Hacking Dios Mios Lite

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I guess the same way how GBA cartridges that use SRAM work without a battery?
You mean Nintendo used FeRAM instead of SRAM (like they did with late GBA carts) ? I highly doubt it seeing as it didn't exist back then.
Hm ... actually it's the first time I read about FeRAM. Just googled it and it seems to be cool. One have to wonder why nobody has managed to build a GBA flashcart with FeRAM instead of shitty battery depended SRAM.

@[member='WiiPower']: I'm sorry, this is the last offtopic post from me.
 
I am curious about something in the FAQ:

Q: What about a version that uses USB?
A: That's sadly not possible due a hardware limitation.
Same reason why DIOS-MIOS was discontinued!

What is that hardware limitation?

What if someone uses something like this:

http://www.teampctechnology.com/product_detail.php?id=603#

(I know it's almost as expensive as WODE, but there might be other pieces of hardware like this, and if it would work, it would be an interesting alternative to hard modding and might allow integration with a USB Loader)
 
There were no links to it in the instructions, so I had to find my own. (not sure why it doesn't just include the needed file)
The file got ninty contents so it would be illegal :P

It could at least link to the correct place >.<

Here is a link to where I got it: http://wiibrew.org/wiki/NUS_Downloader [...] and it confirms that they use 16 characters. The instructions just tell me to download MIOSv10 so when I type in MIOS under the name and 10 under v I get an error. I don't know how to download what is needed to make it work.
 
What if someone uses something like this:

http://www.teampctec...ail.php?id=603#
That wouldn't work I suppose if it's a USB device over 32GB. There it would be cheaper to buy a 32GB SDHC.
edit: LOL for NUS Downloader click on the list on the top left and search the MIOS there. If you can't find it the correct title is 0000000100000101.
 
What if someone uses something like this:

http://www.teampctec...ail.php?id=603#
That wouldn't work I suppose if it's a USB device over 32GB. There it would be cheaper to buy a 32GB SDHC.
edit: LOL for NUS Downloader click on the list on the top left and search the MIOS there. If you can't find it the correct title is 0000000100000101.

I read somewhere that the Wii could not initially support SDHC cards, but the Homebrew channel could even before it was officially supported. Since the SDXC standard isn't that much different might it be possible for the Wii to support SDXC at some point in the future?

The SDXC standard has a theoretical maximum size of 2 TB and eventually prices of SDHC will come down enough to be affordable. Since every GC game ever made would all together fit on a 2 TB device (when available) and all of my GC games would easily fit on the current maximum of 128 GB SDXC. If it was possible to to get homebre to load from SDHC and then we can just wait for SD prices to come down enough to afford and won't need a hard drive. It would also mean it would be possible to get this to work alongside a USB Loader for Wii backups with the SD handling all the GC games.
 
The wii sd slot only supports up to sdhc, and this since the beginning.
 
The wii sd slot only supports up to sdhc, and this since the beginning.

I don't believe that. The differences are all in the firmware from what I could tell. The physical hardware may support higher speeds on a device made for SDXC, but to be fully backward compatible it would need to have the same physical components. This is officially confirmed by sdcard.org. Although it specifically says that you can only use an SDXC card with an SDXC device, it contradicts itself here:

"If an SDXC memory card is inserted into a computer or device that does not support the SDXC standard, a message may prompt you to format the card. Do not format the SDXC memory card in a non-compatible device because it will erase the data on the SDXC memory card and format the card for a different file system, making it incompatible with SDXC devices."

It is possible to use an SDXC card with an SDHC device, but due to software differences it won't work properly which is why they give that warning. Since it's confirmed to be a matter of software it is therefore possible to modify the wii to support SDXC the same way that it was modified to support SDHC back when only SD was supported.

https://www.sdcard.o...ies/using_sdxc/

This is an image of the warning they give which explains how SDXC is a formatting, and not a hardware limitation.

noncompatible_pc.gif
 
Just to people know, in other forum i'm registered to, we've tested the GCMUtlitity for compression of GC games with the new DML and it fully works. Something that the previous DML didn't do.

So, basically this helps to have more GC games on the SD.
 
I am curious about something in the FAQ:

Q: What about a version that uses USB?
A: That's sadly not possible due a hardware limitation.
Same reason why DIOS-MIOS was discontinued!

What is that hardware limitation?

What if someone uses something like this:

http://www.teampctec...ail.php?id=603#

(I know it's almost as expensive as WODE, but there might be other pieces of hardware like this, and if it would work, it would be an interesting alternative to hard modding and might allow integration with a USB Loader)

The hardware limitation is that GC mode on the Wii shuts down USB access in a way that is much harder to re-enable it than SD card access. And I think its fairly unstable if it is re-enabled.

As for if that thing would work: Perhaps. But it would be no different to loading games off SD card, so it's compatibility is irrelevant to USB loaders. If USB loaders add support for loading from SD, that thing might work. If they don't, it won't. That thing won't change the fact that the code is for loading games from SD, and must be implemented thus.
 
Just dig out the old GBAtemp threads and posts about DIOS MIOS. USB dma transfers require mem2 access, and the full mem2 is used to emulate the aram that gamecubes have and wiis don't. I bet that all games that did not work with BootMii IOS and the old DML are the same ones that don't work in DIOS MIOS. If there was a solution of the the BootMii IOS problem, then maybe the DIOS MIOS compatiblity could be improved a bit. Good luck with that.

Just to people know, in other forum i'm registered to, we've tested the GCMUtlitity for compression of GC games with the new DML and it fully works. Something that the previous DML didn't do.

So, basically this helps to have more GC games on the SD.

