Citra - Unofficial \ Chinese builds discussion

Discussion in '3DS - Homebrew Development and Emulators' started by masaki88, Jun 23, 2016.

  1. tywald

    tywald Member

    Newcomer
    3
    Mar 26, 2016
    Well it is fairly recent, big thanks to mikewii7 for making the codes :)

    Yeah 4U didn't have an in-game option to turn off FSAA while 3U & Gen did and was one of the reasons it was so slow, but got a little bit faster when you use 1% 3D in Citra but this way with the code you turn it off completely which is even better.

    For 3U, Capcom set the internal fps cap to 3000 for some reason and is currently the reason why it has been so extremely slow.
     
    Issenmantarou likes this.
  2. Issenmantarou

    Issenmantarou Newbie

    Newcomer
    1
    Aug 1, 2019
    Russia
    Btw. Maybe you will be the one to bring this breakthrough to the community, at the official Citra game pages maybe, Maybe on Reddit or by creating Youtube Guide. Or create some of compilation somewhere of Cheat Codes that does such magic. Maybe you know more codes? I smashed my head trying to find tools that you gave me. I am sure that it should belong to everyone.
     
  3. RNabuco

    RNabuco Member

    Newcomer
    1
    Jan 20, 2018
    Brazil
    Can anyone point me out a build that is good for playing pokémon moon / ultra moon?

    Last time i was using valentin vanel islande's builds but it seems his / her github is not online anymore

    thanks!
     
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  4. Eu992

    Eu992 Newbie

    Newcomer
    1
    Aug 9, 2019
    United States
    Hello! I have tried this build for Fire Emblem Echoes and it works fantastic! Now I can finally play improving that ugly native resolution. My problem is that everytime I try to add a cheat (USA version 1.0) it does not work; in fact, if I load a save file or start a new game with the code on, citra freezes. I know it is not a problem regarding the codes since they worked in the official canary version of citra. Please, do you know a way to fix it? These are the codes I'm trying to enable:


    [Weapon extension slot +3 v1.0]
    E0527320 00000068
    E1A00004 E92D401F
    EBF8B311 E8BD801F
    E59450CC E3550000
    08BD87F0 E5D55008
    E3550000 13550003
    18BD87F0 E28F5034
    E2856006 E2847FF6
    E2878028 E0D590B2
    E497A004 E35A0000
    0A000002 E1570008
    1AFFFFFA E8BD87F0
    E14790B4 E1560005
    1AFFFFF5 E8BD87F0
    00331024 EB07D8BD
    00354410 EA074BC6
    10527388 00000057
    1052738A 00000051
    1052738C 0000004F


    [On Map Can Teleport v1.0]
    E0527280 00000068
    B50F7B00 48152200
    69C06800 D1002808
    0A002202 D1002808
    2A002201 4810D01D
    23546800 2B065CC3
    2201D100 6809490D
    29006849 203DD011
    28005C08 3A01D100
    D0012A00 E7F46EC9
    64089819 6488981B
    D1022B06 23002202
    BD0FE7E8 005AB99C
    005C5CF4 005E9278
    0036E9E0 FA06E226

    Thanks in advance for all the help I can receive :)

    Edit: I got a infinite list of errors like these when starting a new game, right before the first battle:
    ...
    [ 214.018462] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read16 @ 0x536073F3
    [ 214.018602] HW.Memory <Error> core/memory.cpp:Write:196: unmapped Write16 0x00000000 @ 0x536073F1
    [ 214.018726] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read16 @ 0x536073F5
    [ 214.018866] HW.Memory <Error> core/memory.cpp:Write:196: unmapped Write16 0x00000000 @ 0x536073F3
    ... etc.

    or this when trying to load a saved game:

    [ 19.104548] Service.FS <Error> core/file_sys/savedata_archive.cpp:OpenFile:53: Non-existing file C:\Users\Eu\AppData\Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000/001b4000/data/00000001/Temporary.bak can't be open without mode create.
    [ 19.105799] Service.FS <Error> core/hle/service/fs/fs_user.cpp:OpenFile:91: failed to get a handle for file [Wchar: /Temporary.bak]
    [ 20.897052] Service.FS <Error> core/file_sys/savedata_archive.cpp:OpenFile:53: Non-existing file C:\Users\Eu\AppData\Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000/001b4000/data/00000001/Chapter2 can't be open without mode create.
    [ 20.898067] Service.FS <Error> core/hle/service/fs/fs_user.cpp:OpenFile:91: failed to get a handle for file [Wchar: /Chapter2]
    Assertion Failed!: !S
    terminate called after throwing an instance of 'char const*'

    This application has requested the Runtime to terminate it in an unusual way.
    Please contact the application's support team for more information.
     
