Homebrew RELEASE Development Thread - RetroArch libnx

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*except for /Nintendo/Contents if you have eShop games. You'll have to redownload them so they can be split properly.
I don’t think this is necessary. When I switched to FAT32, my games (installed on exFAT) were already split into 4GB chunks. Games seem to split regardless.
 
I went and formatted my SD to Fat32, thank you very much for repeatedly warning us that we were being stupid to stay on exFat.

For those with windows, Minitool Partition Wizard is the app you want for formatting your SD card. Just pick the Fat32 with default clusters and you are good to go.

And my eshop games were all in 4gb chunks, so they still worked.

There is a XCI-Cutter windows app in the hombew sub. That works great for splitting the xci files.

I don't know what to do about installing nsp files that re greater then 4gb though. And this isn't the place to ask. =)

Anyways, thanks again to everyone that kept pushing the issue to switch to Fat32.
 
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I went and formatted my SD to Fat32, thank you very much for repeatedly warning us that we were being stupid to stay on exFat.

For those with windows, Minitool Partition Wizard is the app you want for formatting your SD card. Just pick the Fat32 with default clusters and you are good to go.

And my eshop games were all in 4gb chunks, so they still worked.

There is a XCI-Cutter windows app in the hombew sub. That works great for splitting the xci files.

I don't know what to do about installing nsp files that re greater then 4gb though. And this isn't the place to ask. =)

Anyways, thanks again to everyone that kept pushing the issue to switch to Fat32.

Minitool NEVER has worked for me, and always just hits me up for money.
That said, I highly encourage Windows users to look into Ridgecrop LTD's "GUIFormat" (I swear I'm not put up to this via any type of incentive) or something like that, it formats devices to Fat32 quickly and easily, and is 100% free as shit. Also works flawlessly for storage devices >32GB up to 2TB (I believe) without a hitch.
 
Last edited by Echoing_Mediocrity,
Minitool NEVER has worked for me, and always just hits me up for money.
That said, I highly encourage Windows users to look into Ridgecrop LTD's "GUIFormat" (I swear I'm not put up to this via any type of incentive) or something like that, it formats devices to Fat32 quickly and easily, and is 100% free as shit. Also works flawlessly for storage devices >32GB up to 2TB (I believe) without a hitch.

My guess is you downloaded the "pro" version instead of the completely free version. Because the free version does not bother you to buy it at all. That said, thanks for the info on the other program. Choices are always good. =)
 
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Oh sorry, if you go back to the post where I uploaded the core there's also a .patch file you can download with my changes. I didn't want to add another repo to my GitHub just for some minor ifdef stuff [emoji14]
Best thing would be to zip-up the source you had for the DosBox core you made, and post it here so that @m4xw can implement it into the already available package of RetroNX.
If you could do so, please, so that it can be added officially :)
 
Hello i'm new here.
I have a Problem with "PCSX-reARMed".
I tried the Game "Total Drivin" it runs perfect but the ingame Music is not Working (Sound Effects is Working).
Does anyone have the same problem?
 
Hello i'm new here.
I have a Problem with "PCSX-reARMed".
I tried the Game "Total Drivin" it runs perfect but the ingame Music is not Working (Sound Effects is Working).
Does anyone have the same problem?

Sorry, I was wrong. The music is playing in Road Rash, it's just quieter then what it's supposed to be. Engine noise totally drowns it out.
 
Last edited by nyder, , Reason: retested and double checked and was wrong, so I corrected my statement.
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Best thing would be to zip-up the source you had for the DosBox core you made, and post it here so that @m4xw can implement it into the already available package of RetroNX.
If you could do so, please, so that it can be added officially :)
I've uploaded a repo here. Should be no problem for @m4xw to add it now. Turns out I had to do a slight rebase, so the patch wouldn't have cleanly merged anyways! Again, sorry; I haven't been keeping up with this project much recently, so I didn't actually realize that it hadn't been merged in yet.
 
I've uploaded a repo here. Should be no problem for @m4xw to add it now. Turns out I had to do a slight rebase, so the patch wouldn't have cleanly merged anyways! Again, sorry; I haven't been keeping up with this project much recently, so I didn't actually realize that it hadn't been merged in yet.
Theres even a arm64jit, lifa tried to get it running but it had some issues, I don't know exact details
Gonna add it soon, ty
 
Last edited by m4xw,
I've uploaded a repo here. Should be no problem for @m4xw to add it now. Turns out I had to do a slight rebase, so the patch wouldn't have cleanly merged anyways! Again, sorry; I haven't been keeping up with this project much recently, so I didn't actually realize that it hadn't been merged in yet.
Awesome!
One more core to the call :D
 
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