i used this source and used the macosx/wbfs/wbfs.xcodeproj file, went to the project settings and changed the platform to 10.4 universal and hit build. it built a "build" folder in the directory. what do i do with that? i tried to build and run it, but it said there was no executable file.g3power said:If you want a CLI utility running on 10.4 simply get the source at github.com and compile it yourself. It should be easy. Install XCode and git, download source, open xcode project (ignore the error and open anyway), change the cross-development SDK in the project settings to 10.4 and build a release version using the hammeranonimo_anonimato said:Ouch!
rodchan said:I was wondering, since the new version of USB loader has came out, and they say that we should use Waninkoko's WBFS manager 2.2 for this USB loader 1.4 update, is the Mac OS X version of WBFS going to be compatible with the USB 1.4 loader?
In the "build" folder you will find a "Release" folder that contains your compiled binary (called "wbfs", duh!)Tgrokz said:i used this source and used the macosx/wbfs/wbfs.xcodeproj file, went to the project settings and changed the platform to 10.4 universal and hit build. it built a "build" folder in the directory. what do i do with that? i tried to build and run it, but it said there was no executable file.
hm the build folder only contains a "wbfs.build", then inside of that, there's a wbfs.pbxindex folder. inside of that, there's a few files, most ending in pbxtree, then a strings folder that has 2 files in it. none of the files actually say "wbfs"g3power said:In the "build" folder you will find a "Release" folder that contains your compiled binary (called "wbfs", duh!)Tgrokz said:i used this source and used the macosx/wbfs/wbfs.xcodeproj file, went to the project settings and changed the platform to 10.4 universal and hit build. it built a "build" folder in the directory. what do i do with that? i tried to build and run it, but it said there was no executable file.
You can use that binary to replace the one inside of the WBFS for MacOS X package.
Don't forget to pull from http://github.com/AllWiidUp/wbfs/tree/master this time around as that guy was kind enough to fix the delete corruption bug!
g3power said:In the "build" folder you will find a "Release" folder that contains your compiled binary (called "wbfs", duh!)Tgrokz said:i used this source and used the macosx/wbfs/wbfs.xcodeproj file, went to the project settings and changed the platform to 10.4 universal and hit build. it built a "build" folder in the directory. what do i do with that? i tried to build and run it, but it said there was no executable file.
You can use that binary to replace the one inside of the WBFS for MacOS X package.
Don't forget to pull from http://github.com/AllWiidUp/wbfs/tree/master this time around as that guy was kind enough to fix the delete corruption bug!
encaputxat said:have somebody see WBFUSE (WBFS for FUSE)?
http://gbatemp.net/index.php?showtopic=146731&st=0
it's interestant and easy to port to mac?
http://code.google.com/p/macfuse/wiki/HOWTO
kernelpanics said:thanx for the update Omi. However mediafire says there's a problem with the link when you're about to download the file...
Link works fine for me.om_nous said:kernelpanics said:thanx for the update Omi. However mediafire says there's a problem with the link when you're about to download the file...
Were you able to download it? I just tested it and the download and extract went fine!?
LMK
- omi
would it be possible to make a 10.4 build? i dont mean to sound lazy, though. i tried doing it myself, but i have very limited knowledge of building code and using those programs.om_nous said:WBFS for MacOS X 1.2
* Added Cover Art, downloads automatically.
* Extract Cover Art menu item allows you to copy cover art to your SD Card.
Enjoy,
- omi
Tgrokz said:would it be possible to make a 10.4 build? i dont mean to sound lazy, though. i tried doing it myself, but i have very limited knowledge of building code and using those programs.