You mean stolen from patjenova. I think you can trust patjenova's code, the problem is probably on your end. Like never set it up properly or used it on the wrong BID.It's the same codes like these.
You mean stolen from patjenova. I think you can trust patjenova's code, the problem is probably on your end. Like never set it up properly or used it on the wrong BID.It's the same codes like these.
There is no replacement for actually trying but without RTFM is a crime against self. It's alot harder and may result in misunderstand that comes to haunt for a long time. For example not knowing about data width and just use code that other used is a sure thing for pain. Not saying the document is perfect, some part of it is so hard to understand for me that I had to look into the source code to make sense of it. Good or bad if there is documentation it is always worth at least a look. I definitely looked at this one often.I agree that it is always better to read the manual.
But even reading the manual, many times we need things explained to us.
I didn't know many things until I asked them and they explained them to me.
Maybe they are obvious things for people who know code or how the machine works, but they are not so obvious for the rest of the world.
Sorry @jhmiller ,i wrote the code wrong i added the number 9 which is not in the code.Start by checking the address because you are putting 9 digits: 0179B5FBE
Do you need to do this 80 times?
Putting 50 at the beginning of the loop, executes the loop 80 times.
@TomSwitch i have read the manual, but it is not explained very clearly it is all very vague.
Some of it is vague. This one is not. 50 means 0x50 iterations. Some information isn't documented like for example the register is counting down and to exit the loop early you have to set the register to 1. Also for information this code wasn't implemented correctly in early version of Atmosphere. Maybe not documented but all number are in hex which I guess most already know by now.Sorry @jhmiller ,i wrote the code wrong i added the number 9 which is not in the code.
What do you mean by putting 50 at the beginning of the loop?
@TomSwitch i have read the manual, but it is not explained very clearly it is all very vague.
I've double-checked it and it's correct. I will copy-paste them again from here to see if it will be fixed otherwise I guess I have to restart the game every time it crashes. thanksYou mean stolen from patjenova. I think you can trust patjenova's code, the problem is probably on your end. Like never set it up properly or used it on the wrong BID.
300R0000 VVVVVVVV
- V: Number of iterations to loop
Everything is in hexBut the "Number of iterations" is in hexa, or not?
I have always put it in hexadecimal.
Sorry @TomSwitch ,where would the code be wrong?Some of it is vague. This one is not. 50 means 0x50 iterations. Some information isn't documented like for example the register is counting down and to exit the loop early you have to set the register to 1. Also for information this code wasn't implemented correctly in early version of Atmosphere. Maybe not documented but all number are in hex which I guess most already know by now.
Start Loop Encoding
300R0000 VVVVVVVV
- R: Register to use as loop counter.
- V: Number of iterations to loop
30000000 00000050
02010000 017B5FBE 000003E7
78010000 000001D8
31000000
You didn't start with a code that write 0x50 times did you miss represented or?Sorry @TomSwitch ,where would the code be wrong?
Code:30000000 00000050 02010000 017B5FBE 000003E7 78010000 000001D8 31000000
@TomSwitch ,the code i wrote in the first post,i wrote it by heart.You didn't start with a code that write 0x50 times did you miss represented or?
You code also has morphed. Form one with 9 digit, for sure won't work in either version to the one that write a different value.
Details matters and your post is now very fragmented with incomplete data. Type everything in full and maybe error can be spotted
By the way register 1 isn't initialized in this code so if there is something above that has changed it then there is no doubt about it not going to work.
9999 Score for All
30000000 00000050
02010000 017B5FBE 000003E7
78010000 000001DE
31000000
3E7 is 999, anyway have you figured it out or still have problem? By the way you need [9999 Score for All], as it is the code won't be loaded as you have something that is not 8 hex digit outside of [ and ]@TomSwitch ,the code i wrote in the first post,i wrote it by heart.
The code i want to do is this:
together with Inf.EN&Inf.SP,i'm trying to do it for the Super Robot Wars V Premium Anime Song&Sound Edition game.Code:9999 Score for All 30000000 00000050 02010000 017B5FBE 000003E7 78010000 000001DE 31000000
@TomSwitch ,yes 3E7 hex=999 in dec,sorry writing quickly from smartphone i sometimes write badly.3E7 is 999
[Moon Jump]
[Inf. Double Jumps]
[(R) Speed Up]
[Inf. Health]
[9999/9999 Health]
[Invisible to Enemies]
[Inf. Arrows]
[Items no Cooldown]
[Abilities Max]
[Speed Up]
[Size Up]
[Max Cells]
[0 Cells]
[Max Money]
I told you earlier you have uninitialized register. Look at code type 0 definition again and you will see what I mean. Only the first enabled loop code will work the same every time. The next enabled loop will start with non zero register 1@TomSwitch ,you asked me for the cheat codes for any errors here they are:
The gap in score is 1D8 e for EN is 110 i can't create a working cheat loop,and are the lowest codes i have found with Edizon SE.[Breeze beta19 スーパーロボット大戦V プレミアムアニメソング&サウンドエディション 1.0.2 TID: 0100A3A00E302000 BID: 736EB95ACA241014]
[Stage Turns Always 0]
01000000 01932A1C 00000000
[Total Turns Always 0]
01000000 01932A1E 00000000
[Inf.Money]
30000000 00000003
04010000 019329F8 3B9AC9FF
78010000 00000004
31000000
[Inf.TacP]
30000000 00000003
04010000 01932A10 0098967F
78010000 00000004
31000000
[Inf.PG]
30000000 00000026
01010000 0193389C 00000063
78010000 00000018
31000000
[Max SR Points]
01000000 01932AD4 00000033
[9999 Score]
02000000 017B5FBE 0000270F
02000000 017B6196 0000270F
[Inf.EN Z Gumdam&Methus]
02000000 01799DA6 000003E7
02000000 01799DA4 000003E7
02000000 0179A0D6 000003E7
02000000 0179A0D4 000003E7
[Inf.SP for All]
30000000 00000210
02010000 017B5C28 000003E7
78010000 000001D8
31000000
[Inf.SP for All]
30000000 00000210
02010000 017B5C08 000003E7
78010000 000001D8
31000000
[Inf.EN Wave Rider Z Gundam transformed]
02000000 01799E2C 000003E7
02000000 01799E2E 000003E7
If i create a code with 3001000(start loop)and 31010000(end loop),the Switch freeze and i have to force shutdown and redo the hack for AMS.
I'm so sorry, I found the problem. Put the file in the wrong place. OopsThe Cheats work on ALL System Languages, download the File again, maybe you have the Old Release...
You need the Repentance DLC otherwise the Cheats don't work...