Homebrew Collection of old devkitPro versions

veraci_00

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speaking of Nintendont needing an old devkitPPC, libogc, and I think portlibs, I fixed some things for some people via msys and visual studio code, which worked, but I forgot to compile it using those older versions. with that being said, I do not know if they exit correctly as a result. I think the system either freezes or black screens unless you use the versions mentioned on the nintendon't github. they never mentioned it, so maybe they didn't notice or I already had the right versions installed when I compiled, which is doubtful honestly.
 

impeeza

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my C++ knowledge is not good enough, but this seems to be an issue of specs not being followed by the compiler before and it is now (since its now using GCC 13 )
see : https://stackoverflow.com/questions/11069108/uint32-t-does-not-name-a-type

if you want to use std::uint32_t you should include <cstdint>. this was always the case, but GCC used to implicitly include it
this has been changed so that code need to actually include what they will use.
see : https://gcc.gnu.org/gcc-13/porting_to.html

... this was 5 min of looking around and asking 1 C++ developer...
Buddy, thanks a lot, for me who knows so little of C++ when the search for the error told me about the libraries was like tell a blind person "is there" pointing with the finger, :P

With your help I just test and was able to build the code using latest libraries, even create a PR on the Studios Pancake repo.

Again thanks a lot, people like you make this community great.
 

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