Homebrew [RetroArch] Nightly builds here!

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ISO, BIN/CUE, and IMG files are supported by PCSX core.

somewhat related: I suppose not a lot of people here also use Retroarch on other platforms? I myself have been using it for a while on the Wii, Android, and iOS, and I've been thinking about putting together a basic beginner friendly guide to using Retroarch in general. Stuff like savefile management, what files each core supports, and other little tricks I've picked up during my time as a Rerroach user. Basically, just gonna use this to gauge general interest in such an endeavor. :)
 
Well, just tried Virtua Racing and it locked, so may i suppose it isn't supported yet or is this only for polygonal games?

Picodrive actually surprises me, it's really, really smooth no matter what game i use on it, i still have to try Mega CD games.
I'm using Virtua Racing on a new 3ds with no kernel hacks, there's a screenshot earlier in the thread
 
Somewhat related: I suppose not a lot of people here also use Retroarch on other platforms? I myself have been using it for a while on the Wii, Android, and iOS, and I've been thinking about putting together a basic beginner friendly guide to using Retroarch in general. Stuff like savefile management, what files each core supports, and other little tricks I've picked up during my time as a Rerroach user. Basically, just gonna use this to gauge general interest in such an endeavor. :)

I use the iOS version a lot, usually with an HDMI adaptor and Bluetooth controller. I can help write parts of the iOS section if you need. :lol:
 
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So uh, at the risk of sounding really dumb here, kernel hacking (if that's even the correct term) your 3DS isn't something that can be done with Tubehax, right? I assume I'll need a specific game or some other tool.
Did my homework.
 
Last edited by Ridge,
8HEx3On.jpg

This happens everytime when I try to load any x32 rom on Picodrive.
 
I looked into getting DeSmuME to work on the 3DS and I eventually got it to compile but it won't run unless someone rewrites a full pthread wrapper for the 3DS. aliaspider wrote a limited wrapper for pcsx_rearmed but it lacks mutex and conditional support. I lack the working knowledge of the 3DS' OS but I can attempt to work on it. He also wrote a nearly complete wrapper for the PSP Vita so I can look into that and try making a 3DS implementation.

So yes, a NDS emulator can compile but its complexity is a bit too much. It sucks that Nintendo wrote their own OS instead of using a *nix system because it's all so foreign to me :(
 
There's no proper way to set the Picodrive core's resolution to 320x224, the standard resolution for Genesis games, as 1:1 PAR defaults to 4:3 which ends up as 320x240. I suppose you could use Custom Viewport, though, manually.

Also...
  1. Sega CD games lag a lot on the o3DS compared to normal Genesis games.
  2. How does this run fullspeed on o3DS, but the other 16-bit emulators
 
Last edited by CeeDee,
There's no proper way to set the Picodrive core's resolution to 320x224, the standard resolution for Genesis games, as 1:1 PAR defaults to 4:3 which ends up as 320x240. I suppose you could use Custom Viewport, though, manually.

Are you using integer scale, as well?

Edit: I think that's actually a problem with Picodrive; with Genesis GX, it doesn't stretch 320x224 to 320x240.
 
Last edited by daxtsu,
Update on DeSmuME

So I worte the pthread wrapper (totally untested, ofc) but I've hit a pretty substantial issue. The build crashes when loading a ROM due to an obscure issue in gcc 4.9 (the compiler). I can try to downgrade the build tools to devKitARM r42 but that lacks 3DS support. I might try to get creative with it but as of right now this is a pretty large hurdle unless devKitARM updates to gcc5 (unlikely) :\
 
Update on DeSmuME

So I worte the pthread wrapper (totally untested, ofc) but I've hit a pretty substantial issue. The build crashes when loading a ROM due to an obscure issue in gcc 4.9 (the compiler). I can try to downgrade the build tools to devKitARM r42 but that lacks 3DS support. I might try to get creative with it but as of right now this is a pretty large hurdle unless devKitARM updates to gcc5 (unlikely) :\
I think your project is worthy of a new topic/thread. :P
Don't you agree?
 
Update on DeSmuME

So I worte the pthread wrapper (totally untested, ofc) but I've hit a pretty substantial issue. The build crashes when loading a ROM due to an obscure issue in gcc 4.9 (the compiler). I can try to downgrade the build tools to devKitARM r42 but that lacks 3DS support. I might try to get creative with it but as of right now this is a pretty large hurdle unless devKitARM updates to gcc5 (unlikely) :\
Good luck and thanks for trying to get this working! It would be great to have a ds emulator and see how it performs.
 
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