Homebrew [Concept] Injecting code into DSiWare .bin/.nds

ParzivalWolfram

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Since Flipnote and the DSi Browser are encrypted using the DSi's common key AND since there's a way to turn these into .nds-format ROMs, would there be a way to write, say, a simple SD loader, inject it into a decrypted DSiWare image, re-encrypt and re-sign the new image, then copy it onto NAND?
If you encrypted/signed it properly, you could just copy it to NAND in Settings, so that's not too much of a problem, and IIRC the signature's on Nintendo's servers, so would this be feasible?
 
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You cannot sign files so easily. Signatures are very easy to check, but nearly impossible to forge without the right key.
 
Click bait as fuck. There's no "concept" here. It's an idea that's been thought over thousands of times already.
 
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Every single byte you change will change the signature and without the key (or a bug in the signature checking) it's impossible to sign this ourselves
 
Since Flipnote and the DSi Browser are encrypted using the DSi's common key AND since there's a way to turn these into .nds-format ROMs, would there be a way to write, say, a simple SD loader, inject it into a decrypted DSiWare image, re-encrypt and re-sign the new image, then copy it onto NAND?
If you encrypted/signed it properly, you could just copy it to NAND in Settings, so that's not too much of a problem, and IIRC the signature's on Nintendo's servers, so would this be feasible?
Wait for the new DSi exploit ;)
 
Every single byte you change will change the signature and without the key (or a bug in the signature checking) it's impossible to sign this ourselves
Flipnote and DSi Browser use the DSi's Common Key, which we have. So we can sign.
 

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