Hacking Coding vWii 3-core support - everything you need to know.

  • Thread starter Thread starter Maxternal
  • Start date Start date
  • Views Views 242,138
  • Replies Replies 1,263
  • Likes Likes 13
Since this thread is the most about developing, I'll ask the question here. What is the best way to debug on the WiiU?

Well, the way most people have been had to debug on the Wii U has been through logging
BUT
if you get the sensor bar wired up like this
lolserial.svg

and then add some code like this
https://code.google.com/p/gbadev/source/browse/armboot/gecko.c#248
Then you should be able to get at least some debug out of it.

EDIT : ( this \/ )
 
For those who are continually posting here asking if this 'project is still alive', you can feel free to follow the commits on the google code project page. if you did this, you would see that there are regular changes being made to the project. stop being lazy pieces of shit. Thanks.
 
Woah, I did not think to make the sensor bar port a serial port! So just mod a sensor bar cable with a DB-9 I guess?
Yeah, as I understand it this is what fail0verflow started with. I haven't actually tested this out yet myself but I'd assume all you'd need is to connect up a ground and data pin and it would work.

I was hoping to get a serial-USB converter cable and another sensor bar to hack up but now that I think of it I suppose I wouldn't really have to completely cut the sensor bar off or I could just run the sensor bar with batteries or something and I could try to drag one of my older PC's that actually has a built in serial port over near the Wii U instead of my laptop ... :unsure:
 
  • Like
Reactions: Ray Lewis
For those who are continually posting here asking if this 'project is still alive', you can feel free to follow the commits on the google code project page. if you did this, you would see that there are regular changes being made to the project. stop being lazy pieces of shit. Thanks.
does that site provide a method for us to determine whether or not obcd is currently active in the thread or should we still rely on pogostick for those updates?

tia
 
  • Like
Reactions: Ray Lewis
I was hoping to get a serial-USB converter cable and another sensor bar to hack up but now that I think of it I suppose I wouldn't really have to completely cut the sensor bar off or I could just run the sensor bar with batteries or something and I could try to drag one of my older PC's that actually has a built in serial port over near the Wii U instead of my laptop ...

When I remember correctly there was a second way to get debug signals from the WiiU without opening the console, over USB.

I don't know if you can toggle the USB Dataline in an easy way from the WiiU.

But if, the device they plugged in could be a USB host to USB host converter. This could achiefed by a microcontroller tunneling the USB data from one host to the other.
 
When I remember correctly there was a second way to get debug signals from the WiiU without opening the console, over USB.

I don't know if you can toggle the USB Dataline in an easy way from the WiiU.

But if, the device they plugged in could be a USB host to USB host converter. This could achiefed by a microcontroller tunneling the USB data from one host to the other.
This might be same speed as sensor bar cable, but you can do 2way serial.
 
This might be same speed as sensor bar cable, but you can do 2way serial.
The problem is what part of the Wii U is going to receive the signal? You can tell the sensor bar to turn on and off ... but the sensor bar actually senses nothing.
 

Site & Scene News

Popular threads in this forum