1. GreenAndACat

    OP GreenAndACat Member
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    I know emulation is out of the question for the 3DS, but with the source code, would it be possible to recompile it to run on the 3DS?
    -snip-
     
    Last edited by Quantumcat, Jul 14, 2019 - Reason: removing copyright content
  2. Ecchi95

    Ecchi95 Advanced Member
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    Yes, especially since we can do hardware accelerated 3D graphics with this:
    https://github.com/fincs/citro3d

    (Works in conjunction with and requires ctrulib.)
     
  3. GreenAndACat

    OP GreenAndACat Member
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    I need to learn how to compile this so I can just do it myself
     
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  4. Smoker1

    Smoker1 GBAtemp Psycho!
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    Also possibly for the Switch?
     
  5. Ecchi95

    Ecchi95 Advanced Member
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    If the 3DS can handle it, then the Switch absolutely can...how is this a question?
     
    Last edited by Ecchi95, Jul 15, 2019
  6. Smoker1

    Smoker1 GBAtemp Psycho!
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    Yeah, but to get it running independently without needing RetroArch, and will run flawlessly.
     
  7. Ecchi95

    Ecchi95 Advanced Member
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    That's emulation. This wouldn't be emulation.
     
  8. CeeDee

    CeeDee Oh, fishsticks. I'm nauseous...
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    In theory? Probably. But given the state of the scene these days, I can't imagine anyone will put in the effort to do so, compared to, say, a Switch port.

    I'd love it, though.
     
  9. Ecchi95

    Ecchi95 Advanced Member
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    A 3DS port should be done first, because they are both ARM machines and there would be a code base to use for any ARM machine without too much modification.

    And later port it to weaker systems by downgrading things. (reducing poly count, fixed-point instead of floating point, etc.)

    It's supposed to be the "new Doom."
     
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  10. catlover007

    catlover007 Developer
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    I doubt that. Doom needs at minimum a framebuffer output, while Mario 64 needs specialised 3d acceleration hardware which they stopped producing years ago(a.k.a. the N64).
     
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  11. Smoker1

    Smoker1 GBAtemp Psycho!
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    What does SM Odyssey run on?
     
  12. Kwyjor

    Kwyjor GBAtemp Advanced Fan
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    There's already a version of Super Mario 64 that runs on the Nintendo 3DS. It's called Super Mario 64DS. :-P
     
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  13. Smoker1

    Smoker1 GBAtemp Psycho!
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    That's a remake and you know it. LOL
     
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  14. CeeDee

    CeeDee Oh, fishsticks. I'm nauseous...
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    I mean, yeah, probably, but I don't think anyone with the necessary coding skill has enough interest to port it to 3DS.
     
  15. Smoker1

    Smoker1 GBAtemp Psycho!
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    Hopefully someone is good in making Homebrew for the Switch who can take the Decompiled result and get it put together for the 3DS and Switch
     
  16. monkeyman4412

    monkeyman4412 Gbatemp's moronic trash
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    The many purists who say sm64ds is a crime.
     
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  17. CeeDee

    CeeDee Oh, fishsticks. I'm nauseous...
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    Well, the important part is "with the necessary coding skill".
     
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  18. Ecchi95

    Ecchi95 Advanced Member
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    I'm analyzing every source file to see what has to be changed to separate it from the Nintendo 64 hardware.
     
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  19. RedL

    RedL GBAtemp Regular
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    I disagree with that part, but it's nice to see someone in "these kinda threads" who knows what they are talking about and don't just go "it's more powerful so it's easy to port" >.>

    Good luck!
    Though, since you're already going over the source, why not straight join the decompiling efforts? Once the sm64decomp team work is done, putting #define all over to isolate parts should become easier.
     
  20. Ecchi95

    Ecchi95 Advanced Member
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    They work too slowly, and I have a different approach.
     
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