Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key

DRAGON QUEST MONSTERS 2
COBI & TARA'S MARVELOUS MYSTERIOUS KEY

(JAPANESE to ENGLISH/FRENCH Fan-Translation)
(Future Multi-lingual Fan-Translation)


title_up_logo.bclim.00.png



Information
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Team
  • Hacking & Programming: Colmines92, Ich_73, Z6n4
  • Translation: Gerb
  • Localization: Gerb, Z6n4, Ich_73
  • Graphics: Ich_73, Colmines92
  • Monster Apps: @Ich_73
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Additional Links


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Help us improve this translation!


Report all bugs to the appropriate github issues page below:
Please try to include any relevant images, a brief description.
Bugs posted here will likely be ignored by the team, as we're a small team, likely to miss it among the other posts.
If a luma crash occurs, please include a crash dump file, or screen shot of the luma crash output, along with an explanation of how it occured.



Download & Patch Instructions:


Patch Instructions for Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key:

Everything needed for the english patch (and future language patches) can be found on the github page linked below. Grab the latest patch, and follow the instructions in the wiki

Patch Instructions for Dragon Quest Monsters Transfer App - Terry's Wonderland 3D to Cobi & Tara:

Once you've completed DQM2, you will have the option to download and install the Monster Transfer App from the 3DS eShop, which let's you import monsters from your TW3D save, into DQM2.
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Patch Instructions for Dragon Quest Monsters Transfer App - Joker 2 to Terry's Wonderland 3D:

A translation for the app used to import monsters from the NDS title, DQM Joker 2, into Terry's Wonderland 3D (and then using the above app, into DQM2).
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Project Backstory

After the team completed work on Dragon Quest Monsters: Joker 3 back in 2016, we took a well rested break!
It wasn't too long afterwards that Joker 3 Pro was released, and we were back to work. In the middle of working on J3Pro, Z6n4 thought to themself, "Why work on a small story extension? We have a whole other game out there that hasn't been completed yet!"
At this point, the team decided to shift their focus towards working on Dragon Quest Monsters 2.

Starting work on this in 2017, the game's underlying framework required little hacking working beyond what the team initially accomplished with Terry's Wonderland 3D, and in no time, they had full scripts of the game ready for translation.
Gerb, a well known translator on the scene who most recently completed work on Slime Mori Mori 3, offered to help.
Within no time, Gerb had ripped through majority of the script, translating both Cobi & Tara's unique dialogue scripts!

Z6n4, however, ran into a major hurdle around this time. Completely stuck with a limitation built into the game by its original developers, the team could not show more than 50 or so characters on screen during any dialog sequence.
While this might have been fine for japanese language, this would not work for a full blown, detailed, english script.
Slowly, Z6n4 looked into this problem, but found no success. The project, to many, seemed like it was destined to never be completed...

Meanwhile, in 2020, a talented developer known as Ich_73 surfaced in our translation scene. They built a remarkable translation tool suite, and offered everything up to the public via github, in the hopes of crowd sourcing and encouraging work on multi-languages for both DQM TW3D and DQM2 3DS.
They weren't satisfied stopping there, however. Ich_73 decided to tackle the DQM 2 translation all by themselves. They ended up running into THE SAME roadblock that Z6n4 was stumped by.

Fortunately, another extremely bright individual going by the name of Colmines92 would also surface. Colmines92 contacted both of us, and in seemly no time, broke right through this barrier that had stumped us both for quite some time.

From this point forward, the 4 of us united and decided that, albeit being a small team... We could finally get this done!
Pooling together everything we had all completed to date, we set out in the last quarter of 2020 to finish this thing once and for all.

Several months later, we released the translation on 4/1/2021!

From the bottom of our hearts, we'd like to thank everyone who kept us motivated, stayed excited, will play our fan-translation & keep the scene alive.

- Z6n4

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FAQs

  • How do I use this!? Please consult the linked github wiki's above. You will need to educate yourself on how to apply a translation/patch to a 3DS game using either a modded 3ds or the emulator citra.
  • Where do I get the game!? We listed some links below. Purchase a physical copy of the game, and then you can follow our tutorial on how to extract it, and modify your files.
  • How do I get the v1.1 update!? 3DS are region locked. You will need a japanese 3DS or way to communicate with the japanese eShop from your 3DS. If you are using a USA region 3DS, when prompted to update, the update WILL NOT WORK (it won't even download). You can extract the update using a japanese 3DS (to a CIA file). Consult our wiki for further questions.
  • Do I need version 1.0 or 1.1? The base game, of any 3ds game is v1.0. At the moment, this game has 1 official update (v1.1) that is required to go online with it. The version number of our patch has NOTHING to do with which version of the game you are using. HOWEVER, make sure you are using the right patch for the game version you are playing.
  • Can I play online with this patch? Yep! As long as you have an official 3DS, you should have no problems, with it running on the latest firmware.
  • Can I use my existing saves? Yes. But all monster names and character names will still be whatever you set them to be, in japanese when you originally played.
  • What's the MD5 Hash for the v1.1 update? 760B11D9BEFDAE746AE1C076A01BA75C
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NOTICE: If you have trouble beyond this, consult the responses in this thread, or the related github wiki's, github issues pages, or ask on our Discord Server (listed above).

