DS #5595: thinkSMART Scotland Yard (USA)

Ruri

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Oh, this is based on the board game? I think it's been released before and I passed over it thinking it was just some dumb hidden items shovelware... but the board game is pretty good, yeah.
 

Ruri

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No, it was only released in Europe. This is the US release (presumably ThinkSmart is the US publisher or something.)

Anyway, I just played it a bit. It's very well done for a budget title -- faithful adaptation of the rules, and a campaign mode where you can play as either the detectives or Mr. X. It avoids wasting too much time on the plot, too, which is a good thing IMHO for a game like this. I recommend it to anyone who likes logic puzzles.

For those who don't know the boardgame: Five detectives, represented by five colored pawns, (working together, and all controlled by the player when you're playing Detective Mode) have to capture the black-pawn thief, Mr. X, within a set number of turns. The game is played on a city map with bus, train, and cab routes; the twist is that the detectives can't see where Mr. X is except on certain turns (marked in red on the turn list, so both the detectives and Mr. X know that there's an upcoming turn of 'vulnerability' for him -- a huge amount of the strategy is based on planning around these), but they can see what type of route he uses each turn. Of course, Mr. X can see where the detectives are at all times.

There's a bit more to it (rules are in-game, but you have to go to the menu to read them), but nothing too complicated.

It does a good job of giving you that "gotcha!" feel, both when you slip through the detective's fingers as Mr. X and when you predict his movements and capture him as the detectives.

Oh, yes, and of course it has wifi-fi multiplayer (including download play), but no WFC on a budget title like this one, obviously.
 

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