ROM Hack Does Mario 64 being decompiled mean a 3DS port is possible?

Ecchi95

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In theory? Probably. But given the state of the scene these days, I can't imagine anyone will put in the effort to do so, compared to, say, a Switch port.

I'd love it, though.
A 3DS port should be done first, because they are both ARM machines and there would be a code base to use for any ARM machine without too much modification.

And later port it to weaker systems by downgrading things. (reducing poly count, fixed-point instead of floating point, etc.)

It's supposed to be the "new Doom."
 

CeeDee

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A 3DS port should be done first, because they are both ARM machines and there would be a code base to use for any ARM machine without too much modification.

And later port it to weaker systems by downgrading things. (reducing poly count, fixed-point instead of floating point, etc.)

It's supposed to be the "new Doom."
I mean, yeah, probably, but I don't think anyone with the necessary coding skill has enough interest to port it to 3DS.
 
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Ecchi95

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I'm analyzing every source file to see what has to be changed to separate it from the Nintendo 64 hardware.
 
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RedL

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It's supposed to be the "new Doom."
I disagree with that part, but it's nice to see someone in "these kinda threads" who knows what they are talking about and don't just go "it's more powerful so it's easy to port" >.>

I'm analyzing every source file to see what has to be changed to separate it from the Nintendo 64 hardware.
Good luck!
Though, since you're already going over the source, why not straight join the decompiling efforts? Once the sm64decomp team work is done, putting #define all over to isolate parts should become easier.
 

Ecchi95

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Good luck!
Though, since you're already going over the source, why not straight join the decompiling efforts? Once the sm64decomp team work is done, putting #define all over to isolate parts should become easier.
They work too slowly, and I have a different approach.
 
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