Hacking Dios Mios Lite

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AbdallahTerro

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I have a multi-ISO GC DVD with like 7 games inserted all the time when I run DML.
Sometimes I ask myself why should I run DML when I can play all those games with a cMios from Disc channel.
My thinking will defenitely change when DML is 100% Disc free
Please Crediar make a fix for this. I hate discs.
 

Taleweaver

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!
Hmm...it may sound as a stupid question, but still...are you sure it's skipping the audio? The main menu theme in F-Zero GX is actually supposed to sound like it's reskipping the first couple of seconds (youtube-clip with proof) It took me quite a while to realize that, as the first times I played that game on swiss/early DML revisions, there were audio skips everywhere. :P

If not...I don't know if there is still any difference between 32 and 64k clustersize left. There was quite a difference on r21, but that was quite some revisions ago.
 

panmusic

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I just converted RE CVX with Disc-Ex.The game is 2-disc and Disc-Ex named the files as GCDP08 for Disc 1 and GCDP082 for Disk 2.Where I must place the GCDP082 file? Inside the Disc 1 file or just in sd:/games?
I tried the second option and the weird thing is that Wiiflow two RE CVX games with the same cover.And Cfg Loader just showed me one.What should I do?
 

AbdallahTerro

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I just converted RE CVX with Disc-Ex.The game is 2-disc and Disc-Ex named the files as GCDP08 for Disc 1 and GCDP082 for Disk 2.Where I must place the GCDP082 file? Inside the Disc 1 file or just in sd:/games?
I tried the second option and the weird thing is that Wiiflow two RE CVX games with the same cover.And Cfg Loader just showed me one.What should I do?
Try Postloader3
 

KentaZX

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quick question since downloading the stuff seems different, ive only got the elf file of DMLr44, so i just have to rename it to DML.elf and just continue on normally for creating a DML wad right?


oh! and does DML now supports multi disc games? because i read that tales of symphonia works from the compatibility list.
 

KentaZX

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patiently training my emerald pokemon for the battle 100 in colosseum and XD.

gawd I cant wait!

cant wait for what exactly? the mod to play those 2? because if youre waiting for megazig to release that mod, he isnt going to...that what he said to me atleast.
 

seam

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!
Hmm...it may sound as a stupid question, but still...are you sure it's skipping the audio? The main menu theme in F-Zero GX is actually supposed to sound like it's reskipping the first couple of seconds (youtube-clip with proof) It took me quite a while to realize that, as the first times I played that game on swiss/early DML revisions, there were audio skips everywhere. :P

If not...I don't know if there is still any difference between 32 and 64k clustersize left. There was quite a difference on r21, but that was quite some revisions ago.


haha, well i DID notice that skipping audio thats supposed to be there. and no thats not what im talking about. the music in the MAIN menu, and also in the vehicle selection screen is just like garbled... but once you get to the track selection screen its fine. and the ingame audio is fine as well. and once u exit out of a race and back to the main menu it seems fine sometimes... im thinking my 2gb micro is just a LITTLE too slow. its the only game ive had any issue with with r42
 

Foxi4

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Reporting that Sonic Gems Collection (U) (Not listed on the Wiki yet) works perfectly fine so far with no glitches other then long loading times... which is great as it eased my Sonic R cravings.

Will test Rogue Squadron III (PAL) later.
 

SuperrSonic

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Reporting that Sonic Gems Collection (U) (Not listed on the Wiki yet) works perfectly fine so far with no glitches other then long loading times... which is great as it eased my Sonic R cravings.

Will test Rogue Squadron III (PAL) later.
Works for me too, however did you notice the lag in Sonic CD when switching from eras?
Sonic CD itself uses a bunch of ELF files so that could be it. Idk
 

Foxi4

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Reporting that Sonic Gems Collection (U) (Not listed on the Wiki yet) works perfectly fine so far with no glitches other then long loading times... which is great as it eased my Sonic R cravings.

Will test Rogue Squadron III (PAL) later.
Works for me too, however did you notice the lag in Sonic CD when switching from eras?
Sonic CD itself uses a bunch of ELF files so that could be it. Idk
If I remember correctly, switching eras equalled loading another palette/tileset from the CD in the original, that has been transferred to the port and hence the slow-down - the SD doesn't keep up just yet.
 

RODAuOM599

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Hey, kinda a stupid question but... Is DML r45 compatible with ocarina codes?

EDIT: Nevermind, I Already tested it... Thanks.
 

themanuel

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!
Hmm...it may sound as a stupid question, but still...are you sure it's skipping the audio? The main menu theme in F-Zero GX is actually supposed to sound like it's reskipping the first couple of seconds (youtube-clip with proof) It took me quite a while to realize that, as the first times I played that game on swiss/early DML revisions, there were audio skips everywhere. :P

If not...I don't know if there is still any difference between 32 and 64k clustersize left. There was quite a difference on r21, but that was quite some revisions ago.


haha, well i DID notice that skipping audio thats supposed to be there. and no thats not what im talking about. the music in the MAIN menu, and also in the vehicle selection screen is just like garbled... but once you get to the track selection screen its fine. and the ingame audio is fine as well. and once u exit out of a race and back to the main menu it seems fine sometimes... im thinking my 2gb micro is just a LITTLE too slow. its the only game ive had any issue with with r42
Does this happen consistently, or just some times?
I played this game to death up to some 4-5 years ago, until I was able to beat all the cups in Master difficulty and the story mode in easy mode (that takes a lot of persistence), and I can tell you that the menu music would occasionally sound like it had static on it. This was not unlike when you are not perfectly tuned on a radio station and was quite noticeable. It use to bug me but, like you said, it would go away once inside the game. This was, of course, with the original disc, and it did not happen always.
This might be what's going on.
 

RODAuOM599

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Hey, just wondering:
Why the revisions from 42 to 45 are breaking my compatibility with MGS? Since the r42, MGS just stays in a black screen after the companies logo... Have you guys had that error?
 
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