Hacking Dios Mios Lite

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@[member='FIX94']: Thanks for the explanation, is that without any changes on how the console is connected to the television?
 
I noticed there are popular threads on the Dolphin forums where they are embedding a Nand directory structure with GeckoOs installed on it, with Gamecube games placed into an emulated sd.raw file. All this placed within an .iso container.

This I find interesting if this idea could take off on the Wii as it would open up possibilities of USB loading of Gamecube games without the need to use a real SD card.

Thoughts?
sounds nice, this is like a iso full of roms packed with a emulator and played from wiiflow per example, this would be not real usb loading but kinda. I like the idea too.
I'm no expert about what the implementation details would entail but "emulating" Gamecube PowerPC code on a Wii PowerPC procssor seems like it would practically be 1:1 with nearly no lag, especially since the graphics chip is so similar.

Edit : maybe someone with some more technical understanding should write an email to the the Dolphin developers and see if they have any insight into how something like that might be implemented on the Wii.
With dolphin it's more simple to emulate the "drive" than it is on the wii so I'm sorry but I don't see this "work around" working on the wii...
I was actually thinking about a separate app running in wii mode, not a work around, but, possible or not, I guess it doesn't really apply to DML or this thread so, sorry, off topic.
 
I noticed there are popular threads on the Dolphin forums where they are embedding a Nand directory structure with GeckoOs installed on it, with Gamecube games placed into an emulated sd.raw file. All this placed within an .iso container.

This I find interesting if this idea could take off on the Wii as it would open up possibilities of USB loading of Gamecube games without the need to use a real SD card.

Thoughts?
sounds nice, this is like a iso full of roms packed with a emulator and played from wiiflow per example, this would be not real usb loading but kinda. I like the idea too.
I'm no expert about what the implementation details would entail but "emulating" Gamecube PowerPC code on a Wii PowerPC procssor seems like it would practically be 1:1 with nearly no lag, especially since the graphics chip is so similar.

Edit : maybe someone with some more technical understanding should write an email to the the Dolphin developers and see if they have any insight into how something like that might be implemented on the Wii.
With dolphin it's more simple to emulate the "drive" than it is on the wii so I'm sorry but I don't see this "work around" working on the wii...
I was actually thinking about a separate app running in wii mode, not a work around, but, possible or not, I guess it doesn't really apply to DML or this thread so, sorry, off topic.
like Devolution?
 
I noticed there are popular threads on the Dolphin forums where they are embedding a Nand directory structure with GeckoOs installed on it, with Gamecube games placed into an emulated sd.raw file. All this placed within an .iso container.

This I find interesting if this idea could take off on the Wii as it would open up possibilities of USB loading of Gamecube games without the need to use a real SD card.

Thoughts?
sounds nice, this is like a iso full of roms packed with a emulator and played from wiiflow per example, this would be not real usb loading but kinda. I like the idea too.
I'm no expert about what the implementation details would entail but "emulating" Gamecube PowerPC code on a Wii PowerPC procssor seems like it would practically be 1:1 with nearly no lag, especially since the graphics chip is so similar.

Edit : maybe someone with some more technical understanding should write an email to the the Dolphin developers and see if they have any insight into how something like that might be implemented on the Wii.
With dolphin it's more simple to emulate the "drive" than it is on the wii so I'm sorry but I don't see this "work around" working on the wii...
I was actually thinking about a separate app running in wii mode, not a work around, but, possible or not, I guess it doesn't really apply to DML or this thread so, sorry, off topic.
like Devolution?
Hmm, maybe that's how it works ... will work ... or whatever.
:glare: Just have to wait then, I guess :dry:
 
2 Questions with version 1.3 :
1. For those of us with older Wii's that can read DVD-R, does "real disk loading" mean ONLY retail disks or does that include burned backups, too?
2. With all Nintendo code gone, is the compatibility for retail disks now the same as running them off the SD?
 
You just need component cables as you know, thats it ;)
I have a cable (red, white and yellow connectors) which originally came with the console. Is that it?
Nop, those are composite cables, component cables are cables designed for better image/details on the Wii...look here: http://www.youtube.com/watch?v=GMgfF0l-9gs
 
If my television doesn't support component cables, is there an alternative? As I have a standard television with two scarts, codiax and video/audio.
 
If my television doesn't support component cables, is there an alternative? As I have a standard television with two scarts, codiax and video/audio.
Are you sure your TV supports progressive scan?
Otherwise, there is no point in finding a converter or the cables.
 
If my television doesn't support component cables, is there an alternative? As I have a standard television with two scarts, codiax and video/audio.
Are you sure your TV supports progressive scan?
Otherwise, there is no point in finding a converter or the cables.
I'll test out v1.3 and see what happens.
 
You just need component cables as you know, thats it ;)
I have a cable (red, white and yellow connectors) which originally came with the console. Is that it?
Nop, those are composite cables, component cables are cables designed for better image/details on the Wii...look here:


I love how there's absolutely no difference what-so-evr, but yet there's still a bunch of sheeple that believe w/e is told to them... the more expensive, the better, right?
 
I love how there's absolutely no difference what-so-evr, but yet there's still a bunch of sheeple that believe w/e is told to them... the more expensive, the better, right?

That is simply not true, sure that video is pretty much useless to show the difference.
Component has better quality than S-Video/Composite it is a simple fact.
 
I love how there's absolutely no difference what-so-evr, but yet there's still a bunch of sheeple that believe w/e is told to them... the more expensive, the better, right?

That is simply not true, sure that video is pretty much useless to show the difference.
Component has better quality than S-Video/Composite it is a simple fact.
That video I brought is pretty useless as Sangor says.

let's use this link for a proper explanation

http://www.gamespot.com/features/6162297/p-2.html
 
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You just need component cables as you know, thats it ;)
I have a cable (red, white and yellow connectors) which originally came with the console. Is that it?
Nop, those are composite cables, component cables are cables designed for better image/details on the Wii...look here:


I love how there's absolutely no difference what-so-evr, but yet there's still a bunch of sheeple that believe w/e is told to them... the more expensive, the better, right?
Do the experiment back to back if you have both cables and let us know if you still don't see a difference. A friend of mine has the kids' Wii on composite on his HDTV and the softening of the image is quite obvious. This is most noticeable on modern TV's. Besides, Wii component cables are dirt cheap online. I recommend them to you in good faith, not for the sake of taking sides in the argument.
 
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