Capcom announces 'Street Fighter V: Champion Edition' and the return of Gill to the game's roster

Street Fighter V Champion Edition.jpg
Released back in 2016, Street Fighter V is still getting new content from Capcom. The developer and publisher of the game announced that a new version of the game, Street Fighter V: Champion Edition, will launch early next year. Capcom is calling it "the most robust version" of the game which will come with all content (excluding Fighting Chance costumes, brand collaboration costumes and Capcom Pro Tour DLC) from both the original release and Street Fighter™ V: Arcade Edition. That's 40 characters, 34 stages and over 200 costumes for you to choose from!

Also announced was the return of Gill, the leader of the Secret Society and the end boss of the Street Fighter III series. This fighter uses pyrokinesis and cryokinesis, allowing him to control fire and ice with perfect elemental balance during combat. While he will be part of Street Fighter V: Champion Edition when this version launches next year, he can also be acquired separately starting in December 2019 for MSRP $5.99 / £4.99 / €5.99 or 100,000 Fight Money. A new trailer was released for the announcement:


Street Fighter V: Champion Edition releases on February 14th, 2020 for PS4 and PC at an MSRP of $29.99 / £24.99 / €29.99. Want to learn more about what to expect of this installment of the classic fighting game series? Check out our official review below!

:arrow: SOURCE: GBAtemp Inbox
:arrow: Street Fighter V: Official GBAtemp Review
 

raxadian

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Eh, save the Street Fighter Alpha series and the Capcom vs games, I most have played Street Fighter II. Heck I didn't even know there was a Street Fighter IV since the first version of III bombed so bad.
 
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Silent_Gunner

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As a fan of Guilty Gear, I really hate that this game has influenced the direction of fighting games ever since its inception with the changes coming for Strive. Hell, I just hate the idea of games being made with competitive eSports in mind first over your casual audience in the first place. Most of a game's sales are going to come from the casuals that people love to bash much like how 4chan and other parts of the Internet bash normies even though said normies, for better or for worse, are what determine how things play out in the market these days.

Anyone remembers "This time there will be only one version. We promise!"

What a sweet little lie that was.

If this was a game hypothetically made on PC before 2006, with all of the characters, stages, costumes, etc. being free updates, maybe it'd be more believable. Nowadays though?

I know, fighting games always have had a reputation of being glorified updates of what came before, but it gets kind of ridiculous when Under Night in-Birth (what a title, btw) has so many different versions that are, if you can believe it, just as hard to follow as Guilty Gear X2's various update subtitles (at least some of those made sense, what the fuck is Under Night in Birth: ExE Late[st]: cl-r?). I get that making new content takes time and money, and in the case of Street Fighter, the various major versions seemed to be tied to console generations for when they're introduced (SFII being primarily 16-bit systems, Super Street Fighter II Turbo and the Alpha games being most of the 90's with the PS1/DC/SAT and Street Fighter III being late 90's-early 00's on every system DC and afterwards in some form), but it becomes a question of whether to buy the next update now, or wait until the last version to buy the game? That's what I did with Blazblue Central Fiction, as I read that it was essentially the finale (supposedly, Mori is supposed to have a fifth game planned where it's gonna be the MOTW/SF3 Next-Generation-esque game, but this was supposed to be Ragna the Totally-Not-Dante Bloodedge's swan song in the Blazblue storyline, so it's final enough for yours truly, anyways), and it had all of the stages and music from the previous games as well.

What worries yours truly personally is, with how much games-as-a-service seems to be getting more traction among various game devs/publishers, they may get the idea to ditch iterative releases and try to have competing services. For example, you'll have the Street Fighter service competing with the Tekken service which will also be running the Soul Calibur service or something along those lines. I almost wonder why a franchise like Call of Duty hasn't adopted something like this, with having different war modes for those of varying tastes, such as a Modern Warfare theme, alongside WWII and the futuristic shit from the mid-2010's!
 

codezer0

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Capcom: "with street fighter 5, we'll be able to not need multiple editions."
Also capcom:
  • SF 5 Arcade edition
  • SF 5 PS4 edition
  • SF 5 PS4 Pro Edition
  • SF 5 championship edition
  • SF 5 Turbo
  • SF 5 Turbo Remix
  • SF 5 Ultra
  • SF 5 extreme volleyball
  • SF 5 ultimate dodge ball
  • SF 5 Kart
 

lordelan

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Capcom: "with street fighter 5, we'll be able to not need multiple editions."
Also capcom:
  • SF 5 Arcade edition
  • SF 5 PS4 edition
  • SF 5 PS4 Pro Edition
  • SF 5 championship edition
  • SF 5 Turbo
  • SF 5 Turbo Remix
  • SF 5 Ultra
  • SF 5 extreme volleyball
  • SF 5 ultimate dodge ball
  • SF 5 Kart
Thanks. Exactly this is what they said back then.
"There won't be more versions. Only updates and DLCs."
Nice move, Capcom. As usual.
Don't know why the hell the can't release it on Switch btw. We only get SF II there. And the Anni edition, okay. Thank you so much.
It's nor freakin' Red Dead Redemption, it's just a fighting game. Release it on Switch already, Capcom, instead of giving us thousands of old ports.
 
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