1. Tarmfot

    Tarmfot GBAtemp Regular
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    The first 3D Mario in actual 3D would be so great...
     
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  2. BlueFox gui

    BlueFox gui SOMEONE
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    ok but can someone do it please?
    i like sm64ds but i would like to play the original game on 3ds too
     
  3. BADDINOROX99

    BADDINOROX99 GBAtemp Advanced Fan
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    now that n64 emulation is a reality on the 3ds I'd settle for a forwarder since super Mario plays great through emulation
     
  4. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    You guys both talk as if you don't know that Super Mario 64 is now playable on the new 3DS in 3D via DaedalusX64 for 3DS. I get that a native port is always better, but still it works really well.
     
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  5. Deleted User

    Deleted User Newbie

    With Nintendo taking down Super Mario 64 fanports, I don´t see this arrive anytime soon on the 3DS.
     
  6. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    And yet the decompiled pc port persists on github. I think that as long as you have to provide the assets yourself it should be fine. Still, we'll probably have to wait half a year until we can be more sure about whether Nintendo will do something about it (though they might do something in 5 years time too for all we know).
     
    Last edited by Zense, May 15, 2020
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  7. Pokemon_Tea_Sea_Jee

    Pokemon_Tea_Sea_Jee GBAtemp Advanced Fan
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    Does it work at a consistent full speed?
     
  8. BlueFox gui

    BlueFox gui SOMEONE
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    if i'm saying i want a port it's because i don't own a New 3DS
     
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  9. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    95% of the time it's full speed. I've done like 90 stars. In 0.2 Beta release 5, only graphical glitches are missing fog in Jolly Roger Bay (and maybe other places though not all places. Also I think this is a regression), missing transition from Peach painting to Bowser painting (this is such a classic n64 emulation problem), missing texture filtering of the water surface in JRB and maybe some other places too (This is sort of a regression where previously the tex.filt. was only missing when going into the cave part in JRB.). They are issues that you wouldn't really know unless you are familiar with the game.
    The most fps drops are some moments in jolly roger bay, as is kinda expected since it's one of the worst performing on real HW.
     
    Last edited by Zense, May 15, 2020
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  10. Kwyjor

    Kwyjor GBAtemp Maniac
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    Even if the game does get ported, it's still the same game with the same graphics and levels that people have been playing for the last twenty years. I don't understand the hype. Hacks might be interesting, but even if a port is released, I'd expect most hacks would remain incompatible, at least for a while.

    There's a patch for that now, but I wouldn't be surprised if it introduces emulator incompatibilities.
    http://www.romhacking.net/hacks/4905/
     
  11. Deleted User

    Deleted User Newbie

    You get about 10% (3-4 frames) performance increase with this patch:
    https://github.com/DavidSM64/SM64-Fast3D-AA-Reducer
     
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  12. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    Yeah I know of that patch, but as you said it introduces incompatibilities with DaedalusX64 and it's use is disencouraged by the dev, Masterfeizz.

    — Posts automatically merged - Please don't double post! —

    Is that performance increase in the emulator too?
     
  13. Deleted User

    Deleted User Newbie

    I wonder. Someone should check and see if there is a increase in performance.
     
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  14. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    Yes, "someone" :P. I expect it to have the same issues as the O2 patch.
     
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  15. Deleted User

    Deleted User Newbie

    I knew I could count on you!:P
     
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  16. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    You know that's NOT what I meant :rofl: I'll have a go then...
     
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  17. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    Tested it and there wasn't any noticeable difference in fps. The parts that make the game drop frames in daedalusx64 aren't really connected to places where AA is heavily present. It's more about transitions from screens and when lots of polygons are presnet etc. Also I don't think Daedalusx64 does all of the N64 antialiasing right now anyways (?). The fog was back in Jolly Roger Bay though so there's something.
     
    Last edited by Zense, May 15, 2020
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  18. Deleted User

    Deleted User Newbie

    Wow, that was quick! I´m still patching the rom file.:P
     
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  19. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    Tbh I'm more interested in the "A Better Experience" mod you posted some time ago that improves wall jumping since that is really one of the worst things about SM64. That and the way too quick life/air loss when under water.
     
  20. Deleted User

    Deleted User Newbie

    Ah, you mean the Super Mario 64: Arguably Better Edition.
    https://www.mfgg.net/?act=resdb&param=02&c=7&id=36500
    Got it running on Daedalus.
     
    Last edited May 15, 2020
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