Crytek CEO weigh options for TimeSplitters 4

BobTheJoeBob

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Crytek CEO, Cevat Yerli, is weighing the options on devloping a new TimeSplitters game. He says that, although they are not working on the game, he personally wishes they would. "Look, I wish we were working on it. I will say that," he told CVG in Los Angeles last week.





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I'm not entirely sure of my thoughts on TimeSPlitters 4 being a free to play game, though I guess if it was still frantic, fun and kept the spirits of the old games, without hindering people who don't want to pay, I suppose it would be fine.
 

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"I wish we were working on it." is not a confirmation of any kind, it's not even weighing options. It's a wish.

TimeSplitters is a really fun shooter that was revolutionary for its time with a clear inclination towards multiplayer rather than singleplayer, which was still a new thing in its time. Recently I played the GameCube version of TimeSplitters 2 - one of my favourite shooters of all time and... what can I say? I still see why I loved it then, but I'm in two minds whether the formula of the game has aged far too much... or not.

What I mean is that I don't know if TimeSplitters 4 would work out for a broad audience. Hopefully it would, as it's quite original to say the least.
 

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I replayed Timesplitters 2 last week and it's pretty flawed, I was massively disappointed with it, I remember nothing but great things about it but then my mind blanked out the boring stuff. In fact not once did I get the "Oh wow this bit" at all like you do when you go back to well loved gems but I did get a lot of "Ugh this bit, I need a code to skip it". Maybe it was never that good in the first place. Timesplitters 3 well I can't say I ever loved it, it was ok though.

I think it's best to leave this series in the past.
 

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I replayed Timesplitters 2 last week and it's pretty flawed, I was massively disappointed with it, I remember nothing but great things about it but then my mind blanked out the boring stuff. In fact not once did I get the "Oh wow this bit" at all like you do when you go back to well loved gems but I did get a lot of "Ugh this bit, I need a code to skip it". Maybe it was never that good in the first place. Timesplitters 3 well I can't say I ever loved it, it was ok though.

I think it's best to leave this series in the past.
I think the true "power" of TimeSplitters laid in its FULLY customizable matchmaking - you could change anything, there were zillions of models, you could edit all available weapons, of which there was a truckload - each rather interesting, there was the level editor... Multiplayer-wise it was the Halo 3 of the GameCube. Unfortunately, as the game that pioneered those ideas, it's also the game that did it really poorly for today's standards. What was revolutionary for gamers then is commonplace now.

If there ever is a new TimeSplitters game, I think these are the aspects they should focus on - a myriad of characters, better yet, a character creator with outfits from various periods of time, a gajizillion of both funny and "serious" weapons, a really GOOD level creator and interesting multiplayer modes. Screw the campaign mode - none of the big players even add interesting or long ones anymore. Make the multiplayer special in its own way and relevant to this generation and it'll work.
 

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I think the true "power" of TimeSplitters laid in its FULLY customizable matchmaking - you could change anything, there were zillions of models, you could edit all available weapons, of which there was a truckload - each rather interesting, there was the level editor... Multiplayer-wise it was the Halo 3 of the GameCube. Unfortunately, as the game that pioneered those ideas, it's also the game that did it really poorly for today's standards. What was revolutionary for gamers then is commonplace now.

If there ever is a new TimeSplitters game, I think these are the aspects they should focus on - a myriad of characters, better yet, a character creator with outfits from various periods of time, a gajizillion of both funny and "serious" weapons, a really GOOD level creator and interesting multiplayer modes. Screw the campaign mode - none of the big players even add interesting or long ones anymore. Make the multiplayer special in its own way and relevant to this generation and it'll work.
I agree, what set TimeSplitters apart from the rest of the crowd then was it's customization. Nowadays, plenty of games have largely the same level of customization; weapons, character models, perks and all that. If there will be a new TimeSplitters game, it's going to have to come up with something really good. This is a pity because these are great features that have been used time and time again by recent generations of games and thus, have downplayed it's significance and wow factor.

TimeSplitters is going to have to work extra hard to live up to its name.
 

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TimeSplitters 4 is not even in development at this time..and last time they commented on it.:


“For TimeSplitters 4, with ever spiraling development costs, massive teams and endless crunch we decided on a more radical development strategy. In short, the experiment was to implement the infinite monkey theorem. With cloning being a far too expensive option, we spent all of the development budget on buying monkeys on the black market.

Those seven monkeys are now sat in a room with typewriters and lots of mirrors, and we fully expect TimeSplitters 4 to be finished soon. Rumours are that they haven't written any code but just tease the press from time to time. Those damn monkeys. PS: anyone got any bananas?"


wonder if they are just trolling us.
 

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Weighing options? He's still at the "should we or shouldn't we" stage.
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To avoid a one-word post: I never played the TimeSplitters series, but if they can be as revolutionary with the game now as they were then, I'd go out and buy it. We really need something besides CoD and Halo. BF3 didn't quite get the job done.
 

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