Hacking Configurable USB Loader

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OK, now it works. I didn't change anything. Except that first I loaded CFG through homebrew channel. Tested a few games, they work fine. Then I decided to give a try to the channel and this time the channel worked too. So perhaps first running it through HBC made something.

Would CIOS 222-mload or CIOS 222-yal play nice with Hermes 5.1 and Waninikoko 222 etc? Because GX2 (I think?) needs the latter.

I like to have both CFG and GX2 would like to be able to use both from one SD card.

CFG looks impressive, but once my son (he is 9 now) is 11 or so he will figure out all those options, but by then wii will be dead any way.


So far I am happy with it, just that Super Smash Bros Brawal does not work even with 224-mload, it keeps saying loading from that and hang up.
 
Is anyone trying to fix the We Dare issue with cfg?
I'd love to get it working with 222-mload under cfg - I think it's the only game that doesn't work!
 
Does Configurable USB Loader 67c work for running monster hunter tri flawless now???

Because I really want my friend to be able to play this with me.
I myself got the real game, but he doesn't and I want him to be able to play with me.

So does this the latest version fix this issue (Because a long while back, like months it didn't work).
If so what settings have to be turned on?

Sry for this question again. It's jsut I haven't been keeping track because it's for a friend of mine and he was all like yea it doesn't work ****it
 
vree said:
Does Configurable USB Loader 67c work for running monster hunter tri flawless now???
The game worked fine everytime, simply make sure you are using the right IOS, the best one is IOS222 v4 base IOS37 merged IOS38.
 
My wii freezes sometimes in the game wi Party.
sometimes play at the final without freezing and sometimes hangs around for a while and then the game continues.
Today it freezes and I had to restart the wii.
modmii version 4.5.0.
cfg 67c.
cfg 66.

HD:Iomega select Portable Hard Drive 500 GB.
Format: fat 32.
Cfg install in HD.

sysCheck GX v1.0.0 by Erik Spyder

sysCheck GX is running under IOS58 (rev 6176).

Console ID: 148621247.
Region: PAL.
Hollywood v0x21.
Boot2 v4.
System Menu v514 (4.3E).
BC v6.
MIOS v4.
First release.

Found 107 titles.
Found 42 IOS and 7 IOS Stubs on this console.

Priiloader is installed.


IOS 3 (rev 65280): Stub
IOS 4 (rev 65280): Stub
IOS 9 (rev 1034)
IOS 10 (rev 768): Stub
IOS 11 (rev 16174): Trucha Bug, ES_Identify, NAND Access
IOS 12 (rev 526)
IOS 13 (rev 1032)
IOS 14 (rev 1032)
IOS 15 (rev 1032)
IOS 16 (rev 512): Stub
IOS 17 (rev 1032)
IOS 20 (rev 16174): Trucha Bug, ES_Identify, NAND Access
IOS 21 (rev 1039)
IOS 22 (rev 1294)
IOS 28 (rev 1807)
IOS 30 (rev 16174): Trucha Bug, ES_Identify, NAND Access
IOS 31 (rev 3608)
IOS 33 (rev 3608)
IOS 34 (rev 3608)
IOS 35 (rev 3608)
IOS 36 (rev 3608)
IOS 37 (rev 5663)
IOS 38 (rev 4124)
IOS 40 (rev 3072): Stub
IOS 41 (rev 3607)
IOS 43 (rev 3607)
IOS 45 (rev 3607)
IOS 46 (rev 3607)
IOS 48 (rev 4124)
IOS 50 (rev 14889): Trucha Bug, ES_Identify, NAND Access
IOS 51 (rev 4864): Stub
IOS 52 (rev 5888): Stub
IOS 53 (rev 5663)
IOS 55 (rev 5663)
IOS 56 (rev 5662)
IOS 57 (rev 5919)
IOS 58 (rev 6176): USB 2.0
IOS 60 (rev 16174): Trucha Bug, ES_Identify, NAND Access
IOS 61 (rev 5662)
IOS 70 (rev 16687): Trucha Bug, ES_Identify, NAND Access
IOS 80 (rev 6944): Trucha Bug, ES_Identify, NAND Access
IOS202 (rev 65535): Trucha Bug, ES_Identify, NAND Access, USB 2.0
IOS222 (rev 65535): Trucha Bug, ES_Identify, NAND Access, USB 2.0
IOS223 (rev 4): Trucha Bug, ES_Identify, NAND Access, USB 2.0
IOS224 (rev 65535): Trucha Bug, ES_Identify, NAND Access, USB 2.0
IOS236 (rev 65535): Trucha Bug, ES_Identify, NAND Access
IOS249 (rev 21003): Trucha Bug, ES_Identify, NAND Access
IOS250 (rev 21003): Trucha Bug, ES_Identify, NAND Access
IOS254 (rev 65281)

Report generated on 2011-04-17.
 
I just downlaoded v 68a4 and the GUI is great, but I noticed there is and admin code which I've never had before, nor did I set.

I went back to V 65 and did not see an admin code anywhere.

I tried the Konami code and it does not turn off.

