Good to know,you guy on about freezes and crashes when we haven't even released a patch
its coming along nicely tho
we just want so new about, like how is it going, or how much % is left, ETC
Good to know,you guy on about freezes and crashes when we haven't even released a patch
its coming along nicely tho
Please stop talking about stuff that you don't understand, no sony dev kit can help you with this problem.I obtained a psp software development kit from sony i can correct any vram issues if u need help?
When you open any of the other files in the text editor what text do they show? Or do they show anything at all?Please stop talking about stuff that you don't understand, no sony dev kit can help you with this problem.I obtained a psp software development kit from sony i can correct any vram issues if u need help?
VRAM is a special section inside ARCVINFO.BIN, it says the game how big a file is in psp's vram.
/edit:
after decrypting EBOOT.BIN, i found a hint that the game "may" get an us/eu release:
Keep/LanguageKeep_jp.res
Keep/LanguageKeep_en_us.res
Keep/LanguageKeep_en_eu.res
Keep/LanguageKeep_fr.res
Keep/LanguageKeep_it.res
Keep/LanguageKeep_de.res
Keep/LanguageKeep_es.res
When you open any of the other files in the text editor what text do they show? Or do they show anything at all?
Great news it would be even better news if the files contained the languages lol would make this translation much quicker
Good work thereFiles 000 - 004. I've translated most of the item names with the exception of a few digifishes name, item description is done for all usable items, except for fishes and evolution items. Key items fully translated and description for about 10+ key items.
I hate that kind of noobs... Anyways it's not sure of an us/eu release, these are only variables that they create at the begin of the projects.Please stop talking about stuff that you don't understand, no sony dev kit can help you with this problem.I obtained a psp software development kit from sony i can correct any vram issues if u need help?
VRAM is a special section inside ARCVINFO.BIN, it says the game how big a file is in psp's vram.
/edit:
after decrypting EBOOT.BIN, i found a hint that the game "may" get an us/eu release:
Keep/LanguageKeep_jp.res
Keep/LanguageKeep_en_us.res
Keep/LanguageKeep_en_eu.res
Keep/LanguageKeep_fr.res
Keep/LanguageKeep_it.res
Keep/LanguageKeep_de.res
Keep/LanguageKeep_es.res
I think VRAM is generated from the Pack header, but it depends on the fileformat.Did you find anything about vram? I stopped to study the archive, 'm watching the images.
PS: The games doesn't freeze with me at the passwords input, maybe it's an error of that guy.
Thanks, and good luck for the exams!I think VRAM is generated from the Pack header, but it depends on the fileformat.Did you find anything about vram? I stopped to study the archive, 'm watching the images.
PS: The games doesn't freeze with me at the passwords input, maybe it's an error of that guy.
I have not much time to work on anything right now, i have exams and must concentrate on learning ^^
here Text Editor v1.1 + source:
http://www.mediafire...ksot0wmtly7422y
Bugfix:
- proper saving and loading of UTF8-Textfiles (the exported text files should now have an UTF8 header)
- internal text length saved as integer and not string...
New:
- removing of Furigana
- some message boxes
- try & catch errors by exporting & importing
OMG I love you. Thanks for Furigana Removal Function, they drove the Translators crazy.I think VRAM is generated from the Pack header, but it depends on the fileformat.Did you find anything about vram? I stopped to study the archive, 'm watching the images.
PS: The games doesn't freeze with me at the passwords input, maybe it's an error of that guy.
I have not much time to work on anything right now, i have exams and must concentrate on learning ^^
here Text Editor v1.1 + source:
http://www.mediafire...ksot0wmtly7422y
Bugfix:
- proper saving and loading of UTF8-Textfiles (the exported text files should now have an UTF8 header)
- internal text length saved as integer and not string...
New:
- removing of Furigana
- some message boxes
- try & catch errors by exporting & importing
it is not like the we are "loosing the love" for this game,
is more like that we are realizing that we will have to wait about 1 to 2 years to play this game...
The only game fully translated on PSP: Idolmaster took 2 years
Monster hunter 3rd 85% translated 'till now, and took about a year
All DS games fully translated took about 2 years...
Oh man I'd do almost anything to play this, but we need to keep it real