DS #5595: thinkSMART Scotland Yard (USA)

Discussion in 'GBAtemp & Scene News' started by Chanser, Jun 24, 2011.

Jun 24, 2011
  1. Chanser
    OP

    Member Chanser :o

    Joined:
    Jun 27, 2006
    Messages:
    1,648
    Country:
    Macau
    ^^ndsrelease-7058^^
     
  2. emigre

    Member emigre Has complex motives

    Joined:
    Jan 28, 2009
    Messages:
    7,918
    Location:
    London
    Country:
    United Kingdom
    Do you get to set up incompetent phone hacking enquirers in this game?
     
  3. Fel

    Member Fel GBAtemp's Adventurer

    Joined:
    May 5, 2009
    Messages:
    868
    Location:
    So close and yet so far away.
    Country:
    Czech Republic
    I heard the board game is actually good, I'll probably try this one out. It would be great if it has wifi and pass the DS multiplayer (if the game itself is good as well).
     
  4. Ruri

    Member Ruri GBAtemp Advanced Fan

    Joined:
    Jul 20, 2007
    Messages:
    573
    Country:
    United States
    Oh, this is based on the board game? I think it's been released before and I passed over it thinking it was just some dumb hidden items shovelware... but the board game is pretty good, yeah.
     
  5. Sausage Head

    Banned Sausage Head Lord Sausage LXIX

    Joined:
    Oct 28, 2010
    Messages:
    1,677
    Location:
    alanjohn check ur pm
    Country:
    Netherlands
    what the fuck? this was released early this year but this is exactly the same but rebranded as 'thinksmart'
     
  6. Ruri

    Member Ruri GBAtemp Advanced Fan

    Joined:
    Jul 20, 2007
    Messages:
    573
    Country:
    United States
    No, it was only released in Europe. This is the US release (presumably ThinkSmart is the US publisher or something.)

    Anyway, I just played it a bit. It's very well done for a budget title -- faithful adaptation of the rules, and a campaign mode where you can play as either the detectives or Mr. X. It avoids wasting too much time on the plot, too, which is a good thing IMHO for a game like this. I recommend it to anyone who likes logic puzzles.

    For those who don't know the boardgame: Five detectives, represented by five colored pawns, (working together, and all controlled by the player when you're playing Detective Mode) have to capture the black-pawn thief, Mr. X, within a set number of turns. The game is played on a city map with bus, train, and cab routes; the twist is that the detectives can't see where Mr. X is except on certain turns (marked in red on the turn list, so both the detectives and Mr. X know that there's an upcoming turn of 'vulnerability' for him -- a huge amount of the strategy is based on planning around these), but they can see what type of route he uses each turn. Of course, Mr. X can see where the detectives are at all times.

    There's a bit more to it (rules are in-game, but you have to go to the menu to read them), but nothing too complicated.

    It does a good job of giving you that "gotcha!" feel, both when you slip through the detective's fingers as Mr. X and when you predict his movements and capture him as the detectives.

    Oh, yes, and of course it has wifi-fi multiplayer (including download play), but no WFC on a budget title like this one, obviously.
     

Share This Page