Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

t5b6de

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Cannot get injected vc snes to work on n3DS.
Says exception occured after launch. (as in many other posts in this thread before) but no one has a ever responsed to that questions.
Some people say: download seed for your cia.
->which does not work on injected VC. Because they're never released.

Is there a real solution with using original vc, instead of fowarders...?
 

lone_wolf323

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Cannot get injected vc snes to work on n3DS.
Says exception occured after launch. (as in many other posts in this thread before) but no one has a ever responsed to that questions.
Some people say: download seed for your cia.
->which does not work on injected VC. Because they're never released.

Is there a real solution with using original vc, instead of fowarders...?
Does said game work on a pc emu or another snes one to show if its a good rom?
 

t5b6de

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Roms are working fine.
Dumped it by myself from existing carts and verified them.

Tested Super Mario Allstars and Donkey Kong Country, both EUR versions.
535a89b771c3ab112822d0d4ef77af73.jpg
 
Last edited by t5b6de,

HotColdCoffee

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I injected and installed several NES and SNES ROMs into my newly purchased N2DS yesterday, but for several of them, the screen remained blank after the initial setup. While I checked several of these ROMs for headers, only one of them turned out to have one. Are they simply too advanced for the 3DS's Virtual Console? I know Yoshi's Island and Star Fox in particular are problems due to the special FX chip they use, but are there any other games like that?
 

Rahkeesh

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Full compatability is far from garunteed, these only target the games that they sold on their VC. That said I can't find any well developed compatibility list, but I have seen a few games with visual glitches or slowdowns myself.
 

noddy360

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StarTropics and it's sequel do not work after using this injector. The game works if I use the older NES VC injector, but the HUD inside dungeons is glitched and I can't see any of the items in my inventory. This is probably why Nintendo didn't rerelease this game on the 3DS, they were too lazy to fix this I presume...
I do know a mapper patch was released for this game recently, so maybe it will work fine now?
 
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SOLUTION:
Use the USA ROMs, with 60 fps, they seem to work with original Virtual Console
I tried injecting [DAT-o-MATIC] Super Mario All-Stars (Europe) in both header (.SMC - 5C4E83D4) and headerless (.SFC - 925FFA69) rom formats. CIAs created in both NSUI beta 27 and beta 28 didn't work on Luma3DS v10.2 , v10.1.2 , and v9.1.

It's definitely a shortcoming of the SNES VC emulator. If you come across a PAL game that does not have a suitable NTSC-U or NTSC-J equivalent, you can still make standalone injections with a different Injection method.
 

Deleted member 42501

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Does this method allow you to use the standard SNES/TG emulators with their 2nd screen GUI and quality of life features like suspend points? Always preferred the looks of the real deal over homebrew.
 

jzam74

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Hi there, how can i just change the Banner and icon of a cia with the "Extract and Rebuild" option? i have the other banner and icon i want to change in another cia
 

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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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