Hacking Dios Mios Lite

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Is there any way possible to convert our old GC MC saves to NMM format?It would be sweet to be able to continue our games without the need to start them from the beginning....
 
r44 sounds like it's pretty stable, so I'll update and let you guys know whatever issues I have over the weekend. I've been pretty busy as of late, so I haven't had time to extensively test. I don't plan to use NMM yet since I have plenty of memory card space in reserve, I'll probably end up switching over some day though just cause I can.
 
Lol, nope, ain't got a clue who he is :P
Still, if it gets released and it fixes pokemon I'll probably proceed to loving him forever.
He has been involved in a bunch of cool stuff like Benzin and Riivolution. He's a reputable member of the Wii "scene".
I still use Benzin for my VC banners and stuff.
 
I downloaded the NMM version and tales of symphonia refuses to pass the accessing memory card screen. Using r44 with cheat support instead atm.

I love the idea of NMM, does anyone know if there's a possible fix to this problem? Thanks.
 
I downloaded the NMM version and tales of symphonia refuses to pass the accessing memory card screen. Using r44 with cheat support instead atm.

I love the idea of NMM, does anyone know if there's a possible fix to this problem? Thanks.

It's being worked on.
DML + NMM is'nt stable yet.
Otherwise R44 with cheat ( no NMM ) is incredble stable and fast mho.
If you have a CG memory card I recommend staying on ths rev for the tme being.
 
BTW here is the dm.log details for WWE Day of Reckoning 2 NTSC-U.
Used DMLr42, loaded using Wiiflow, USBLoader GX and Neogamma. All Black screen upon load.

>
>

Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>

--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---

Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258


Apploader Initialized.
This Apploader built Nov 10 2004 06:47:07

Apploader Initialized
DIP:DOLSize:5161700 DOLMinOff:0x00003100 DOLMaxOff:0x0046B9C0
.DoPatches( 0x00003100, 4622528, 0x80000000)
Patch:Found [SetInterruptMask]: 0x804079A0
Patch:Found [__OSDispatchInterrupt]: 0x80407BC0 0x80407D68
Patch:Found [__DVDIntrruptHandler]: 0x8040B8C8
Patch:[__DVDInterruptHandler] 8040B8E4
Patch:[__DVDInterruptHandler] 8040B8FC
Patch:[__DVDInterruptHandler] 8040B924
Patch:Found [DVDLowRead]: 0x8040BC88
Patch:Found [DVDLowReadAudio]: 0x8040C36C
Patch:Found [DVDLowAudioStatus]: 0x8040C404
Patch:Found [DVDLowAudioConfig]: 0x8040C490
Patch:Found [DVDInquiryAsync]: 0x8040EC70
Patch:Found [AIResetStreamSampleCount]: 0x80413548
Patch:Found [__fwrite A]: 0x80431418
>

Game Name ... GW2E
Company ..... 78
Disk # ...... 0
Game ver .... 0
Streaming ... ON
Country ..... US
Buf size .. 10(default)

Banner ...... Available
>
>

Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>

--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---

Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258


Apploader Initialized.
This Apploader built Nov 10 2004 06:47:07

Apploader Initialized
DIP:DOLSize:5161700 DOLMinOff:0x00003100 DOLMaxOff:0x0046B9C0
.DoPatches( 0x00003100, 4622528, 0x80000000)
Patch:Found [SetInterruptMask]: 0x804079A0
Patch:Found [__OSDispatchInterrupt]: 0x80407BC0 0x80407D68
Patch:Found [__DVDIntrruptHandler]: 0x8040B8C8
Patch:[__DVDInterruptHandler] 8040B8E4
Patch:[__DVDInterruptHandler] 8040B8FC
Patch:[__DVDInterruptHandler] 8040B924
Patch:Found [DVDLowRead]: 0x8040BC88
 
Question to experts only: ( :P)
Wit introduced conversion of GC iso to wbfs file format
Since all USB loader have now DML support Is there a way to play wbfs-gc games with DML and how?
Why would anyone want them in WBFS file format?
That format was created to remove waste from the wii isos and cut them into pieces for use in FAT32 partitions.
Because WBFS file format is noob friendlier AND i prefer storing all games (wii and GC) in 1 folder.
Crediar's discEx is not always working. For instance I had a problem when compressing Mega Man Anniversary Collection_G6QE08 - compressed image size was 2GB! while original size is 1.5GB
It should be around 1.4GB.
Converting to wbfs and the compressed size was right.
This is one reason.
Another will be to copy these files to wbfs folder on ntfs partition.

