Then pls tell me why the game wants a server connection (or whatever it is)? Because the stuff is on the servers. It is that simple. Dunno what you want to achieve or expect here. Two people tell you technically the same.
You are the idiot. You are dumb af that you don't get it what the people try to tell you. If it was really that easy, don't you think there would have already been people showing how to unlock such content without ubisoft's servers through youtube videos? But i'm talking my mouth fuzzy off here anyway because you just don't get it. If it were that simple, you would have found a "modified" savegame here long ago.
Let me try to explain to you the easy way, with patience and understanding.
There is another game I downloaded for my kid. It's called "The Very Hungry Caterpillar".
When the game starts, there are 4 activities you can choose, but - without downloading the DLC, you're limited to only 1 'demo'.
If you download the DLC, you can play with them all.
Guess the DLC filesize? A few KB. It means that the DLC doesn't really add any content, but acts as some simple placeholder for another value to be checked within the main executable.
NOW:
Rabbids Land works exactly like this. If you check within the executable, you'll see a string called - I'm simplifying here - "Has the user connected to the server"?
Connecting to Uplay does NOT download any file but simply triggers a variable in the Wii U's RAM that is later saved in the savefile. Nothing is really download from Uplay, the connection simply instigates a change in a small boolean switch that already exists in the main executable.
I'm not sure why I cannot get this point through your skull. The server thing you mention is only a simple trigger. What I am trying to do is SKIP that step and change the savegame directly (the savegame itself contains several parameters about Uplay and if the connection has already happened - imagine that every in-game bonus (the f'ing grey rabbid from hell, the soundtrack, the additional cutscenes) is kept in the save as a simple status.
The reason why there are no Youtube guides or modified savegames, Alex, it's because this game is mediocre at best. It's the same reason why there are no Hansa Rostock fan-clubs in Italy or UK, but fan-clubs for Bayern Munich and Borussia Dortmund abund, to use a metaphor. Nobody gave it more than a 5 or 6 for good reason. But it's the first videogame my son played when he was 3. It has a special value to him.
Is it all clear now? My current progress is: I cannot decode the savefile. The first bites are not a meaningful signature and they don't seem to represent anything. It does not seem a compression algorhytm considering the variable strings are not corrupted in any way - only the values are. I could reverse engineer the thing changing parameters and options but it would take an age to check binary, hex values, etc.
The only feasible solution now is to see is somebody has a savegame. If you can help, good. If you still didn't get that Uplay was simply a simple trigger and not a game content repository - in this case - simply ignore my threads. At this point it's abundantly clear you don't add to the conversation in any way.