Are you saying that you have .iso files that work with the "new" DML and don't with the old one? Which ones? Anyways, i recommend fstfix t to shrink .iso files and then use ModMii to rename the files into the DML format.
 
Just to people know, in other forum i'm registered to, we've tested the GCMUtlitity for compression of GC games with the new DML and it fully works. Something that the previous DML didn't do.

So, basically this helps to have more GC games on the SD.
I can suggest fstfix to compress the games using 'fstfix.exe game.iso t', it may also gives some speed improvement because of 32kb align.
 
Discex has an option to shrink gamecube isos (from cmd goes like this "Discex.exe -c game.iso". In previous DML releases they worked fine same as actual version,
discex doesn't reallocate everything, so I would use fstfix.
 
Luigi's Mansion freezing after pressing start. Is it a known problem game, or is it something on my end?
 
Discex has an option to shrink gamecube isos (from cmd goes like this "Discex.exe -c game.iso". In previous DML releases they worked fine same as actual version,
discex doesn't reallocate everything, so I would use fstfix.

Actually what DiscEX does is keep the previous alignment of the files so it doesn't break anything.
While afaik other tools just align everything either to 32kb or 4 byte and then try to detect audio files by extention and align them by 32kb.
 
Just dig out the old GBAtemp threads and posts about DIOS MIOS. USB dma transfers require mem2 access, and the full mem2 is used to emulate the aram that gamecubes have and wiis don't. I bet that all games that did not work with BootMii IOS and the old DML are the same ones that don't work in DIOS MIOS. If there was a solution of the the BootMii IOS problem, then maybe the DIOS MIOS compatiblity could be improved a bit. Good luck with that.

Just to people know, in other forum i'm registered to, we've tested the GCMUtlitity for compression of GC games with the new DML and it fully works. Something that the previous DML didn't do.

So, basically this helps to have more GC games on the SD.

Are you saying that you have .iso files that work with the "new" DML and don't with the old one? Which ones? Anyways, i recommend fstfix t to shrink .iso files and then use ModMii to rename the files into the DML format.

Yes, For example:
Animal Crossing: Sometimes it froze in the nintendo logo, and some other times advanced a little more.
Megaman X collection: Had SEVERAL and HORRIBLE audio fails. Something that doesn't have in the new DML
Resident Evil 2: TOO SLOW. Almost unplayable.

But remember, i had the old DML with SNEEK+DI and bootmii as IOS, so the compatibility was pretty bad.

Edit:
How exactly do I use FSTFIX? Just drag and drop the .iso file? Or what?

EDIT2:
Yes, just drag and drop. :lol:
Now i wanna know if I can still use DiscEx for making it DML compatible
 
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NUS Downloader click on the list on the top left and search the MIOS there. If you can't find it the correct title is 0000000100000101.

Thanks for the information. I was able to get the needed file, but now on step 4 I am having a problem. I have in the folder:

0000000b
0000000c
000000c.app
cetk
tmd.10

and I am trying to pack the contents of the folder with WadMii and I get this error:

I get the error: "At least one file missing, the WAD cannot be packed!"

What am I doing wrong?
 
How exactly do I use FSTFIX? Just drag and drop the .iso file? Or what?

howto:
use "FSTFIX image.gcm f" for 8cm dvd's (1,4gb Image)
and "FSTFIX image.gcm g" for fullsize dvd's (3gb Image)
add t if it still dosnt work
add a s (FSTFIX image.gcm t s f) if you have audio problems


USAGE: fstfix.exe IMAGE.GCM [option] ...

[F] = FULLSIZE :Output ISO.
[G] = 3 GIGS SIZE :Output ISO. (May resolve *DISK ERROR READING*.)
= STREAMFIX auto detection. (!BETA!).
[T] = Force 32k align files.

Example:

FSTFIX image.gcm = ALIGN respecting Data And Streaming.
FSTFIX image.gcm t = ALIGN 32k (Force all files on 32k)
FSTFIX image.gcm f = ALIGN + FULLSIZE.
FSTFIX image.gcm g = ALIGN + 3GIGASIZE.
FSTFIX image.gcm s = ALIGN + STREAMFIX.
FSTFIX image.gcm s f = ALIGN + STERAMFIX + FULLSIZE.
FSTFIX image.gcm s g = ALIGN + STERAMFIX + 3GIGASIZE.
FSTFIX image.gcm t s f = ALIGN 32k + STERAMFIX + FULLSIZE.
FSTFIX image.gcm t s g = ALIGN 32k + STERAMFIX + 3GIGASIZE.
 
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NUS Downloader click on the list on the top left and search the MIOS there. If you can't find it the correct title is 0000000100000101.

Thanks for the information. I was able to get the needed file, but now on step 4 I am having a problem. I have in the folder:

0000000b
0000000c
000000c.app
cetk
tmd.10

and I am trying to pack the contents of the folder with WadMii and I get this error:

I get the error: "At least one file missing, the WAD cannot be packed!"

What am I doing wrong?

I had the same error. Just Download the wad from Nus Downloader, then unpack it with WadMii. The patched DML app rename it to 00000001.app, and replace the one that you got unpacking the clean MIOSv10 wad. The just pack again with wadmii
 
I had the same error. Just Download the wad from Nus Downloader, then unpack it with WadMii. The patched DML app rename it to 00000001.app, and replace the one that you got unpacking the clean MIOSv10 wad. The just pack again with wadmii

Ya, I downloaded with Nus Downloader which produced a list of files and not a wad. I was able to patch the file with DML which gave me 000000c.app. I don't get any files like that and don't see a way to get a .WAD file to begin with. I do see that Nus Downloader seems to be able to save as a .Wad, but when I try nothing happens.
 
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