea and possible get it made. i
     
  5. Evo.lve

    Member Evo.lve All that you could be.

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    Your idea:

    a) is incredibly hard to read
    b) is never gonna get made
    c) is very original, want a medal?
    d) is too complex for the DS afaik

    Also, no one is going to give you credit btw.
     
  6. Ikki

    Member Ikki GBATemp's grumpy panda.

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    Assuming anyone would ever consider making said homebrew game for you, if Terraria is too much for the DS to handle, "Terraria like" is too.
     
  7. Csteal1556
    OP

    Newcomer Csteal1556 Member

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    Well i can tell alot of you are just really really messed i never said i wanted TERRARIA for the ds i suggest a game LIKE TERRARIA
    and i dont want CREDIT u idiots who think i do i just wanted to share a idea i had So STFU
     
  8. Evo.lve

    Member Evo.lve All that you could be.

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    Learn to read before you start complaining.
     
  9. Zorua

    Zorua Newbie

    OP, stop dreaming.
    This is the real world, and not Little Big Planet.qaallaa
     
  10. Evo.lve

    Member Evo.lve All that you could be.

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    OP seems to be getting his Terraria mixed with his Minecraft.
     
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  11. WioWao

    Member WioWao GBAtemp Regular

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    Why?
     
  12. link491

    Member link491 GBAtemp Fan

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    think about it. if a game like super scribblenauts, that has pre-designed worlds and a LOT less features than terraria/minecraft and any other sandbox games in existence, is already 32mb. terraria and minecraft, have most things in scribblenauts except minus the writing in words and instead a crafting system, and it also has RANDOMLY generated worlds, wich would kill the ds! and dont even get me started on digging and monster programming!
    think of how big the homebrew would be! it would be 108+ MB!
     
  13. TheDreamLord

    Member TheDreamLord GBAtemp Advanced Fan

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    stopped right there and laughed btw.
     
  14. coolness

    Banned coolness PSN: Dutch_DarkLord

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    nice bitching thread [​IMG]
    but i like the idea, I sure would have made it if i could code DS homebrews
     
  15. Pong20302000

    Member Pong20302000 making notes on everything

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    Terraria for DS would be nice but too complex for homebrew i think

    specially on a little screen and with minimal system requirements

    Terraria for PSP that would be good

    the minecraft for PSP is ok
    [​IMG]
     
  16. WioWao

    Member WioWao GBAtemp Regular

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    You
    don't know what you are talking about.

    Wooooow random generated world. It's not like it has constantly be expanding the world. It only has to generate new landscape once you get near an unvisited area, just like Minecraft. Minecraft lags a bit while generating new parts, but guess what. You can't just compare Minecraft to a possible 2D port on a different system. Everybody knows Minecraft is a very CPU-demanding game, even dedicated servers requires quite a bit to run. Have you even remotely considered the possibility of very sloppy programming of Minecraft? Perhaps Java is not really a superb choice for games like that.

    How did you even calculate the exact 108MB?

    I'm not saying im capable of creating this, but even i have myself made a fking lame platform game in which you could place and destroy blocks. No problem, i even used the same engine to program one of these helicopter games with randomly generated tunnels to fly through (2D). Worst of all, i didn't even use the in-built sprite capabilities or in-built scrolling backgrounds, tilesets. I manually read the bitmaps containing graphics and pixelplotted them to a doublebuffered screen (I had not learned to use proper graphics modes at the time). All this combined with me being quite the noob, still, at programming stuff, it was probably programmed horribly inefficient. Still ran smooth at an unknown frames per second. No noticeable lag what so ever. So, if i, selftaught, could program something including all of your problems mentioned above using just awfully stupid and inefficient methods, then surely it can be done by pr0 people.
     
  17. AlanJohn

    Member AlanJohn くたばれ

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    Ok.
    I'll start the coding tomorrow.
     
  18. Wizerzak

    Member Wizerzak Because I'm a potato!

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    uhhh... you do know that some ds games are up to 256MB right? And randomly generated maps are NOT hard for the DS. Ever played worms DS? Yep, it has random maps.

    I personally would like to see it, but unfortunately can not imagine it ever happening.
     
  19. Csteal1556
    OP

    Newcomer Csteal1556 Member

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    Know heres the part were i say, I Know the worlds are too big to be as big as minecraft or terrira worlds unless we only allow them to generate Withen the ds's Capabilities and as for digging since i said 2D It would proably be a side scrollar so digging wouldent be a problem. Look Just A Idea For Anyone Whos Board needed a idea and can program no need to hate so chill
     
  20. link491

    Member link491 GBAtemp Fan

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    i know that ds games can be up to 256 mb but im pretty sure that homebrews cant
     

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