Hacking Configurable USB Loader

the

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people, what's the difference between cfg50c.dol and cfg50c-fat.dol?

i couldn't find any explanation here, so i can only guess that cfg50c-fat.dol supports fat file system (and ntfs?) for storing .wbfs files meanwhile cfg50c.dol operates with wbfs partition only...
 

zx3junglist

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the said:
people, what's the difference between cfg50c.dol and cfg50c-fat.dol?

i couldn't find any explanation here, so i can only guess that cfg50c-fat.dol supports fat file system (and ntfs?) for storing .wbfs files meanwhile cfg50c.dol operates with wbfs partition only...

the fat version looks in partition fat1 first, and used ios 222-mload

edit* I should also mention the the "regular" dol will do essentially the same as the fat dol as long as you have those global settings set.
 

EeZeEpEe

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the said:
people, what's the difference between cfg50c.dol and cfg50c-fat.dol?

i couldn't find any explanation here, so i can only guess that cfg50c-fat.dol supports fat file system (and ntfs?) for storing .wbfs files meanwhile cfg50c.dol operates with wbfs partition only...
Correct.

Posts merged

LxTrix said:
I think this got overlooked so i will mention the idea again.

a global option to force video to console default, would this be possible?
It wasn't overlooked
usptactical said:
QUOTE(LxTrix @ Dec 29 2009, 01:39 PM)
I was thinking wouldn't it be nice to be able to have a global option to force all pal games to ntsc automatically? Is this possible?

Also do sub directories for .wbfs games load any different?

in config.txt add:
video = ntsc

from the README:
# These options can be set in the global config.txt
# The options can be set also per-game from inside the loader
# options screen and will be saved to settings.cfg
#
# video = [auto], game, system, pal50, pal60, ntsc
# (auto is same as game)
 

zi70410

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i have v50 of the loader, and i have been playing muramasa and Mario just fine, however i downloaded naruto shippuden clash of revolution 3 and all it does it goes to a black screen when i try and run it, any ideas on what the problem is?
 

Shiaoran

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Meh, already formatted to FAT32 anyway
tongue.gif

Better to have the 100% working format.

But I haven't created the WBFS partition yet... Reading about it now.
But it's no longer needed, so I'm good
tongue.gif
 

LufianGuy

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Playing New Super Mario Bros with a friend, we want to use Ocarina, but it will be our first time.

Is there a guide and list of codes anywhere?

Thanks!

Don't be afraid to pm me an answer!
 

Azhrei

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After installing version 50, Configurable USB Loader cannot see any themes or the .mp3 files I had on v48. When I try to download cover images (which also are all inexplicably gone) it says - "ERROR: sd:/ is not accessible". It also asks me each time I start it up which device my games are on (WBFS formatted USB 2.0 drive), when it never had to before.

Games load and all that but nothing works as it used to. I even downloaded version 50 entirely, ran that one while keeping my old folders safely elsewhere, and it's doing the same thing - can't see it's own themes, asking about the device games are stored on, gives that error when downloading cover images.

I'm more than a little confused.
 

Shiaoran

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Where do you put ISOs? You can now run games from ISOs, right?

It's kinda confusing and contradictory...

QUOTE said:
- Loading games from .wbfs or .iso files on a FAT or NTFS partition
QUOTEQ: Can it play .iso files directly?
A: No. Only .wbfs files can be used. To convert from .iso to .wbfs use the wbfs_file utility.
 

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