Thanks for the info TyRaNtM, this *might* be fixed in v52b, but I'm not sure the exact problem. I just added a few more checks against invalid things.
It should work now, but only via original disc.whatup777 said:Does this mean Your Shape is fixed? (Just for the people who have trouble.)
No. You can only use 1 partition at a time. You can switch between the partitions fairly easily by going to the global options menu, though.Piso Mojado said:I'm partitioning a 1TB hard drive for use with CFG USB Loader. If I put some Wii games on a FAT32 partition and some on a WBFS partition will Configurable USB Loader work and display them all together seamlessly?
no u will have to go to the global options and changed the partition depending on what partition the games u want to play are onPiso Mojado said:I'm partitioning a 1TB hard drive for use with CFG USB Loader. If I put some Wii games on a FAT32 partition and some on a WBFS partition will Configurable USB Loader work and display them all together seamlessly?
Actually, you do have the IOSes. There are huge bugs in the Wii disc loading code in v52b. gannon's trying to figure out what's wrong. These bugs range from crashes, to DSI errors, to Apploader -4 errors, to IOS not found errors, to other problems.bert02 said:no u will have to go to the global options and changed the partition depending on what partition the games u want to play are onPiso Mojado said:I'm partitioning a 1TB hard drive for use with CFG USB Loader. If I put some Wii games on a FAT32 partition and some on a WBFS partition will Configurable USB Loader work and display them all together seamlessly?
i just installed the new update 52b-fat from 51-fat
the option - Wii disc loading now uses disc IOS causes me problems since im on 3.2 and dont have half the ios needed to play can there be a few options
- choose boot disc ios (249, 222 etc)
- boot disc ios disc first if not found use (249, 222 etc)
would i be able to install these ios without having to update to 4.2 etc..? and cause any problems
I'm pretty sure. It is possible this disc problem is also only for PAL consoles.bert02 said:are you sure
heres a signcheck list of the ios i have and version etc
gannon said:Hope this works well
cfg v52b (beta)
Updated language files
cfg52b.dol
cfg52b-fat.dol
(or online update)
IOS(249).....
Returned! (ret= -2)
press any button to continue...
It already does. You need to have titles.txt present or your files in one of the directory formats to get it to work, though.wozzlesnooze said:I have freshly modded my wii following this Modify any Wii 4.2 & below on this forum.
then installed Configurable USB Loader (Cfg_USB_Loader_51.zip)
But it freezes at load on the screen with the version down the bottom right and the name and picture of swith in the middle
I tried 2 diffent .dol files the one that was in the zip and the .dol for my FAT drive
I also tried using cIOS222 and 223 in the config file
any ideas
It sounds like you have stubbed IOSes. You didn't update to 4.2 or something after the installation, did you? In any case, I suggest you follow these steps:
http://gwht.wikidot.com/ios249 (the 4.2 steps even if you aren't on 4.2)
then
http://gwht.wikidot.com/hermes-ios222-223
QUOTE(Wiiwu @ Jan 31 2010, 11:08 PM) With many games on HDD, I suggest to speed up the loading/display of games covers, can CFG-Loader be optimized to just grab the ID from the file/folder names to generate the gui and avoid any read of the wbfs files until the user select a game to launch.
gannon said:Hope this works well
cfg v52b (beta)
Updated language files
cfg52b.dol
cfg52b-fat.dol
(or online update)
It still does some validation check on the .wbfs file size so just wondering if there is any further optimization by skipping all the traversing into each game folder to check the file size.Dr. Clipper said:It already does. You need to have titles.txt present or your files in one of the directory formats to get it to work, though.Wiiwu said:With many games on HDD, I suggest to speed up the loading/display of games covers, can CFG-Loader be optimized to just grab the ID from the file/folder names to generate the gui and avoid any read of the wbfs files until the user select a game to launch.
OncleJulien said:http://wiki.gbatemp.net/wiki/index.php?tit...patibility_Listmatcon5 said:Is there a compatibility list for drives that work? I thought I saw a link to something like that, but seemed to have miss placed it.
Since it seems enclosures and IDE/SATA drives might be problematic.
Or can someone recommend what I could use. My Wii's laser is dying and I need a way to play my games
Thanks in advance.