You can't. They have to be specifically compiled as a .3ds from source. If you have a Gateway, the only way you can use Ninjhax at the moment is to have a .cia of Cubic Ninja - I don't think cartrige/.3ds format copies of the game will work with Ninjhax.
he asked if he can convert 3dsx to 3ds, not 3dsx to 3ds
i heard that is possible, but why to do it ... just install ninjhax on gateway as ubergeek said
he asked if he can convert 3dsx to 3ds, not 3dsx to 3ds
i heard that is possible, but why to do it ... just install ninjhax on gateway as ubergeek said
Oh so 3DSX to 3DS instead of 3DSX to 3DS?he asked if he can convert 3dsx to 3ds, not 3dsx to 3ds
Exactly.What?
Oh so 3DSX to 3DS instead of 3DSX to 3DS?
Exactly.![]()
I think it is the other way around.i am almost sure i saw that you can convert somehow 3dsx to 3ds, but its impossible to convert 3ds to 3dsx
I think it is the other way around.
Could be wrong though, I have never read anything about converting 3DSX to 3DS or viceversa.
Only homebrew apps at the most, out of that I don't know.
Hi There!!
Are you from Mexico, could you help me out with some questions ?
What?
So, does anybody have a clear turtorial on how to convert a 3dsx to 3ds and not all this convoluted nonsense?
It's simple really, compile homebrew from source. Strip the .elf and build it as .3ds (and/or cia if you wish)![]()
Short answer is, you can't.
Slightly longer answer is, this quote of my post from a while ago.
I know that, but what tools are needed?Slightly longer answer is, this quote of my post from a while ago.
I know that, but what tools are needed?
To build your homebrew open a terminal, browse to your homebrew's folder and run make.
- This will build a .elf file and a .3dsx file together with an icon. The icon and .3dsx file are the format required for the Homebrew Channel.
- To build a Gateway-compatible .3ds file you need to strip the .elf file and use makerom on it (with the provided RSF file):
Code:arm-none-eabi-strip [ELF file] makerom -f cci -o [.3ds file] -rsf [RSF file] -target d -exefslogo -elf [ELF file] -icon [icon file] -banner [banner file]
I appreciate your help, but I'm still confusedI'm wondering the same. There has been a range of homebrew that is delivered in .CIA, .3DSX and .3DS format. How exactly does one "strip" the .ELF file and make a .3DS rom out of it? :S
Edit:
Finally found an answer to that by myselfIt's mentionend on 3dbrew.org
http://3dbrew.org/wiki/Setting_up_Development_Environment
on the bottom of the page under "Building homebrew for distribution"
Sorry, best I could do :/ I'm still new to 3DS homebrew in general and have just recently setup devkitpro & co...I appreciate your help, but I'm still confused![]()