    Last edited by Eu992, Aug 12, 2019 at 10:49 PM
  5. Zero8000

    Zero8000 Newbie

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    1
    Wednesday
    Chile
    I should probably find this if I looked hard enough, but which of these custom builds you're all passing around have the cheatcode system in them? All of them, or just a few? I need the code for MH4U or I'm gonna go insane with the performance drops. There's also 3U, which I also need to play.
     
  6. Hakaru

    Hakaru Newbie

    Newcomer
    1
    Jul 31, 2019
    United States
    Drwhojan, can you reupload the .ACC .DLLs again? Zippyshare removed it, and I really want to get this working in the Tachibana build so I can have xBRZ AND Music playing in my game... I'm sure there is a lot of people who want to play Pokemon X/Y with music and texture filtering!
     
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  7. Issenmantarou

    Issenmantarou Newbie

    Newcomer
    1
    Aug 1, 2019
    Russia
    Use the official canary build, it works fine by now, you can use cheat codes in any build, in the emulation section. Go to the official pages of the games - MH4, MH3 on citra site in the compatibility section, there, already posted cheat codes for both games. Perfomance boost is x3 for MH4 x2.5 for MH3. For me personally
     
  8. drwhojan

    drwhojan GBAtemp Psycho!

    Member
    9
    Jul 14, 2009
    United Kingdom
    Where I Am!
    Yes sure here you go, Place all in citra root folder and that's it.
    https://drive.google.com/open?id=1lgJy4G4yZriXS0R1HIkTolHPITfQHjTb

    Just to let all know Sadly Zippyshare is banned in most Countries from the Browsers, However it dose work "Tor Browser" still as it bypasses this, But file was deleted anyway sadly.

    "texture filtering" will nether be fixed sadly too, its way beyond my knowledge of coding.
     
    Last edited by drwhojan, Aug 14, 2019 at 2:18 PM - Reason: cleaned up post
  9. Hakaru

    Hakaru Newbie

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    1
    Jul 31, 2019
    United States
    The music still isn't playing unfortunately in Pokemon Y. I'm using a romhack called Wilting Y. Is there something setting I'm missing? I pasted the files in the same folder as the executable.

    I think the problem is there is no option to switch to HLE audio in the Tachibana build, and as such, cannot utilitize the HLE ACC Decoder. Could you possibly rebuild it with the cmake command to enable it? The command is "cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_FFMPEG=ON". I think theres a guide on how to do it on linux, but I think you might be able to with cmake on windows. You don't have to, no pressure. Would be nice though. I miss having these texture filtering releases.
     
    Last edited by Hakaru, Aug 15, 2019 at 2:16 AM
  10. drwhojan

    drwhojan GBAtemp Psycho!

    Member
    9
    Jul 14, 2009
    United Kingdom
    Where I Am!
    I was using an older build, maybe the dll's are outdated for the new builds,

    Other builds I had with dlls are

    MinGW: https://drive.google.com/open?id=1nzQhI635MDpd6YBcl2fabcnFy-EeM8gA
    MSVC: https://drive.google.com/open?id=1gSt-5sf2imE0HHCvU1POd5Msp_pXixVa
    MSVC: https://drive.google.com/open?id=1faA4J2rru0F8hf1z87hn8HBH9mZLA_RS

    romhacks will not effect this.

    And yes HLE are LLE

    Cmake is to make a Emulator Compiler in MSVC 2017 / 2019 vr PC, Unless you know what you are doing try not too.
     
    Last edited by drwhojan, Aug 15, 2019 at 2:15 PM - Reason: cleaned up post
  11. perkel

    perkel GBAtemp Regular

    Member
    3
    Dec 28, 2015
    Poland
    Hi folks, i currently create HD texture pack for MHXX (and i plan to do it for MH4U too) but i am in a pickle. Texture replacement is the hottest new addition to official build but those builds run MH4/MHXX bad.
    So the question... IS there possibility that texture replacement stuff will be added to unofficial builds

    Since i don't want to post without credits. Current work:

    MHXX-HDUI (WIP)

    And some comparison:

    [​IMG]

    [​IMG]

    I also work on HD textures for villages, environments and monsters. I also dabbled with AI upres for weapons and armors but so far it seems bad.
     
    Last edited by perkel, Aug 17, 2019 at 7:50 PM
  12. perkel

    perkel GBAtemp Regular

    Member
    3
    Dec 28, 2015
    Poland
    @drwhojan

    Any possibility of adding texture replacement from latest citra canary ? 1451 canary.

    I would love to play MHXX with my HD texture pack but official builds are slow and only unofficial run great.
     
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