Be awesome to use Powersaves for non-physicals. Lots of people have powersaves. How do we get the code from powersaves out to use it?
I'm going to guess we need someone who is good at decryption/packet sniffing/program cracking who also happends to use a PowerSaveBe awesome to use Powersaves for non-physicals. Lots of people have powersaves. How do we get the code from powersaves out to use it?
I also don't know much about hex editing, I have simply built a framework, and I am hoping the people with more experience can add cheats to thiscan anyone here be noob friendly and tell me how to use this? thanks! (btw i dont know hex or anything)
so i'll stay away from this till someone makes cheats for the games i want. Thanks anyways!I also don't know much about hex editing, I have simply built a framework, and I am hoping the people with more experience can add cheats to this
I will try and make a basic tutorial of finding your own values for this homebrew
I am also in the process of making a C# (Windows) tool for PC for people to make their cheat files more easily
Anybody with a powersaves can do it. Before you apply any cheats, use any of the save tools available to make a backup. Apply the cheat, make a second backup and use a hex editor to scan for changes. Unless the game has a checksum, the only change should be what Datel changed.I'm going to guess we need someone who is good at decryption/packet sniffing/program cracking who also happends to use a PowerSave
OR
Someone donates a powersave to a experienced person capable of cracking powersaves and getting their values.
OR
Someone with a powersave lets a cracker TeamVIew them due to the harder and games needed to retrieve information from their server.
Oh yeah I forgot about just comparing the files, I'll make a tutorial on that so people can try itAnybody with a powersaves can do it. Before you apply any cheats, use any of the save tools available to make a backup. Apply the cheat, make a second backup and use a hex editor to scan for changes. Unless the game has a checksum, the only change should be what Datel changed.
Use the same name and a new line:can I patch few bytes at the same time?
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Set Normal DIfficulty|Sets your save game to normal difficulty|/JKSV/Saves/Fire_Emblem__Awakening/hack/Chapter0|0x0D|0x00
Set Normal DIfficulty|Sets your save game to normal difficulty|/JKSV/Saves/Fire_Emblem__Awakening/hack/Chapter0|0x0E|0x01
Set Hard DIfficulty|Sets your save game to hard difficulty|/JKSV/Saves/Fire_Emblem__Awakening/hack/Chapter0|0x0D|0x01
Set Lunatic DIfficulty|Sets your save game to lunatic difficulty|/JKSV/Saves/Fire_Emblem__Awakening/hack/Chapter0|0x0D|0x02
Set Lunatic+ DIfficulty|Sets your save game to lunatic+ difficulty|/JKSV/Saves/Fire_Emblem__Awakening/hack/Chapter0|0x0D|0x03
99999 money|maximizes money|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x68|0xF8
99999 money|maximizes money|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x69|0x34
99999 money|maximizes money|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x6A|0xAC
Hmm thats really odd, try chaning AC to something elseHi, I've trying to inject 99 999 money in pokemon shuffle.
In that game, money is at '68 69 6A', being 'F8 34 AC' the value for 99 999.
Long story short, instead of writing AC to the third byte, it writes 0A instead:
View attachment 51197
Here is my code:
Code:99999 money (1)|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x68|0xF8 99999 money (2)|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x69|0x34 99999 money (3)|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x6A|0xAC
Thanks for this awesome homebrew, though.
99999 money|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x68|0xF8
99999 money|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x69|0x34
99999 money|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x6A|0xAC
Hmm thats really odd, try chaning AC to something else
Also remove the (1),(2) and (3) so the name is the same throughout, and then try it, it might be the previous bytes being changed effecting the result
aka
Code:99999 money|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x68|0xF8 99999 money|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x69|0x34 99999 money|test|/JKSV/Saves/Pokémon_Shuffle/monedas/savedata.bin|0x6A|0xAC
Edit: Also, does it work(Changing the money) apart from the last value being something unexpected? Because ill maybe make a database of working cheats for people to use
Glad it works, and thats really weird, because its doing the same process (code wise) to every value, I will try and fix this though, not sure why thats happeningYes, the cheat works. (With the code posted you get 86000 coins, which is more than necessary to enjoy the game )
I've tried taking off the () number things, but nothing.
And finally, I've tried setting 3rd value to 0x38 getting this interesting result:
View attachment 51202
Glad it works, and thats really weird, because its doing the same process (code wise) to every value, I will try and fix this though, not sure why thats happening
If/when you find more cheats please PM or post them here I will be setting up a site that will hold a database of these
What region was it if I may askOk, I've edited my post with the little changes made to the cheat