What is the admin code?
 
cfg v68b (beta)
cfg68b.dol
cfg68b-222.dol
lang68b.zip
(or online update)
Changes:

cfg v68b (beta)
* Translation fixes
* Themable gui menu images:
buttons: button.png checkbox.png radio.png
windows: window.png page.png
Images can also be placed in usb-loader base dir
and if a theme doesn't provide it's own button.png
then images from the base dir are used.
* New options:
gui_window_color_base = RRGGBBAA default: FFFFFF80
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
 
Here are some example images for gui menu theming:
http://cfg-loader.googlecode.com/files/sample_buttons.zip
And some brief instructions:
States: button.png can contain a single button image or multiple images for different states:
- normal, flash, hover, press, press hover, inactive
Any number of buttons can be present, if some are missing the the normal + coloring and effects are used to generate the missing state.
A button width:height must be 2:1, so that the number of states can be calculated: num = height * 2 / width
Scaling: a button is divided to 3 areas horizontally: 1/4 1/2 1/4 the first and last are scale proportionally while the middle is streched as much as required. Round buttons only use the first and last parts.
The image width and height must be divisible by 4.
I hope someone will be able to make some nicer looking images than I did, it shouldn't be hard
wink.gif

If more explanation is needed, ask!
Have fun & good luck.
edit:
here's a sample button image with multiple states:
25ryvd2.png


here is an example button image with a single state:
zl920g.png

as noted above, the rest of the states will be auto-generated.
 
I'll be getting around to adding button support to the Configurator soon, probably with a new wizard too. Just a little too busy with other stuff to do so right now, though.

Sacohen9665 said:
I just downlaoded v 68a4 and the GUI is great, but I noticed there is and admin code which I've never had before, nor did I set.

I went back to V 65 and did not see an admin code anywhere.

I tried the Konami code and it does not turn off.

What is the admin code?
The admin lock has been in there for a very long time. Cfg always starts in lock mode. When you unlock, several features are made available, including:
  • Ignoring the hide_game options so that all games display
  • Allowing the Hide Game option value to be toggled in the options menu
  • Enabling all the functions disabled via the simple option and the options simple has control over (install, remove, options, format)

Thus, it is essentially a way to allow people using Cfg with it's child lock functions to temporarily disable them, including hiding selected games from the kids so that only you can launch them. The unlock password is settable in config.txt via the admin_password option, the default for which is BUDAH12 (i.e., B-Up-Down-A-Home-1-2).

The way to enter the password was always to hold the option button down or to assign the unlock action to a button through config.txt. Those methods still work, but it can now can be done by the menus too.
 
Quick question: would it be an option to allow activating/de-activating GUI menu from within the app (of course, not counting the key sequence that activates it)?

Thanks.
 
pplucky said:
Quick question: would it be an option to allow activating/de-activating GUI menu from within the app (of course, not counting the key sequence that activates it)?

Thanks.
When I get some free time, I do plan to add a Configurator Lite to the menu system, which would allow you to change the gui option to disable or enable on the next startup. There doesn't seem to be much reason to disable the GUI Menu during operation, though. Why would you need to do such a thing?
 
Dr. Clipper said:
The admin lock has been in there for a very long time. Cfg always starts in lock mode. When you unlock, several features are made available, including:
  • Ignoring the hide_game options so that all games display
  • Allowing the Hide Game option value to be toggled in the options menu
  • Enabling all the functions disabled via the simple option and the options simple has control over (install, remove, options, format)

Thus, it is essentially a way to allow people using Cfg with it's child lock functions to temporarily disable them, including hiding selected games from the kids so that only you can launch them. The unlock password is settable in config.txt via the admin_password option, the default for which is BUDAH12 (i.e., B-Up-Down-A-Home-1-2).

The way to enter the password was always to hold the option button down or to assign the unlock action to a button through config.txt. Those methods still work, but it can now can be done by the menus too.

Thanks Dr. Clipper.
 
Dr. Clipper said:
pplucky said:
Quick question: would it be an option to allow activating/de-activating GUI menu from within the app (of course, not counting the key sequence that activates it)?

Thanks.
When I get some free time, I do plan to add a Configurator Lite to the menu system, which would allow you to change the gui option to disable or enable on the next startup. There doesn't seem to be much reason to disable the GUI Menu during operation, though. Why would you need to do such a thing?
Maybe for no specific reason... that should be good enough, in order to be able to do it without config.txt editing.
 
I have a quick question.

With the HQ covers, I noticed that when I downloaded it, the quality was the same as the full cover.

Is there any advantages while using HQ covers other then to take up more space on SD card? I thought it would of allowed you to zoom in a bit to read the back better, but no zoom function to do that.

Am I right in that respect? Is there any point using HQ covers over the full cover? Quality seems to be the same.
 
justmike said:
I have a quick question.

With the HQ covers, I noticed that when I downloaded it, the quality was the same as the full cover.

Is there any advantages while using HQ covers other then to take up more space on SD card? I thought it would of allowed you to zoom in a bit to read the back better, but no zoom function to do that.

Am I right in that respect? Is there any point using HQ covers over the full cover? Quality seems to be the same.

During normal usage the difference is hard or impossible to see.
But it is clearly visible once you zoom in.
Oh and there is a way to zoom in:
QUOTEcfg v68a3:
* Game dialog button changes:
Pressing button A on cover will start the game
To rotate the cover hold button 1
To zoom use buttons +/-
buttons UP/DOWN: change cover style
buttons LEFT/RIGHT: prev/next game
I'll make a couple of screenshots to demonstrate the difference.

Zoomed in in game dialog:

Normal quality full cover:

nwwlzm.png


High Quality (Compressed texture - same as in Wiiflow):

2ujkxw2.png


High Quality RGB: (Uncompressed)


2mzjgb6.png


I think the difference between all 3 modes is clearly visible when zoomed in.
 

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