yes I downloaded the main file and checked earlier I figure that's what you were talking about but it didn't have a speed up code the just normal ones I already have thanks tho
Thanks a lot! Gonna try those for now then. If there's a way to come up with codes for exp and materials, or at least credits (money) that would cover mostly every aspect of the game.
Thanks a lot! Gonna try those for now then. If there's a way to come up with codes for exp and materials, or at least credits (money) that would cover mostly every aspect of the game.
well, for exp using edizon, double float, heap+main, once i found it, i just put in 99000, and instant Max level.
Money, i save edited, i think i posted a few pages back on how....
well, for exp using edizon, double float, heap+main, once i found it, i just put in 99000, and instant Max level.
Money, i save edited, i think i posted a few pages back on how....
Neat, I'll edit the exp myself then. About the money, I went back on the thread and couldn't find it, and can't access your profile to search for your posts.
Neat, I'll edit the exp myself then. About the money, I went back on the thread and couldn't find it, and can't access your profile to search for your posts.
I would like to add button activator to this if possible, because there are times where you don't want to be a full speed locomotive. So, either button activation to the above or a new working code like Falo's for the current version of the game.
I would like to add button activator to this if possible, because there are times where you don't want to be a full speed locomotive. So, either button activation to the above or a new working code like Falo's for the current version of the game.
Thank you so much, I just tested that code and it works! Now, that you've spoiled me is there a way we can do one with a bit more speed on it? Xenoblade has some pretty crazy, big maps.
Unfortunately I don't have an updated higher speed multiplier from 1.1.2 to add a button activator to like before, however, in this code that one chunk with old=1E249000 vs new=1E202800 seem similar. I doubt it is as simple as just changing that one part though, the two codes don't seem similar to me, but I don't know my way around switch codes. I have messed around a bit on PS4 and back in action replay or gameshark days, but those codes were easier to break down and understand.
Edit: Actually now that I use the code more this one is pretty quick. It feels faster than the x5 in the previous by Falo. Maybe instead of faster slower would be a better option
Thank you so much, I just tested that code and it works! Now, that you've spoiled me is there a way we can do one with a bit more speed on it? Xenoblade has some pretty crazy, big maps.
Unfortunately I don't have an updated higher speed multiplier from 1.1.2 to add a button activator to like before, however, in this code that one chunk with old=1E249000 vs new=1E202800 seem similar. I doubt it is as simple as just changing that one part though, the two codes don't seem similar to me, but I don't know my way around switch codes. I have messed around a bit on PS4 and back in action replay or gameshark days, but those codes were easier to break down and understand.
Edit: Actually now that I use the code more this one is pretty quick. It feels faster than the x5 in the previous by Falo. Maybe instead of faster slower would be a better option
Thanks again! with what you gave me I updated my file with all 3 of the previous iterations of move speed codes by Falo. I tried to update Falo's codes earlier myself doing something VERY similar but the codes froze up my game and crashed. I must have missed something.
Thanks to Falo for the bones, and DaBlackDeath for help in understanding a little better. I haven't used forums in years, I don't know how to link to people in these posts or notify them.
While testing 9999 Cells dont seem to work once enable and disable after I collect a few cells the game crashes and said a problem occurred and needs to close.
While testing 9999 Cells dont seem to work once enable and disable after I collect a few cells the game crashes and said a problem occurred and needs to close.
I thought that i had check everything. But not the cells. my bad. Have fixed it. they shifted so the new code is:
[03# 9999 Cells]
580F0000 019E7310
580F1000 00000030
580F1000 00000090
780F0000 0000047C
640F0000 00000000 0000270F
I thought that i had check everything. But not the cells. my bad. Have fixed it. they shifted so the new code is:
[03# 9999 Cells]
580F0000 019E7310
580F1000 00000030
580F1000 00000090
780F0000 0000047C
640F0000 00000000 0000270F
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@SylverReZ, I also heard one of the Prince of Persia games was so unfinished that it required the "24/7 online" drm so a puzzle could be done and the game could be finished. And that when the Ubisoft servers were closed the (cracked) game was impossible to finish or something like that
I like that games can be fixed after the fact, hate that it's being abused via beta tests... And DLC... I was a 7800 owner back in the day and loved Impossible Mission, turns out I couldn't beat it because it was actually impossible lol