yes I downloaded the main file and checked earlier I figure that's what you were talking about but it didn't have a speed up code the just normal ones I already have thanks tho
Thanks a lot! Gonna try those for now then. If there's a way to come up with codes for exp and materials, or at least credits (money) that would cover mostly every aspect of the game.
Thanks a lot! Gonna try those for now then. If there's a way to come up with codes for exp and materials, or at least credits (money) that would cover mostly every aspect of the game.
well, for exp using edizon, double float, heap+main, once i found it, i just put in 99000, and instant Max level.
Money, i save edited, i think i posted a few pages back on how....
well, for exp using edizon, double float, heap+main, once i found it, i just put in 99000, and instant Max level.
Money, i save edited, i think i posted a few pages back on how....
Neat, I'll edit the exp myself then. About the money, I went back on the thread and couldn't find it, and can't access your profile to search for your posts.
Neat, I'll edit the exp myself then. About the money, I went back on the thread and couldn't find it, and can't access your profile to search for your posts.
I would like to add button activator to this if possible, because there are times where you don't want to be a full speed locomotive. So, either button activation to the above or a new working code like Falo's for the current version of the game.
I would like to add button activator to this if possible, because there are times where you don't want to be a full speed locomotive. So, either button activation to the above or a new working code like Falo's for the current version of the game.
Thank you so much, I just tested that code and it works! Now, that you've spoiled me is there a way we can do one with a bit more speed on it? Xenoblade has some pretty crazy, big maps.
Unfortunately I don't have an updated higher speed multiplier from 1.1.2 to add a button activator to like before, however, in this code that one chunk with old=1E249000 vs new=1E202800 seem similar. I doubt it is as simple as just changing that one part though, the two codes don't seem similar to me, but I don't know my way around switch codes. I have messed around a bit on PS4 and back in action replay or gameshark days, but those codes were easier to break down and understand.
Edit: Actually now that I use the code more this one is pretty quick. It feels faster than the x5 in the previous by Falo. Maybe instead of faster slower would be a better option
Thank you so much, I just tested that code and it works! Now, that you've spoiled me is there a way we can do one with a bit more speed on it? Xenoblade has some pretty crazy, big maps.
Unfortunately I don't have an updated higher speed multiplier from 1.1.2 to add a button activator to like before, however, in this code that one chunk with old=1E249000 vs new=1E202800 seem similar. I doubt it is as simple as just changing that one part though, the two codes don't seem similar to me, but I don't know my way around switch codes. I have messed around a bit on PS4 and back in action replay or gameshark days, but those codes were easier to break down and understand.
Edit: Actually now that I use the code more this one is pretty quick. It feels faster than the x5 in the previous by Falo. Maybe instead of faster slower would be a better option
Thanks again! with what you gave me I updated my file with all 3 of the previous iterations of move speed codes by Falo. I tried to update Falo's codes earlier myself doing something VERY similar but the codes froze up my game and crashed. I must have missed something.
Thanks to Falo for the bones, and DaBlackDeath for help in understanding a little better. I haven't used forums in years, I don't know how to link to people in these posts or notify them.
While testing 9999 Cells dont seem to work once enable and disable after I collect a few cells the game crashes and said a problem occurred and needs to close.
While testing 9999 Cells dont seem to work once enable and disable after I collect a few cells the game crashes and said a problem occurred and needs to close.
I thought that i had check everything. But not the cells. my bad. Have fixed it. they shifted so the new code is:
[03# 9999 Cells]
580F0000 019E7310
580F1000 00000030
580F1000 00000090
780F0000 0000047C
640F0000 00000000 0000270F
I thought that i had check everything. But not the cells. my bad. Have fixed it. they shifted so the new code is:
[03# 9999 Cells]
580F0000 019E7310
580F1000 00000030
580F1000 00000090
780F0000 0000047C
640F0000 00000000 0000270F
After a couple days of Nintendo releasing their 18.0.0 firmware update, @SciresM releases a brand new update to his Atmosphere NX custom firmware for the Nintendo...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Hello, GBAtemp members! After a prolonged absence, I am delighted to announce my return and upgraded form to you today...
Introducing tempBOT AI 🤖
As the embodiment...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
Yet another casualty goes down in the never-ending battle of copyright enforcement, and this time, it hit a big website which was the host for many fangames based and...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
The romhacking community is always a source for new ways to play retro games, from completely new levels or stages, characters, quality of life improvements, to flat...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
Retro handheld manufacturer Anbernic is releasing a refreshed model of its RG35XX handheld line. This new model, named RG35XX 2024 Edition, features the same...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Hello, GBAtemp members! After a prolonged absence, I am delighted to announce my return and upgraded form to you today...
Introducing tempBOT AI 🤖
As the embodiment...
After a couple days of Nintendo releasing their 18.0.0 firmware update, @SciresM releases a brand new update to his Atmosphere NX custom firmware for the Nintendo...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
Yet another casualty goes down in the never-ending battle of copyright enforcement, and this time, it hit a big website which was the host for many fangames based and...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...