Hacking Dios Mios Lite

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For those looking for an SD option for Gamecube saves, I found this which I plan to buy if no SD load options come to exist. That way I can copy all my old Gamecube games on an SD card since I don't trust the reliability of GC save cards:

http://us.codejunkie...__EF000264.aspx
That's a 1GB SD card with a GC memory card. Two seperate items. It doesn't let you use an SD card as a GC memory card.


I have a question about the SRAM. If a person softmods with this, and then unplugs the Wii for transport, what happens? Does it undo the softmod? The reason I ask is that if it works for me I have friends that I also softmod Wiis for and it would need to be unplugged for a long time after.

If it does clear itself, couldn't the memory of what to do with the SRAM be stored somewhere the be put into the SRAM if and when it fails to detect something in the SRAM? That way there won't be a problem with it clearing due to a power outage or transportation.
The SRAM has nothing to do with softmodding, all it does is hold the settings for GC games. Nothing happens to it when the wii is unplugged and even if it did, the system menu would fix it.
 
For those looking for an SD option for Gamecube saves, I found this which I plan to buy if no SD load options come to exist. That way I can copy all my old Gamecube games on an SD card since I don't trust the reliability of GC save cards:

http://us.codejunkie...__EF000264.aspx
That's a 1GB SD card with a GC memory card. Two seperate items. It doesn't let you use an SD card as a GC memory card.

Oh, I guess I misread that. Maybe they are just selling the combo because they are selling an SD launcher for Gamecube.

I have a question about the SRAM. If a person softmods with this, and then unplugs the Wii for transport, what happens? Does it undo the softmod? The reason I ask is that if it works for me I have friends that I also softmod Wiis for and it would need to be unplugged for a long time after.

If it does clear itself, couldn't the memory of what to do with the SRAM be stored somewhere the be put into the SRAM if and when it fails to detect something in the SRAM? That way there won't be a problem with it clearing due to a power outage or transportation.
The SRAM has nothing to do with softmodding, all it does is hold the settings for GC games. Nothing happens to it when the wii is unplugged and even if it did, the system menu would fix it.

That's a relief.

This is amazing progress! Is there any chance of getting this to support USB Loading and integrating with USB Loader GX?
Nope, not currently... Its still SD only and I'm sure it wont change that fast. I don't think streaming audio works, it doesn't even work via disc backup discs and softmod, just modchips can do it.

hmm. Well, there are only about 75 GC games with streaming audio anyway and of them I only own two with streaming audio (Pikmin 2, and Eternal Darkness) so it's not a major problem. Currently WODE has the same issues. Still, if this gets a USB loader working it would make me more hopeful of getting all my gamecube games working from backup someday since I know WODE never will.

Just buy a high quality 2 GB sd card from SanDisk and any 3rd party GC memory card for less.

I have a 32 GB SD Card, but I use it for loading my Playstation and N64 games . Even if I wasn't I have about 40 GC games. They won't all fit on an SD card, but will fit on a USB hard drive... still, I will at least give the SD Card loading a try sometime soon.
 
I remember reading somewhere that the SRAM will reset if you leave the wii unplugged without the battery installed but I never tested it.


Well, if its working like the S/NES/GB(A)/etc carts, it does. Ive had a few batteries die on me >_>

Wat? Since when do SNES, NES and GBA cartridges have batteries in them? You probably have counterfeit carts from China if you see batteries in them.
 
Wat? Since when do SNES, NES and GBA cartridges have batteries in them? You probably have counterfeit carts from China if you see batteries in them.

I remember when I was a kid my pokemon games had a battery in the cartriges to keep track of the time even when the GB and then GBA was turned off.
 
For those looking for an SD option for Gamecube saves, I found this which I plan to buy if no SD load options come to exist. That way I can copy all my old Gamecube games on an SD card since I don't trust the reliability of GC save cards:

http://us.codejunkie...__EF000264.aspx
That's a 1GB SD card with a GC memory card. Two seperate items. It doesn't let you use an SD card as a GC memory card.

Oh, I guess I misread that. Maybe they are just selling the combo because they are selling an SD launcher for Gamecube.

No, they're selling it as a combo because it's for the Wii, and seeing as the Wii can play GC games, they are selling a GC memory and Wii memory card (which happens to be an SD card) together. So the idea is that pack will allow you to save in all games you can play on the Wii (even though Wii games can't save to SD...)
 
Wat? Since when do SNES, NES and GBA cartridges have batteries in them? You probably have counterfeit carts from China if you see batteries in them.

I remember when I was a kid my pokemon games had a battery in the cartriges to keep track of the time even when the GB and then GBA was turned off.

Pokemon games are an exception because they need a battery for real-time-clock. I just opened a GBA and SNES cartridge and no batteries in them. Don't have GB and NES cartridges anymore but I recall I opened once a NES cartridge and it did lack a battery.
 
Oh I forgot that most NES games have only a password save function if at all. But still, I swear all my GBA cartridges have no batteries and they were bought in a retail video game store here.
 
here is proof that counterfeit GBA cartridges have a battery and genuine ones not:

Genuine:
P1020615.jpg


Counterfeit:
P1020590.jpg


Source: http://foryourentertainment.blogspot.com/2007/12/guide-to-identifying-counterfeit-game.html
 
So tell us all, how do the NES and SNES cartridges that use SRAM work without a battery?
I guess the same way how GBA cartridges that use SRAM work without a battery?

edit

Oh I just remembered that once my Secret of Mana cartridge stopped saving and I indeed saw a battery there. My bad, I was wrong.
 
@[member='Gintoki Sakata'], Lucif3r and tueidj:
If i got this right, then it went like this:
tueidj said that SNES games use SRAM to store the saves and they need a battery for this
Lucif3r said that he had "S/NES/GB(A)/etc carts" where the batteries died
And Gintoki Sakata is only talking about GBA carts

So guys, which carts use SRAM, which use something else like nand to store the saves?
 
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