well, I don't know about all that. there may be some games that don't work, just haven't come across one myself.
well, I don't know about all that. there may be some games that don't work, just haven't come across one myself.
Because the game is compressed, look in "rom actual" is a rar fileView attachment 289624I'm trying to inject Super Mario Bros. 3 Mix into a CIA file but it won't let me for whatever reason, it just gives me an error message.
I figured it out, I just had to convert the NES file, not the compressed folder. Thanks!Because the game is compressed, look in "rom actual" is a rar file
Try a different injection method. Click the drop down arrow where you see VirtuaNES, and try a different emulator.I want to create a CIA for the Famicom version of Castlevania III: Dracula's Curse but it tells me the ROM isn't compatible with the VC injection method.
View attachment 291531
You can simply update it, yeah.Can I update the game? Like, Replace the project's rom that originally has to a newer one, Or do I need to create another project every time I update it?
Like, What do you mean? How can I do it then?You can simply update it, yeah.
Sorry. Guess I'm not sure exactly what you're asking either.Like, What do you mean? How can I do it then?
(sorry, i'm noob with this stuff)
Umm can you send a video of how that work? I'm trying but nothingSorry. Guess I'm not sure exactly what you're asking either.
After you load up the project, you can make pretty much any modifications you want to with it. Even load in an entirely different ROM, if you want. The appropriate info for the ROM should automatically fill in. And after you install the CIA on your 3DS again, it should simply overwrite the old one without the need to even delete it first. At least, most of the time. Sometimes if you choose a different emulator or injection method, it'll download on your 3DS as a separate file. Not entirely sure about if you use an entirely different ROM.
But on the Injector Tool at the very least, yes, you can update any way you see fit, or load in an entirely new ROM into the same project. It should refill the info automatically. If not, you'll just have to do it manually.
right click on the new tab title > Load romThis may sound completely stupid, but when I click File -> New -> Game Boy Advance CIA, every single control is disabled and I don't know how to proceed.
Unfortunately, no. The only emulator on 3DS that supports Super Gameboy color palettes is Gameyob and that's not one of the options in NSUI. The 3DS port of Gameyob actually doesn't support Super Gameboy borders, though, so the best way to play Gameboy games with SGB support on 3DS is still the DS version of Gameyob. There's a DSiWare installer for it.
One thing you can do is inject B&W Gameboy games using the Gameboy Color VC injector so that you get the GBC palettes, though those are usually not as good as SGB palettes. You can also add custom borders to a GBC inject, so you could give the inject one of the original SGB borders that way.
It's also possible to use goomba color and create a gba virtual console cia with the generated gba rom.Thanks for explaining. I actually already tried injecting is as GBC but it still game out green & white.
Also can you clarify if sgb colors work on Gameyob 3ds or not?