Homebrew Dialogue Box in libnds

Morgawr

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Hello everyone, I wanted to ask you a technical question...

Let's say I wanted to make a videogame and I needed dialogues between characters (in an RPG for example) and I wanted them to be displayed like most common RPG (let's take Final Fantasy 6 as an example), in a dialogue box with letters inside... how would I do that with libnds? Is that a different background layer? Is that a sprite with text on it? How does it work?
 

Morgawr

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MicShadow said:
Search for Woopsi, a window system lib for DS

Awesome! Thanks a lot!
biggrin.gif


EDIT: aww it requires PAlib >_> I don't have that and I don't intend to use it... is there any other choice?
 

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