yes I downloaded the main file and checked earlier I figure that's what you were talking about but it didn't have a speed up code the just normal ones I already have thanks tho
Thanks a lot! Gonna try those for now then. If there's a way to come up with codes for exp and materials, or at least credits (money) that would cover mostly every aspect of the game.
Thanks a lot! Gonna try those for now then. If there's a way to come up with codes for exp and materials, or at least credits (money) that would cover mostly every aspect of the game.
well, for exp using edizon, double float, heap+main, once i found it, i just put in 99000, and instant Max level.
Money, i save edited, i think i posted a few pages back on how....
well, for exp using edizon, double float, heap+main, once i found it, i just put in 99000, and instant Max level.
Money, i save edited, i think i posted a few pages back on how....
Neat, I'll edit the exp myself then. About the money, I went back on the thread and couldn't find it, and can't access your profile to search for your posts.
Neat, I'll edit the exp myself then. About the money, I went back on the thread and couldn't find it, and can't access your profile to search for your posts.
I would like to add button activator to this if possible, because there are times where you don't want to be a full speed locomotive. So, either button activation to the above or a new working code like Falo's for the current version of the game.
I would like to add button activator to this if possible, because there are times where you don't want to be a full speed locomotive. So, either button activation to the above or a new working code like Falo's for the current version of the game.
Thank you so much, I just tested that code and it works! Now, that you've spoiled me is there a way we can do one with a bit more speed on it? Xenoblade has some pretty crazy, big maps.
Unfortunately I don't have an updated higher speed multiplier from 1.1.2 to add a button activator to like before, however, in this code that one chunk with old=1E249000 vs new=1E202800 seem similar. I doubt it is as simple as just changing that one part though, the two codes don't seem similar to me, but I don't know my way around switch codes. I have messed around a bit on PS4 and back in action replay or gameshark days, but those codes were easier to break down and understand.
Edit: Actually now that I use the code more this one is pretty quick. It feels faster than the x5 in the previous by Falo. Maybe instead of faster slower would be a better option
Thank you so much, I just tested that code and it works! Now, that you've spoiled me is there a way we can do one with a bit more speed on it? Xenoblade has some pretty crazy, big maps.
Unfortunately I don't have an updated higher speed multiplier from 1.1.2 to add a button activator to like before, however, in this code that one chunk with old=1E249000 vs new=1E202800 seem similar. I doubt it is as simple as just changing that one part though, the two codes don't seem similar to me, but I don't know my way around switch codes. I have messed around a bit on PS4 and back in action replay or gameshark days, but those codes were easier to break down and understand.
Edit: Actually now that I use the code more this one is pretty quick. It feels faster than the x5 in the previous by Falo. Maybe instead of faster slower would be a better option
Thanks again! with what you gave me I updated my file with all 3 of the previous iterations of move speed codes by Falo. I tried to update Falo's codes earlier myself doing something VERY similar but the codes froze up my game and crashed. I must have missed something.
Thanks to Falo for the bones, and DaBlackDeath for help in understanding a little better. I haven't used forums in years, I don't know how to link to people in these posts or notify them.
While testing 9999 Cells dont seem to work once enable and disable after I collect a few cells the game crashes and said a problem occurred and needs to close.
While testing 9999 Cells dont seem to work once enable and disable after I collect a few cells the game crashes and said a problem occurred and needs to close.
I thought that i had check everything. But not the cells. my bad. Have fixed it. they shifted so the new code is:
[03# 9999 Cells]
580F0000 019E7310
580F1000 00000030
580F1000 00000090
780F0000 0000047C
640F0000 00000000 0000270F
I thought that i had check everything. But not the cells. my bad. Have fixed it. they shifted so the new code is:
[03# 9999 Cells]
580F0000 019E7310
580F1000 00000030
580F1000 00000090
780F0000 0000047C
640F0000 00000000 0000270F
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
Happy June 15th! Well, this one was close enough. Atmosphere has been updated to add support for the latest Nintendo Switch firmware, 22.5.0. This means all of you...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...