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Hello everyone, I wanted to ask you a technical question...
Let's say I wanted to make a videogame and I needed dialogues between characters (in an RPG for example) and I wanted them to be displayed like most common RPG (let's take Final Fantasy 6 as an example), in a dialogue box with letters inside... how would I do that with libnds? Is that a different background layer? Is that a sprite with text on it? How does it work?
Let's say I wanted to make a videogame and I needed dialogues between characters (in an RPG for example) and I wanted them to be displayed like most common RPG (let's take Final Fantasy 6 as an example), in a dialogue box with letters inside... how would I do that with libnds? Is that a different background layer? Is that a sprite with text on it? How does it work?






