Cemu v1.15.11 released

cemulogo2-png.157415

It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.

Here is the full official changelog:
Changelog said:
# Cemu detailed changelog for 1.15.11c
# Patreon release date: 2019-07-26
# Public release date: 2019-08-02

# New in 1.15.11c:

GX2: Fixed emulation of gl_PointSize when geometry shaders are used

# New in 1.15.11b:

general: Fixed a bug where DLC would be installed into the wrong location
GX2: Fixed broken transform feedback on OpenGL (#157, #159)

# New in 1.15.11:

general: Better update/dlc handling
Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
Improved detection of type of content (affects installation and gamelist)
Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

debugger: Implemented more instructions for assembler and disassembler
debugger: Assembler now supports basic expressions in place of constants
debugger: Fixed a crash when stepping into imports

coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

nn_erreula: Fixed a bug where the same message would keep poping up

padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode


GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
If you are a graphic pack developer, be aware of these changes:
- All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
- gl_Position should always be set via the new SET_POSITION() macro
- Shaders used in combination with point primitives always have to write gl_PointSize
- Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
- Primitive points will modify the vertex shader base hash (+0x71)
Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated


Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

Cemu v1.15.11 can be downloaded by going to its official website (linked below) or, if you already have version 1.15.10 installed, by using its included auto-updater.

:arrow: Source
:download: Downloads
 
Last edited by RattletraPM,

MasterJ360

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Welp I held out long enough to try out these new updates, now that I have a 4K monster PC it's time to test BOTW in its perfection form.
 

MasterJ360

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CPU: i9 9900k, GPU: RTX 2080TI (MSI Ventus) RAM: 16GB (8GBx2) DDR4/3000MHz Dual Channel Memory (ADATA XPG Z1)
MOBO: ASUS Prime Z390-P ATX w/ WiFi 802.11AC RGB, USB 3.1, 2 PCIe x16, 4 PCIe x1, 4 SATA3, 2 M.2 SATA/PCIe
SSD/HDD/EX-HDD: 512GB Intel 660P M.2 NVME SSD + 3TB SATA III Hard Drive Combo (Combo Drive) 10TB External HDD WD(For Muh Games/Mods)
More details here on the build https://www.cyberpowerpc.com/system/Gamer-Infinity-XLC
Its very quiet can play just about any game I throw at in ultra 4K settings
 
Last edited by MasterJ360,

gameboy

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CPU: i9 9900k, GPU: RTX 2080TI (MSI Ventus) RAM: 16GB (8GBx2) DDR4/3000MHz Dual Channel Memory (ADATA XPG Z1)
MOBO: ASUS Prime Z390-P ATX w/ WiFi 802.11AC RGB, USB 3.1, 2 PCIe x16, 4 PCIe x1, 4 SATA3, 2 M.2 SATA/PCIe
SSD/HDD/EX-HDD: 512GB Intel 660P M.2 NVME SSD + 3TB SATA III Hard Drive Combo (Combo Drive) 10TB External HDD WD(For Muh Games/Mods)
More details here on the build https://www.cyberpowerpc.com/system/Gamer-Infinity-XLC
Its very quiet can play just about any game I throw at in ultra 4K settings

wow cyberpower actually used good parts, but that power supply is a mystery.
 

spotanjo3

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Nobody noticed but he forget to put what changelog:

# Cemu detailed changelog for 1.15.11c
# Patreon release date: 2019-07-26
# Public release date: 2019-08-02

# New in 1.15.11c:

GX2: Fixed emulation of gl_PointSize when geometry shaders are used
 

warweeny

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CPU: i9 9900k, GPU: RTX 2080TI (MSI Ventus) RAM: 16GB (8GBx2) DDR4/3000MHz Dual Channel Memory (ADATA XPG Z1)
MOBO: ASUS Prime Z390-P ATX w/ WiFi 802.11AC RGB, USB 3.1, 2 PCIe x16, 4 PCIe x1, 4 SATA3, 2 M.2 SATA/PCIe
SSD/HDD/EX-HDD: 512GB Intel 660P M.2 NVME SSD + 3TB SATA III Hard Drive Combo (Combo Drive) 10TB External HDD WD(For Muh Games/Mods)
More details here on the build https://www.cyberpowerpc.com/system/Gamer-Infinity-XLC
Its very quiet can play just about any game I throw at in ultra 4K settings

such a waste of money.
 

MasterJ360

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such a waste of money.
Its called "Future Proof" this was a huge upgrade from what I had previously. My last build was from the 2011-2013 generation of PC gaming i7 3820/GTX 980TI.
And please for the love of god don't lecture me on AMD lol I don't care im an Intel fanboy. I have waay much faster Video rendering time an hour 4K/60fps clip only takes 40 mins
as a content creator I can't see anything being wasted here as it took 2 hours to achieve this in my last build. On the gaming side including emulation I always get stable 60fps in 4K just tested BOTW with this new CEMU
 
Last edited by MasterJ360,

NightScript

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I thought this update was supposed to be the release for the Vulcan backend?
That's 1.16.0, which is currently in the testing phase. You can access the beta if you are a Patreon.
Cemu 1.15.11b was the latest release at the time of writing.
except if you're in the Patreon, in which 1.16.0 is being tested
 
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spotanjo3

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CPU: i9 9900k, GPU: RTX 2080TI (MSI Ventus) RAM: 16GB (8GBx2) DDR4/3000MHz Dual Channel Memory (ADATA XPG Z1)
MOBO: ASUS Prime Z390-P ATX w/ WiFi 802.11AC RGB, USB 3.1, 2 PCIe x16, 4 PCIe x1, 4 SATA3, 2 M.2 SATA/PCIe
SSD/HDD/EX-HDD: 512GB Intel 660P M.2 NVME SSD + 3TB SATA III Hard Drive Combo (Combo Drive) 10TB External HDD WD(For Muh Games/Mods)
More details here on the build https://www.cyberpowerpc.com/system/Gamer-Infinity-XLC
Its very quiet can play just about any game I throw at in ultra 4K settings

What a waste money. In 5 years or so it will be useless.
 

MasterJ360

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Computers don't have an expiration date. Let the person enjoy their new PC.
Let them hate. I have a job so the money spent will be regained & then some. As long it fits my needs I don't really need anyone worrying about my money :)
@azoreseuropa Outdated in 5+ years? Ok I'm fine with that this is a future proof build is it not? Tell that to the Apple drones who spend the same amount on I-phones each year lol.
Anyway we should talk more about CEMU sorry if my specs angered a few folks here.
 
Last edited by MasterJ360, , Reason: Trying to be nice
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