I still use Benzin for my VC banners and stuff.He has been involved in a bunch of cool stuff like Benzin and Riivolution. He's a reputable member of the Wii "scene".Lol, nope, ain't got a clue who he is
Still, if it gets released and it fixes pokemon I'll probably proceed to loving him forever.
I downloaded the NMM version and tales of symphonia refuses to pass the accessing memory card screen. Using r44 with cheat support instead atm.
I love the idea of NMM, does anyone know if there's a possible fix to this problem? Thanks.
Because WBFS file format is noob friendlier AND i prefer storing all games (wii and GC) in 1 folder.Why would anyone want them in WBFS file format?Question to experts only: ()
Wit introduced conversion of GC iso to wbfs file format
Since all USB loader have now DML support Is there a way to play wbfs-gc games with DML and how?
That format was created to remove waste from the wii isos and cut them into pieces for use in FAT32 partitions.
Lol, exactly...but, besides USB support, DML still needs NTFS support too..i doubt that will happen soon.Crediar's discEx is not always working. For instance I had a problem when compressing Mega Man Anniversary Collection_G6QE08 - compressed image size was 2GB! while original size is 1.5GB
It should be around 1.4GB.
Converting to wbfs and the compressed size was right.
This is one reason.
Another will be to copy these files to wbfs folder on ntfs partition.
Maybe some day DML will add USB support. who knows
Thanks Boss. I see that we're on the same pageBecause WBFS file format is noob friendlier AND i prefer storing all games (wii and GC) in 1 folder.Why would anyone want them in WBFS file format?Question to experts only: ()
Wit introduced conversion of GC iso to wbfs file format
Since all USB loader have now DML support Is there a way to play wbfs-gc games with DML and how?
That format was created to remove waste from the wii isos and cut them into pieces for use in FAT32 partitions.
Lol, exactly...but, besides USB support, DML still needs NTFS support too..i doubt that will happen soon.Crediar's discEx is not always working. For instance I had a problem when compressing Mega Man Anniversary Collection_G6QE08 - compressed image size was 2GB! while original size is 1.5GB
It should be around 1.4GB.
Converting to wbfs and the compressed size was right.
This is one reason.
Another will be to copy these files to wbfs folder on ntfs partition.
Maybe some day DML will add USB support. who knows
I downloaded the NMM version and tales of symphonia refuses to pass the accessing memory card screen. Using r44 with cheat support instead atm.
I love the idea of NMM, does anyone know if there's a possible fix to this problem? Thanks.
It's being worked on.
DML + NMM is'nt stable yet.
Otherwise R44 with cheat ( no NMM ) is incredble stable and fast mho.
If you have a CG memory card I recommend staying on ths rev for the tme being.
Yes, but i am not that optimistic, i am afraid USB and NTFS support will never happen...but WBFS support should be possible..Thanks Boss. I see that we're on the same page![]()
There isn't really any other option for banner related stuff if you want to edit animations/layouts.I still use Benzin for my VC banners and stuff.He has been involved in a bunch of cool stuff like Benzin and Riivolution. He's a reputable member of the Wii "scene".Lol, nope, ain't got a clue who he is
Still, if it gets released and it fixes pokemon I'll probably proceed to loving him forever.
Because WBFS file format is noob friendlier?, Lol, the fact is that the iso format is more noob friendlier and no bar to store it in a NTFS folder.Because WBFS file format is noob friendlier AND i prefer storing all games (wii and GC) in 1 folder.
If you have a problem with DiscEX report it on his google code page.Lol, exactly...but, besides USB support, DML still needs NTFS support too..i doubt that will happen soon.Crediar's discEx is not always working. For instance I had a problem when compressing Mega Man Anniversary Collection_G6QE08 - compressed image size was 2GB! while original size is 1.5GB
It should be around 1.4GB.
Converting to wbfs and the compressed size was right.This is one reason.
Another will be to copy these files to wbfs folder on ntfs partition. Maybe some day DML will add USB support. who knows
heh, well you´re the first that notices that@G0dLiKe: I have a suggestion for the google code project name. Why did you choose "dios-mios-lite-source-project" as the name of this project as this unnecessarily complicates the name a bit? All projects on Google Code have to be open source projects according to their ToS anyway, so it's a bit pointless to include both "source" and "project" in the name. Wouldn't it be more appropriate to choose just "DIOS MIOS Lite"? (It's also easier to remember)
heh, well you´re the first@[member='G0dLiKe']: I have a suggestion for the google code project name. Why did you choose "dios-mios-lite-source-project" as the name of this project as this unnecessarily complicates the name a bit? All projects on Google Code have to be open source projects according to their ToS anyway, so it's a bit pointless to include both "source" and "project" in the name. Wouldn't it be more appropriate to choose just "DIOS MIOS Lite"? (It's also easier to remember)
that notices thatto comment it![]()
heh, well you´re the first@[member='G0dLiKe']: I have a suggestion for the google code project name. Why did you choose "dios-mios-lite-source-project" as the name of this project as this unnecessarily complicates the name a bit? All projects on Google Code have to be open source projects according to their ToS anyway, so it's a bit pointless to include both "source" and "project" in the name. Wouldn't it be more appropriate to choose just "DIOS MIOS Lite"? (It's also easier to remember)
that notices thatto comment it![]()
BTW here is the dm.log details for WWE Day of Reckoning 2 NTSC-U.
Used DMLr42, loaded using Wiiflow, USBLoader GX and Neogamma. All Black screen upon load.
>
>
Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>
--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---
Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258
Apploader Initialized.
This Apploader built Nov 10 2004 06:47:07
Apploader Initialized
DIPOLSize:5161700 DOLMinOff:0x00003100 DOLMaxOff:0x0046B9C0
.DoPatches( 0x00003100, 4622528, 0x80000000)
Patch:Found [SetInterruptMask]: 0x804079A0
Patch:Found [__OSDispatchInterrupt]: 0x80407BC0 0x80407D68
Patch:Found [__DVDIntrruptHandler]: 0x8040B8C8
Patch:[__DVDInterruptHandler] 8040B8E4
Patch:[__DVDInterruptHandler] 8040B8FC
Patch:[__DVDInterruptHandler] 8040B924
Patch:Found [DVDLowRead]: 0x8040BC88
Patch:Found [DVDLowReadAudio]: 0x8040C36C
Patch:Found [DVDLowAudioStatus]: 0x8040C404
Patch:Found [DVDLowAudioConfig]: 0x8040C490
Patch:Found [DVDInquiryAsync]: 0x8040EC70
Patch:Found [AIResetStreamSampleCount]: 0x80413548
Patch:Found [__fwrite A]: 0x80431418
>
Game Name ... GW2E
Company ..... 78
Disk # ...... 0
Game ver .... 0
Streaming ... ON
Country ..... US
Buf size .. 10(default)
Banner ...... Available
>
>
Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>
--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---
Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258
Apploader Initialized.
This Apploader built Nov 10 2004 06:47:07
Apploader Initialized
DIPOLSize:5161700 DOLMinOff:0x00003100 DOLMaxOff:0x0046B9C0
.DoPatches( 0x00003100, 4622528, 0x80000000)
Patch:Found [SetInterruptMask]: 0x804079A0
Patch:Found [__OSDispatchInterrupt]: 0x80407BC0 0x80407D68
Patch:Found [__DVDIntrruptHandler]: 0x8040B8C8
Patch:[__DVDInterruptHandler] 8040B8E4
Patch:[__DVDInterruptHandler] 8040B8FC
Patch:[__DVDInterruptHandler] 8040B924
Patch:Found [DVDLowRead]: 0x8040BC88