Also Desmume for Android runs well for you? I only get 20-40fps on my Moto E 2nd Gen.
Triforce Heroes Beginning
Not part of the master branch, so unofficial. Has to be merged with MerryMage's audio-core branch.Wait, Citra has sound emulation now?
Don't hurt me I haven't followed progress for a while
Why you're not banned ?Why citra 1.0 not available?
To prove my point, here is my video of Citra playing Pokemon Alpha Sapphire Wi-Fi battle video:So technically speaking, recording battles is possible with Citra, but you would have to restart it every time it crashes, skip to the battle turn it was on and then join the clips in editing software to make a single replay out of them (+speed it up accordingly).
No I was taking the android port of DeSuMe.DesMuMe runs well even with 2x resolution on my PC (i7 3537U and Nvidia GT740m)
Drastic runs also very well on my Asus Zenfone 2 with also high resolution ^^
No I was taking the android port of DeSuMe.
I use Drastic as well.
Well. This is great. Now, to test 3D Land.New build updated as of 28de7f5 with systime re-added and mii-selector and gamelist-icon.
I would prefer if people refrain asking about Pokemon. It's not gonna run better. It's still the same. Before you complain about your game not working, try it on the latest nightly build. If it occurs on nightly then report the issue on Github with a log from the nightly. If it doesn't, then it's probably a regression from all the merging.
To prove my point, here is my video of Citra playing Pokemon Alpha Sapphire Wi-Fi battle video:
Here is a tip for anyone recording replays. if you use fraps, you can lock the source FPS to the recording FPS. This will prevent the emulator's speed from raising and falling erratically. for example when i run it i get anywhere from 15-25 fps in a battle. so I have it locked to 10 fps just to be safe. then after recording i have a 10 fps video i can speed up to 60 fps and it makes the video look like a stable full speed recording without speed ups and slow downs.
example
yea I noticed that too when I was attempting to make another recording at 1080p, I saw the artifacts on my new recording and was thinking to myself, that wasn't in the first test.A video without the Cel-Shading bug on the background seems suspicious. But then, I noticed that there are no name of the pokemon. So yeah. This is Citra work.
Also, thanks for this. Does it work with Bandicam?
yea I noticed that too when I was attempting to make another recording at 1080p, I saw the artifacts on my new recording and was thinking to myself, that wasn't in the first test.
*EDIT*
Sorry about not answering the bandicam question, I don't know. if it has an option to lock the source to the recording fps try it out, if citra starts running at that fps then that means it works.
Also, here is a 1080p test. I had to vertically stack two 1200p screens to get the citra window large enough so that the top screen was 1800x1080. Double battles are more taxing so I had to force the fps to 5 in order to get a stable frame rate.
What video editor do you use for speeding up videos?Here is a tip for anyone recording replays. if you use fraps, you can lock the source FPS to the recording FPS. This will prevent the emulator's speed from raising and falling erratically. for example when i run it i get anywhere from 15-25 fps in a battle. so I have it locked to 10 fps just to be safe. then after recording i have a 10 fps video i can speed up to 60 fps and it makes the video look like a stable full speed recording without speed ups and slow downs.
example