Dialogue Box in libnds

Discussion in 'NDS - Emulation and Homebrew' started by Morgawr, Feb 2, 2009.

Feb 2, 2009

Dialogue Box in libnds by Morgawr at 7:12 PM (634 Views / 0 Likes) 2 replies

  1. Morgawr
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    Member Morgawr GBAtemp Fan

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    Hello everyone, I wanted to ask you a technical question...

    Let's say I wanted to make a videogame and I needed dialogues between characters (in an RPG for example) and I wanted them to be displayed like most common RPG (let's take Final Fantasy 6 as an example), in a dialogue box with letters inside... how would I do that with libnds? Is that a different background layer? Is that a sprite with text on it? How does it work?
     
  2. MicShadow

    Member MicShadow GBAtemp Fan

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    Search for Woopsi, a window system lib for DS
     
  3. Morgawr
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    Member Morgawr GBAtemp Fan

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    Awesome! Thanks a lot! [​IMG]

    EDIT: aww it requires PAlib >_> I don't have that and I don't intend to use it... is there any other choice?
     

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