Hacking Dios Mios Lite

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I just got DMLr55_nodisc.elf and did everything like the last one but it still asks for a disk, what am I doing wrong? please help :(

Edit: btw I'm using NeoGamma, I tried Wiiflow and it did not work for me, then I tried Plupdate and same problem, help!
 
I just got DMLr55_nodisc.elf and did everything like the last one but it still asks for a disk, what am I doing wrong? please help :(

Edit: btw I'm using NeoGamma, I tried Wiiflow and it did not work for me, then I tried Plupdate and same problem, help!

NeoGamma does still need a disk. The latest CFG MOD and Wiiflow may launch games without a disk. You must edit wiiflow.ini like this:

no_disc_patch=1
 
I just got DMLr55_nodisc.elf and did everything like the last one but it still asks for a disk, what am I doing wrong? please help :(

Edit: btw I'm using NeoGamma, I tried Wiiflow and it did not work for me, then I tried Plupdate and same problem, help!

NeoGamma does still need a disk. The latest CFG MOD and Wiiflow may launch games without a disk. You must edit wiiflow.ini like this:

no_disc_patch=1

Thanks, I was just gonna edit my old post and say that I got it working using Plupdate, apparently it's an issue with NeoGamma, I wonder if they can add no-disk support because I rely on NeoGamma a lot...
 
Is Star Wars: Rogue Squadron III Rebel Strike USA really working? Here it gives a read error at intro using r55, with both no disc enabled and disabled...

EDIT: Worked fine on r52.
 
so this is only somewhat releated to the topic.. but do you guys think we will ever hear anything more about the TRIFORCE emulation that crediar was working on? aside from that one video has he ever mentioned anything else about it? i for one think it would be awesome to emulate mariokart arcade on the wii if its actually possible..
 
so this is only somewhat releated to the topic.. but do you guys think we will ever hear anything more about the TRIFORCE emulation that crediar was working on? aside from that one video has he ever mentioned anything else about it? i for one think it would be awesome to emulate mariokart arcade on the wii if its actually possible..
I doubt, we'll ever see that.

I recently saw a post from G0dlike on another forum that said 'TBA'. If he's had any involvement with the project or the age of that post (it was the topic post, edited 4 days ago), I don't know.
 
I have two questions regaurding DML:

1- Which revission of DML is best? I am using DMLr10 now, but when I tried DMLr55 last time I kept getting "error cannot read disk" messages, DMLr10 seems to work fine with the games I tried though but I wanna know which one is best!

2- How exactly to use cheat codes with DML?
 
I have two questions regaurding DML:

1- Which revission of DML is best? I am using DMLr10 now, but when I tried DMLr55 last time I kept getting "error cannot read disk" messages, DMLr10 seems to work fine with the games I tried though but I wanna know which one is best!

2- How exactly to use cheat codes with DML?
R52 is the best for me so far.
 
I also kept getting "error cannot read disk" messages when playing Fire Emblem Chapter 5.
 
Is there anyway to copy gamesaves from a NGC memory card other than using GCMM? As I can't copy my save for legend of zelda: the wind waker for some reason, as it copies my save for legend of zelda: twilight princess instead.

Just to point out that NeoGamma still requires a disc in the drive to boot games through DML with latest version with no-disc patch enabled.
 
I'm getting problems with r55. Does anyone know if the downloads on the google site have real nand enabled as I used one of them (well tried a couple)
You could use my dropbox.
Sweet. I've managed to compile DML myself but I wasn't sure what I needed to change to get RealNand and that NMM thing working. This is handy.
 
Is there anyway to copy gamesaves from a NGC memory card other than using GCMM? As I can't copy my save for legend of zelda: the wind waker for some reason, as it copies my save for legend of zelda: twilight princess instead.
Two ways:
1. If you have two cards, use the Wii's card management system to isolate the save to one of the cards, then use GCMM to back it up.
2. Using Swiss, you actually navigate to the specific savefile you want and select it for backing up to and SD card in your SD Gecko, if you have one
 
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