

This what happens when you make invasive/intrusive DRM that requires a constant internet connection.

Just like Sony went down after they removed Linux from the PS3 and then got customer credit card info hacked?EA is going down >_>

Valve had the same bug too, and this was not revealed with the intention of being malicious. It was revealed so it could be patched.
I think people should play the old sim city's instead of the new one's just to butt hurt EA.

Why? The new Sim City is fun.
Don't even need that. Nice try though.If you have a stable gigabit fiber optic internet connection that never drops.
All I want to know is...Ah, the joys of using Steam.
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wats everyone's problemz? EA releases de bezt gamez, yo. who needz steam when origin is soo much better.![]()
EA isn't the only one guilty of that. Microsoft is doing it right now with Kinect.
They were able to afford to. They did it with Battlefield 3 to take away some of the userbase of Call of Duty, and some of it worked. Now on the market it isn't just Call of Duty and Halo, it's Call of Duty, Halo, AND Battlefield.
Yeah they did. You can say that about any company, Sony Santa Monica? Yeah, they only focus on God of War. Naughty Dog? They only focused on Uncharted. Nintendo? Mario. Microsoft? Gears of War and Halo.
Not to mention, they brought out Dead Space and Dragon Age, which people LOOOOVE.
It doesn't matter what everyone else did--this is about EA and its fading fortunes (which has been a pretty sustained slide), not who else has been following a similar, at least on the surface, strategy, and especially not those who have been very successful at it, which is many of the companies you mentioned.
And it doesn't matter what people "love" if not enough people "love" it*--it matters what *sells*, and since EA isn't selling enough, Riccitiello is toast and EA's fortunes continue to sink for all the reasons (and more) I articulated.
*But if budgets were lower, maybe they could make money by being "loved" by the number of people that are buying their product now.
It's not their fault if something sells. It's the consumers. Games like Mirrors Edge, Battlefield and their other newer stuff wasn't exactly the greatest, but they were still fun as hell and overall great, and they were new. But the consumer just wouldn't buy it because it had "EA" on it or some other stupid shit, or they didn't want to be fucked with buying a new IP.
Also, it does matter what everybody else did. You can't use that excuse as the reason why EA is suffering when everybody else is doing it. It doesn't make sense at all.
The people that know what EA is and has an overtly negative opinion of the label is a very small part of the market. Most people buying games have *no* idea how EA is perceived by either the market *or* 'core' gamers. They are buying games based on whether they think they are good or not, or a good value. It doesn't matter what you think of Mirror's Edge, since your opinion is yours alone. Clearly EA spent too much money making the game because sales were insufficient, even at well over a million copies sold, to turn a profit. That you cannot see/admit that this is problem only says that you should never be involved in budgeting or accounting.
And no, it doesn't matter what everyone else did if they are *successful* at it, which clearly implies they are *not* doing the same thing. As I noted above, it looks like that on the **SURFACE** but if they're having success where EA is not, clearly EA is doing something wrong and they are doing something right.
(And blaming the consumer is a great way to go out of business fast.)