Could someone compile Citra OpenGL Branch for me?

Discussion in '3DS - Homebrew Development and Emulators' started by SolidSnail55, Mar 3, 2015.

  1. SolidSnail55
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    SolidSnail55 Advanced Member

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    I have tried and tried, but always get multiple error messages when trying to compile any version of Citra. Could someone that has compiled Citra before compile this branch of it for me: https://github.com/tfarley/citra/tree/ogl-renderer
    I think posting download links on here is against the rules, so please message it to me
    I'll try to be the first person who does a play through of Ocarina Of Time on a 3DS Emulator if possible. (may be according to the video)
     
  2. cearp

    cearp the ticket master

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    i think i read it needs files from the 3ds in order to be compiled/run? is that true? what files if so?
     
  3. SolidSnail55
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    SolidSnail55 Advanced Member

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    Not to be compiled, just for certain games to not freeze, those files go in a certain folder in the citra folder.
    Do you know how to compile it?
     
  4. sarkwalvein

    sarkwalvein Professional asshole at GBATemp

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    I feel like trying, or sleeping... I cannot tell anymore.
    Give me a moment (like a couple of hours) and I will either fall asleep or download the code and try to compile.
    Any comment regarding the code? What kind of errors are you getting?
    If I do anything I will let you know, but if you don't listen from me in a couple of hours you can assume I just went to sleep.
     
  5. SolidSnail55
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    SolidSnail55 Advanced Member

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    official instructions (that look like gibberish to a person that doesn't understand command line): https://github.com/citra-emu/citra/wiki/Windows-Build
     
  6. sarkwalvein

    sarkwalvein Professional asshole at GBATemp

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    Well, looks pretty standard. I am on it (of course when it looks easy problems jump over you)
     
  7. cearp

    cearp the ticket master

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    i would (at least try) but i can only compile for mac :)
     
  8. SolidSnail55
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    SolidSnail55 Advanced Member

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    Nah, if you want it for yourself do it, but I have Windows
     
  9. sarkwalvein

    sarkwalvein Professional asshole at GBATemp

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    Time needed to download/install Visual Studio 2013 and Qt5.4 (you want GUI): Too much.
    Time required to compile: who knows (TBD)
     
  10. Vanth88

    Vanth88 Private

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    You can find the latest compiled version at emucr (among other emulators). I haven't tested it yet but it should work.
     
  11. SolidSnail55
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    SolidSnail55 Advanced Member

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    developers say that the emucr builds are all broken
     
  12. sarkwalvein

    sarkwalvein Professional asshole at GBATemp

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    I think those builds are from the master branch, not from the ogl-renderer branch.
    Oh man, I should buy a new computer, this PoS can kick the bucket already. Still installing MSVC13.

    PS: Wait, there is one with ogl-renderer... perhaps it is good.
     
  13. sarkwalvein

    sarkwalvein Professional asshole at GBATemp

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    jamieyello likes this.
  14. jamieyello

    jamieyello Professional Dumbass

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    Breaking all the rules. I just really wanted to see it out of curiosity, even if it doesn't work right.

    All of my roms (oot too) just make it crash. This emu is a huge c***tease lol. 3dsx files wouldn't work either.
     
  15. mustafag32g

    mustafag32g GBAtemp Advanced Fan

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    why is it not working?!
     
  16. Vappy

    Vappy GBAtemp Advanced Maniac

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    I got the same result compiling it myself and trying to run OoT, crashes at the 'creating save data' screen. Homebrews seem to work fine though.
     
  17. mustafag32g

    mustafag32g GBAtemp Advanced Fan

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    Ii can not even get the games to start, do you know what i am missing, i have compiled the newest version and it works, but does not boot any game ://
     
  18. Edward Nigma

    Edward Nigma Member

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    the OpenGL branch is only working with Zelda and cave story