Maybe some day DML will add USB support. who knows
Lol, exactly...but, besides USB support, DML still needs NTFS support too..i doubt that will happen soon.
 
Question to experts only: ( :P)
Wit introduced conversion of GC iso to wbfs file format
Since all USB loader have now DML support Is there a way to play wbfs-gc games with DML and how?
Why would anyone want them in WBFS file format?
That format was created to remove waste from the wii isos and cut them into pieces for use in FAT32 partitions.
Because WBFS file format is noob friendlier AND i prefer storing all games (wii and GC) in 1 folder.
Crediar's discEx is not always working. For instance I had a problem when compressing Mega Man Anniversary Collection_G6QE08 - compressed image size was 2GB! while original size is 1.5GB
It should be around 1.4GB.
Converting to wbfs and the compressed size was right.
This is one reason.
Another will be to copy these files to wbfs folder on ntfs partition.

Maybe some day DML will add USB support. who knows
Lol, exactly...but, besides USB support, DML still needs NTFS support too..i doubt that will happen soon.
Thanks Boss. I see that we're on the same page ;)
 
I downloaded the NMM version and tales of symphonia refuses to pass the accessing memory card screen. Using r44 with cheat support instead atm.

I love the idea of NMM, does anyone know if there's a possible fix to this problem? Thanks.

It's being worked on.
DML + NMM is'nt stable yet.
Otherwise R44 with cheat ( no NMM ) is incredble stable and fast mho.
If you have a CG memory card I recommend staying on ths rev for the tme being.

Yup, I have a memory card. I just hate how it looks sticking out of my wii :ha: . Not a huge issue.

Other than that little hiccup, DML (I prefer GC SD, Dios Mios Lite reminds me of a free/demo app for a smartphone) has been running incredibly well. Appreciate all the hard work that's constantly being done for us dummies :P .

BTW--- Do multigame isos work?
 
Lol, nope, ain't got a clue who he is :P
Still, if it gets released and it fixes pokemon I'll probably proceed to loving him forever.
He has been involved in a bunch of cool stuff like Benzin and Riivolution. He's a reputable member of the Wii "scene".
I still use Benzin for my VC banners and stuff.
There isn't really any other option for banner related stuff if you want to edit animations/layouts.
 
is there any possibility of DML supporting folders other than the game id? i would prefer to have them in a format that's easier to remember what game is what.

im assuming it's not an easy task...
 
Because WBFS file format is noob friendlier AND i prefer storing all games (wii and GC) in 1 folder.
Because WBFS file format is noob friendlier?, Lol, the fact is that the iso format is more noob friendlier and no bar to store it in a NTFS folder.
Crediar's discEx is not always working. For instance I had a problem when compressing Mega Man Anniversary Collection_G6QE08 - compressed image size was 2GB! while original size is 1.5GB
It should be around 1.4GB.
Converting to wbfs and the compressed size was right.This is one reason.
Another will be to copy these files to wbfs folder on ntfs partition. Maybe some day DML will add USB support. who knows
Lol, exactly...but, besides USB support, DML still needs NTFS support too..i doubt that will happen soon.
If you have a problem with DiscEX report it on his google code page.
Lol, what DML needed to support NTFS without USB support?, there is no logic in what you ask, ask the loaders to support isos into wbfs folder on NTFS, to copy them to SD (I thought that was what they did).
 
@G0dLiKe: I have a suggestion for the google code project name. Why did you choose "dios-mios-lite-source-project" as the name of this project as this unnecessarily complicates the name a bit? All projects on Google Code have to be open source projects according to their ToS anyway, so it's a bit pointless to include both "source" and "project" in the name. Wouldn't it be more appropriate to choose just "DIOS MIOS Lite"? (It's also easier to remember :P)
 
@G0dLiKe: I have a suggestion for the google code project name. Why did you choose "dios-mios-lite-source-project" as the name of this project as this unnecessarily complicates the name a bit? All projects on Google Code have to be open source projects according to their ToS anyway, so it's a bit pointless to include both "source" and "project" in the name. Wouldn't it be more appropriate to choose just "DIOS MIOS Lite"? (It's also easier to remember :P)
heh, well you´re the first that notices that :)

Anyways, after creating a project, its not possible to change its name for whatever reason, so thats out of the question.
 
