Saves are stored on the virtual sd card that the emulator has in the same way a real 3DS saves them. I'm looking into some sort of tool (like Checkpoint) to dump decrypted saves so that they can be easily transported around and used either with a real 3DS or other emulators.
I assume shader caches are not transferable across anything, but I wouldn't know because I've never tested it.
Also, shader caches do contain some copyrighted game code, so I'm not sure about the legality of sharing them. I'd request that you don't share them in this thread, although I can't stop what you do elsewhere.
It's `sdmc:/switch/dekopon` for the full path. Dekopon supports custom directories for ROMs (normally `sdmc:/switch/dekopon/roms` and it's main folder (normally `sdmc:/switch/dekopon`). Subfolders of the main directory cannot be changed at this moment.
This comes with quite a few new features that have been requested, including Amiibo, camera support, save management, USB ROM support, and auto-updating. I would recommend reading over the README before using these to see what is and isn't working, and how to use it.
You should clear your shader cache before using this version. While they should be automatically invalidated, it's always better to be safe than sorry. Shader compilation stutter should be reduced by a good bit, and async shader compilation is now fully async. This leads to some flickering while shaders are being compiled, but you don't have to deal with anywhere near as much stutter as before.
Besides that, don't expect a ton more performance overall than before. There may be a bit gained, but nothing crazy.
As always, please report any issues that you have and I'll do my best to look into them. Be sure to share logs too, they should be smaller now and easier to parse. Enjoy!
Also, not to be annoying, but if you enjoy my work, and are able to, you can donate to me here: https://ko-fi.com/palindromicbreadloaf. Don't in any way feel obligated to.
Nice update, being able to update in app is cool quality of life,
Btw would the code you made for updater be possible to implement into Nagas ports for Dolphin or Nethersx2?
Idk how code interacts with emulator, but would be nice
Nice update, being able to update in app is cool quality of life,
Btw would the code you made for updater be possible to implement into Nagas ports for Dolphin or Nethersx2?
Idk how code interacts with emulator, but would be nice
I have no idea how either of those ports work, nor the code behind them, but the structural code is fairly program-agnostic, so in theory it would. It's all GPLv2 licensed, so assuming licensing isn't an issue then it'd be able to be used for whatever.
Kirby Triple Delux works great now. At the beginning, when the shaders are being compiled, there's some heavy flickering or missing textures, but that subsides over time. In return there is no more stuttering.
Ocarina of time 3D lags a lot and drops frame rate by a LOT , ONLY when I stare at the sun. No matter what resolution, or option like disabling right eye and any other. Otherwise it's perfect.
Ocarina of time 3D lags a lot and drops frame rate by a LOT , ONLY when I stare at the sun. No matter what resolution, or option like disabling right eye and any other. Otherwise it's perfect.
Yes, exiting the house makes my issue apparent, you could also go to hyrule field since there the lagging is more apparent. It happens in all resolutions , but without looking the sun it the game runs well even at 3x res. Tell me if I did something wrong.
Yes, exiting the house makes my issue apparent, you could also go to hyrule field since there the lagging is more apparent. It happens in all resolutions , but without looking the sun it the game runs well even at 3x res. Tell me if I did something wrong.
I can't seem to repeat the issue you're having? For me it's pretty well a locked 30fps every, including looking at the sun, with the standard `performance` settings. I assume you're running the latest version? Have you tried clearing out your shader cache and resetting your settings?
I can't seem to repeat the issue you're having? For me it's pretty well a locked 30fps every, including looking at the sun, with the standard `performance` settings. I assume you're running the latest version? Have you tried clearing out your shader cache and resetting your settings?
I just did a fresh reinstall. It still persists even in a new save file. By simply enabling first person mode and looking up. It's kind of unplayable at hyrule field since the sun is moving and you can't avoid seeing it. By the way I did not overclock my switch. Does that change anything?
I just did a fresh reinstall. It still persists even in a new save file. By simply enabling first person mode and looking up. It's kind of unplayable at hyrule field since the sun is moving and you can't avoid seeing it. By the way I did not overclock my switch. Does that change anything?
Weird. That’s the exact same thing that I did and it didn’t hitch at all. The only overclock I have is RAM is set 1600 always. Otherwise it’s stock. What fps are you getting? The only other thing I have is the hd texture pack and first person mod, but those only make it heavier.
Weird. That’s the exact same thing that I did and it didn’t hitch at all. The only overclock I have is RAM is set 1600 always. Otherwise it’s stock. What fps are you getting? The only other thing I have is the hd texture pack and first person mod, but those only make it heavier.
I had the one screen mod that includes the camera mod too . I don't think it's heavy. Regardless after my full reinstall it's deleted and I'm still getting issues. On all resolutions ( 1,2,3x ) I'm getting 30 fps expect when looking at the sun, if I do that I get a 27, 20, 15 fps accordingly ( to the resolutions i previously stated ). I don't know. Would a video that shows my issue help? , with the fresh install of course. I'm sorry if i am causing trouble by the way.
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