Up to 8When I start RetroNX, it always says something like controller #5 detected, controller #4 detected, etc, down to #1. But I only have the two Joycons on the side connected.
Does this mean it supports five controllers, e.g. Turtles with four players etc.?
Pete, the Millennial-o-meter reading is through the roof on this one! We've got to be close...Can't play the Parasite Eve 2,wait for the new version
Can't play the Parasite Eve 2,wait for the new version
We have picodrive and armv7 isn't aarch64Just wondering is there a reason why picodrive isnt included? i mean isnt picodrive specially designed for arm devices? and has a 32x emulator?
got confused because OP does not list picodrive core.We have picodrive and armv7 isn't aarch64
I can reach the main menu and in the game but crashed in the sub picturePete, the Millennial-o-meter reading is through the roof on this one! We've got to be close...
edit: Can confirm Parasite Eve 2 softcrashes (can still be exited) upon starting a new game. PE2 Fix in the PCSX Rearmed options is activated. (If it is not you cant even reach the main menu).
In theory with the nes emulator would touch screen controls be able to work with duck hunt or wild gunman
In theory with the nes emulator would touch screen controls be able to work with duck hunt or wild gunman
Why would you want touch support for those games when the right joycon could very well serve as a proper lightgun?Good question; tbh I never even checked if the core supports mouse Lightguns, even less so about touch support.
We don't have touch yet, but if the core supports it then it's at least somewhat likely to be supported.
Why would you want touch support for those games when the right joycon could very well serve as a proper lightgun?
The right Joy-con has an IR sensor in it. Theoretically, you could use the IR sensor as the light gun. I thought of this as soon as the touch-screen was asked about (it'd be closer to the original gun, and touch-screen seems *way* to easy, so kind of pointless), but I figured that idea was kind of obvious, and I don't like spending time posting on forums, so I didn't say anything. Apparently it's less obvious than I thought. As for motion controls, how would that even work? Simulating a pointer, based on the movement of the controller? I suppose that's possible (obviously, as there's already some games that do that), but if that's the case, why specify the *right* Joy-con, when both have motion capability, and could therefore both be used for motion-pointing controls?
Using the IR sensor would be really cool, but I doubt the software/drivers are in place/available to make that realistic. Still, it'd be a bit more "authentic" than pointer controls. Mouser X over and out.
You don't need receptors.Maybe i am wrong, but does the switch have receptors for the IR like the wii did with his sensor bar? i think it doesnt, that the receptors are in the joycon itself so that way is not possible to point to the screen with it.
You don't need receptors.
You need to watch how people play World of Goo on the Switch with the right joycon, same functionality but without the nag of a sensor bar.
Technology advances, and receptors for such a thing is just old school already.