@[member='G0dLiKe']: I have a suggestion for the google code project name. Why did you choose "dios-mios-lite-source-project" as the name of this project as this unnecessarily complicates the name a bit? All projects on Google Code have to be open source projects according to their ToS anyway, so it's a bit pointless to include both "source" and "project" in the name. Wouldn't it be more appropriate to choose just "DIOS MIOS Lite"? (It's also easier to remember :P)
heh, well you´re the first that notices that to comment it :)
 
@[member='G0dLiKe']: I have a suggestion for the google code project name. Why did you choose "dios-mios-lite-source-project" as the name of this project as this unnecessarily complicates the name a bit? All projects on Google Code have to be open source projects according to their ToS anyway, so it's a bit pointless to include both "source" and "project" in the name. Wouldn't it be more appropriate to choose just "DIOS MIOS Lite"? (It's also easier to remember :P)
heh, well you´re the first that notices that to comment it :)
That's nitpicking
 
hey guys, i hate to repost a question i had from the other day but i cant seem to find an answer/solution... im using r42 with a 2gb micro formated fat16 (which i believe is 32k clusters) and so far everything has been perfect, but when i play f-zero it has audio skipping in the main menus. other than that it seems flawless. is the audio skipping just cus im forced to use 32k clusters instead of 64k? is there a huge difference between 32 and 64? if anyone else has had this issue with later revisions or knows why i might be having this problem please let me know. and its not even a huge issue, but from what i had read it seemed that everyone was running f-zero perfectly by this point. thanks in advance!
 
BTW here is the dm.log details for WWE Day of Reckoning 2 NTSC-U.
Used DMLr42, loaded using Wiiflow, USBLoader GX and Neogamma. All Black screen upon load.

>
>

Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>

--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---

Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258


Apploader Initialized.
This Apploader built Nov 10 2004 06:47:07

Apploader Initialized
DIP:DOLSize:5161700 DOLMinOff:0x00003100 DOLMaxOff:0x0046B9C0
.DoPatches( 0x00003100, 4622528, 0x80000000)
Patch:Found [SetInterruptMask]: 0x804079A0
Patch:Found [__OSDispatchInterrupt]: 0x80407BC0 0x80407D68
Patch:Found [__DVDIntrruptHandler]: 0x8040B8C8
Patch:[__DVDInterruptHandler] 8040B8E4
Patch:[__DVDInterruptHandler] 8040B8FC
Patch:[__DVDInterruptHandler] 8040B924
Patch:Found [DVDLowRead]: 0x8040BC88
Patch:Found [DVDLowReadAudio]: 0x8040C36C
Patch:Found [DVDLowAudioStatus]: 0x8040C404
Patch:Found [DVDLowAudioConfig]: 0x8040C490
Patch:Found [DVDInquiryAsync]: 0x8040EC70
Patch:Found [AIResetStreamSampleCount]: 0x80413548
Patch:Found [__fwrite A]: 0x80431418
>

Game Name ... GW2E
Company ..... 78
Disk # ...... 0
Game ver .... 0
Streaming ... ON
Country ..... US
Buf size .. 10(default)

Banner ...... Available
>
>

Revolution OS
Kernel built : Jun 23 2006 16:12:26
Console Type : Retail 2
Firmware : 0.0.0 (0/0/2000)
Memory 24 MB
MEM1 Arena : 0x1338480 - 0x1700000
MEM2 Arena : 0x7fffffff - 0x0
>
Now in compatible mode.
>
Bus Clock = 162000000 Hz
Core Clock = 486000000 Hz
>
>

--- GAMECUBE BOOTROM for REVOLUTION v1.1 ---

Loading....DOLPHIN LAYOUT FORMAT
appLoaderLength ...... 0x1a98
appLoaderFunc1 ...... 0x1200258


Apploader Initialized.
This Apploader built Nov 10 2004 06:47:07

Apploader Initialized
DIP:DOLSize:5161700 DOLMinOff:0x00003100 DOLMaxOff:0x0046B9C0
.DoPatches( 0x00003100, 4622528, 0x80000000)
Patch:Found [SetInterruptMask]: 0x804079A0
Patch:Found [__OSDispatchInterrupt]: 0x80407BC0 0x80407D68
Patch:Found [__DVDIntrruptHandler]: 0x8040B8C8
Patch:[__DVDInterruptHandler] 8040B8E4
Patch:[__DVDInterruptHandler] 8040B8FC
Patch:[__DVDInterruptHandler] 8040B924
Patch:Found [DVDLowRead]: 0x8040BC88

Kindly disregard this dm.log because I just tried out r44 with cheats (no nmm) and it plays WWE Day of Reckoning 2 flawlessly. I'm so impressed! Thanks again to the team.
 
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