I looked into getting DeSmuME to work on the 3DS and I eventually got it to compile but it won't run unless someone rewrites a full pthread wrapper for the 3DS. aliaspider wrote a limited wrapper for pcsx_rearmed but it lacks mutex and conditional support. I lack the working knowledge of the 3DS' OS but I can attempt to work on it. He also wrote a nearly complete wrapper for the PSP Vita so I can look into that and try making a 3DS implementation.
So yes, a NDS emulator can compile but its complexity is a bit too much. It sucks that Nintendo wrote their own OS instead of using a *nix system because it's all so foreign to me
Update on DeSmuME
So I worte the pthread wrapper (totally untested, ofc) but I've hit a pretty substantial issue. The build crashes when loading a ROM due to an obscure issue in gcc 4.9 (the compiler). I can try to downgrade the build tools to devKitARM r42 but that lacks 3DS support. I might try to get creative with it but as of right now this is a pretty large hurdle unless devKitARM updates to gcc5 (unlikely) :\
Yes but any questions regarding RetroArch should be asked in teamplebs thread that you got the info fromIm asking since i saw this in the retroarch thread and i thought this topic deserved more attention
It redirects to a DS flashcart reseller.Yeah I'm not clicking that.
One's already doing it.No hobbiest dev is going to spend their free time whilst juggling real life stuff to code an emulator that acheives what a $5 r4 clone can.
Could I get a source for that?One's already doing it.