any links drwhojan for the speedy build?
replace this with my last build, try hyrule jez lols, fps little up
http://www30.zippyshare.com/v/ttLW3O64/file.html
Well the side by side bit we broken at moment but its getting there , got backup files
any links drwhojan for the speedy build?
11>LINK : fatal error LNK1181: cannot open input file '..\..\externals\dynarmic\src\Release\dynarmic.lib'
========== Rebuild All: 9 succeeded, 2 failed, 0 skipped ==========
This is what I get when I try to build the Jhno591 github.And the folder inside is empty (I guess because it failed)
Ech!replace this with my last build, try hyrule jez lols, fps little up
http://www30.zippyshare.com/v/ttLW3O64/file.html
Well the side by side bit we broken at moment but its getting there , got backup files
it is @JayFoxRox not @Fox . he would not get the note if you dont get the name right.@Fox, could you please put #30 up for merge ?, then open
Would love too see this one in action.
I seem to have issues regarding the input core #1995 up on compiling, may wwylele could merge it with his build ?, that would be easy er too thanks.
could be video core bumping in..
edit ui.main.h was missing too
PS, to others the rebuild is coming a long nicely , more speedy then the other!
Are you still merging branches by hand (instead of using git merge)? If so, then I can't help.When you camke it are some of the boxes ticked, seams it not generated some dynarmic files required to build in microsoft visual studio 2015, also did you make sure x64 was listed with msvs 2015 ?
--------------
@ Fox are wwylele
Ask for little help when trying to compile with Side-By-Side 3D , seams to not like input core with pad #1995
Not like
edit, fixed TouchPressed() {
Left to go renderer_opengl.cpp
GetTouchState();
(float)std::get<0>
(float)std::get<1>
if (std::get<2>(touch)) {
I attached this files I have so far, if you could help edit and re-post them to me, I'll give it a rebuild and see if it works, you can only attach small in .zip here.
Are you still merging branches by hand (instead of using git merge)? If so, then I can't help.
it is @JayFoxRox not @Fox . he would not get the note if you dont get the name right.
Ech!
The side by side option doesn't look good. It's not the 3DS' resolution. But hey, at least 3D works fine with that.
@Fox, could you please put #30 up for merge ?, then open
I seem to have issues regarding the input core #1995 up on compiling, may wwylele could merge it with his build ?, that would be easy er too thanks.
Ech!
The side by side option doesn't look good. It's not the 3DS' resolution. But hey, at least 3D works fine with that.
Absolutely not.. there are reasons for not merging those.
Luigis Mansion Gives Me this error and crashes if shader JIT is enabled
"Tried to compile already compiled shader location!"
is there any way to fix this?
The latest version is a bit faster than before , but it doesn't reach unofficial build speed .
Guys help me please. I don t want use fraps)))Guys and maybe you @JayFoxRox tell me what a hell going on?. When i try recording video from citra all recording apps (except obs studio but there is glitchet when i capture citra) low fps. I do as @Miguel Gomez say and delete unnecessary files (almost 50gb) and clean pc with ccleaner but its not help me. In other emulation like dolphin or ppsspp i recording fine but in citra fps with recording realy low. Please tell me how fix it?.
Use OBS. But in the recording settings, set it to using the graphics card (NVIDIA NVENC or AMD VCE).Guys help me please. I don t want use fraps)))
not helped (Use OBS. But in the recording settings, set it to using the graphics card (NVIDIA NVENC or AMD VCE).
not helped (