--

Where can I get ahold of Dragon Quest Monsters 2 for 3DS?

 
Last edited by Helmax,

Bunni89

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Thank you overwhelmingly much for this!! Oh my gosh I've been a DQM fan for years now and it seemed that this game would never get fan translated due to the issues, but I kept hearing everyone say it was the best in the series. I'm so utterly over the moon to be able to play it! I ordered a Japanese copy and I'm going to be asking my friend to help me do the stuff to get this translation working, and I'm so over the moon hyped! It's gonna be so awesome to see my favourite monsters again, and holy whoa you can even transfer them over from previous games?! (Shame it isn't possible with DQMJ1 or 3 though, seems odd it's only 2?)
Thank you so much for your absolute dedication to such a tough project, and oh my gosh you're the ones who did DQMJ3 and Slime Morimori 3 too?? You guys are an absolute gift to the dragon quest community and you deserve all the hugs!
Sorry for the clunkiness of my message, I've never posted on gbatemp before but I just had to say thanks for such a glorious translation!
 
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Missing Number

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i recall playing the original long ago.... but i've always kinda disliked fusion in games where you put 2 different things and get a completely different thing... my brain just rejected it.

that said i did beat this and the first, and they were fun.... but yeh my brain hurts lol
 

chaos_envoys

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i recall playing the original long ago.... but i've always kinda disliked fusion in games where you put 2 different things and get a completely different thing... my brain just rejected it.

that said i did beat this and the first, and they were fun.... but yeh my brain hurts lol
the fusion is 2 monsters breeding and leaving an egg so... yeah..

It's lots of fun tbh :)
 
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Clydefrosch

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i could swear that ages ago, people said that translation patches in the future would be as easy as copying one title folder to the sd card. why did that never happen?


anyone got hash for the update file?
 
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Ich_73

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i could swear that ages ago, people said that translation patches in the future would be as easy as copying one title folder to the sd card. why did that never happen?
Well, they are as easy as putting the game, the patch and GamePatcher.exe in the same folder and running it.

anyone got hash for the update file?
MD5 hash of the update cia is 760B11D9BEFDAE746AE1C076A01BA75C.
 

NateKKR

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Just like to give the translation team a great big thank you and congratulations for working on and completing a game I've been looking forward to for so long!

Very satisfying to see such a happy ending for a roller coaster of a journey for this project!

P.S. I also definitely recommend joining the translations discord on the first post (F-rank online tourney when? haha)
 

Clydefrosch

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Well, they are as easy as putting the game, the patch and GamePatcher.exe in the same folder and running it.


MD5 hash of the update cia is 760B11D9BEFDAE746AE1C076A01BA75C.
i'm honestly still not sure if i did it right, i kept getting patch failures until i put only the game and 1.0 and then the patch and 1.1 zip into one folder and let the patcher run seperately. it's installing now.

anyway, i know the patching procedure isn't exceptionally hard usually, but usually, translation patches come in many iterations and even the complete ones are likely to have one or two more updates eventually. it was such a nice prospect to only have to switch out a couple files instead of keeping backups of backups for repatching and all that.
 

breaktemp

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@Helmax

Congrats on the release !
I know this was a heavily requested project on Discord.
2020 was a rough time...but this is certainly one of the lights at the end of that tunnel.
Looking forward to getting back online with this game.
Some of the end-game team combinations can be wild !
 

Deleted member 532471

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oh my god, i had given up all hope on this after 3dsiso went down in ashes
thank you so much!!

btw, do you think of ever translating DQ11 3D, or porting the switch 2D script to the 3ds?
 
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Rosenkavalier

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Excellent work! Glad to see this one fully translated at last.

As others have said however, tracking down the v1.1 update is impossible. Terry's Wonderland's update has been out there in the open for quite a while, so I suppose it's only a matter of time for the sequel's.
 

samcambolt270

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Man, I sure miss when patching just involved putting a folder on the sd and running an app before running the game, and didn't involve decrypting multiple files and running game patchers that use cmd and just spit out errors one after another.
 
Last edited by samcambolt270,

Pedeadstrian

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Excellent work! Glad to see this one fully translated at last.

As others have said however, tracking down the v1.1 update is impossible. Terry's Wonderland's update has been out there in the open for quite a while, so I suppose it's only a matter of time for the sequel's.
It's not impossible. I am using 1.1 right now, though someone else found it for me. And no, I'm not going to share it through DM, as that is against the rules. Be creative in your google searches.
 

azn_187

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Can any one provide the CRC32 or SHA256 of the Base Game,
for some reason the Patch Process always fails.
 

Mikemk

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Excellent work! Glad to see this one fully translated at last.

As others have said however, tracking down the v1.1 update is impossible. Terry's Wonderland's update has been out there in the open for quite a while, so I suppose it's only a matter of time for the sequel's.
The update has been easy to find since someone linked it yesterday on another website. You just won't find it on this website.
 

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