Hacking Dios Mios Lite

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seam

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!
Hmm...it may sound as a stupid question, but still...are you sure it's skipping the audio? The main menu theme in F-Zero GX is actually supposed to sound like it's reskipping the first couple of seconds (youtube-clip with proof) It took me quite a while to realize that, as the first times I played that game on swiss/early DML revisions, there were audio skips everywhere. :P

If not...I don't know if there is still any difference between 32 and 64k clustersize left. There was quite a difference on r21, but that was quite some revisions ago.


haha, well i DID notice that skipping audio thats supposed to be there. and no thats not what im talking about. the music in the MAIN menu, and also in the vehicle selection screen is just like garbled... but once you get to the track selection screen its fine. and the ingame audio is fine as well. and once u exit out of a race and back to the main menu it seems fine sometimes... im thinking my 2gb micro is just a LITTLE too slow. its the only game ive had any issue with with r42
Does this happen consistently, or just some times?
I played this game to death up to some 4-5 years ago, until I was able to beat all the cups in Master difficulty and the story mode in easy mode (that takes a lot of persistence), and I can tell you that the menu music would occasionally sound like it had static on it. This was not unlike when you are not perfectly tuned on a radio station and was quite noticeable. It use to bug me but, like you said, it would go away once inside the game. This was, of course, with the original disc, and it did not happen always.
This might be what's going on.

hey buddy, thats EXACTLY what its like. sometimes it sounds like static on a radio on the main menu. I also own the original disc, but all my gamecube games are like 300 miles away from me :( otherwise i would test it to compare...
 

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

Why are you forced to use 32kb cluster? I have a 2gb microsd too and I am able to choose 64kb when formating to fat16. Anyway, I tried f-zero with both 32kb and 64kb using r44 and didn't notice anything wrong.
 

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

Why are you forced to use 32kb cluster? I have a 2gb microsd too and I am able to choose 64kb when formating to fat16. Anyway, I tried f-zero with both 32kb and 64kb using r44 and didn't notice anything wrong.
hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

Why are you forced to use 32kb cluster? I have a 2gb microsd too and I am able to choose 64kb when formating to fat16. Anyway, I tried f-zero with both 32kb and 64kb using r44 and didn't notice anything wrong.

how did u get the option to choose fat16 with 64kb on your 2gb microsd?? what are you using to format it? thanks.
 

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

Why are you forced to use 32kb cluster? I have a 2gb microsd too and I am able to choose 64kb when formating to fat16. Anyway, I tried f-zero with both 32kb and 64kb using r44 and didn't notice anything wrong.
hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

Why are you forced to use 32kb cluster? I have a 2gb microsd too and I am able to choose 64kb when formating to fat16. Anyway, I tried f-zero with both 32kb and 64kb using r44 and didn't notice anything wrong.

how did u get the option to choose fat16 with 64kb on your 2gb microsd?? what are you using to format it? thanks.
Use Easus Partition Master
 

ShinyLatios

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patiently training my emerald pokemon for the battle 100 in colosseum and XD.

gawd I cant wait!

cant wait for what exactly? the mod to play those 2? because if youre waiting for megazig to release that mod, he isnt going to...that what he said to me atleast.

just waiting till it becomes playable, maybe I'll just pickup some discs and burn the games to one of those for now tho :P
 

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

Why are you forced to use 32kb cluster? I have a 2gb microsd too and I am able to choose 64kb when formating to fat16. Anyway, I tried f-zero with both 32kb and 64kb using r44 and didn't notice anything wrong.

oh hey, also when i try to use R44, wiiflow no longer shows the DML GC icon when toggling through usb, emu nand, etc. so i wasnt able to test f-zero with it : / not sure what to do there..
 

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oh hey, also when i try to use R44, wiiflow no longer shows the DML GC icon when toggling through usb, emu nand, etc. so i wasnt able to test f-zero with it : / not sure what to do there..
The cluster size to 32KB or 64KB is good, even 32 is the optimum size, because it aligns the size of the reading.
Try NeoGamma if Wiiflow doesn't work.
 

kradrats

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

I noticed that too (found your post after googling the problem to see if anyone else had it), but oddly enough it appears to fix itself after racing at least once(at least for me on my class 10 SD). Regardless, like you said it doesn't affect any other part of the game so it's not the hugest issue.
 

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Will it work if I play with Resident CVX and the game asks for disc 2, I shut
down the wii and put the second disc to the sd card and I start with the
loader? After that I just go to load game and start?
 

G0dLiKe

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should work that way, yes

edit: looking at the compatibility list it says loading game from disc 2 is untested, let us know the outcome thx.
 

G0dLiKe

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seam

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hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!

I noticed that too (found your post after googling the problem to see if anyone else had it), but oddly enough it appears to fix itself after racing at least once(at least for me on my class 10 SD). Regardless, like you said it doesn't affect any other part of the game so it's not the hugest issue.


yea, thats the conclusion i've come to as well. after you race at least once, then u go back to the main menu it seems fixed.. its a weird little bug but its not a big deal at all. im just glad f-zero runs perfectly other than that :D

@ D34DL1N3R , yea when i try to format my 2gb micro sd in windows(using xp pro sp2) it doesnt have any options in that dropdown box. eh, not a big deal though.
 

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Hey, just wondering:
Why the revisions from 42 to 45 are breaking my compatibility with MGS? Since the r42, MGS just stays in a black screen after the companies logo... Have you guys had that error?
It works fine for me,use the NTSC version of the game
It is the NTSC version! Since the r42, MGS NTSC doesn't work for me. It isn't the game, 'cause in the r36 modified by conanac, it works flawlessly. I'll just stick with r36 until something really amazing comes up. Maybe later I'll post the log from MGS with DMLr45
 

nl255

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So does this play games better than Swiss now? Because with Swiss, Wind Waker's GBA linking is unstable (and the music skips quite a bit).
 

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So does this play games better than Swiss now? Because with Swiss, Wind Waker's GBA linking is unstable (and the music skips quite a bit).
I'm pretty sure that GBA Linking is unstable simply because the Wii doesn't support it.

Can you even use GBA Link when on an original Gamecube disc? I gotta check it out on my Sonic Advance and Sonic Adventure 2 Battle later just to make sure.
 

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So does this play games better than Swiss now? Because with Swiss, Wind Waker's GBA linking is unstable (and the music skips quite a bit).
I'm pretty sure that GBA Linking is unstable simply because the Wii doesn't support it.

Can you even use GBA Link when on an original Gamecube disc? I gotta check it out on my Sonic Advance and Sonic Adventure 2 Battle later just to make sure.

you can, and is it really that unstable? other then having tingle tuner drop on me sometimes, I dont have any trouble :3
 

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GBA linking works perfect with compatible GC games. Zelda Wind Waker and Zelda Four Swords run flawless using the GBA (GBA SP in my case) no skip or lag issue.
I forgot.. I'm using the original GBA-GC linking cable
 
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