Bug in EA's Origin, computers at risk

  • Thread starter Thread starter Qtis
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Ah, the joys of using Steam.

images
All I want to know is...
Where the fuck are the non sequitur police today?
 
EA isn't the only one guilty of that. Microsoft is doing it right now with Kinect.

They were able to afford to. They did it with Battlefield 3 to take away some of the userbase of Call of Duty, and some of it worked. Now on the market it isn't just Call of Duty and Halo, it's Call of Duty, Halo, AND Battlefield.

Yeah they did. You can say that about any company, Sony Santa Monica? Yeah, they only focus on God of War. Naughty Dog? They only focused on Uncharted. Nintendo? Mario. Microsoft? Gears of War and Halo.

Not to mention, they brought out Dead Space and Dragon Age, which people LOOOOVE.

It doesn't matter what everyone else did--this is about EA and its fading fortunes (which has been a pretty sustained slide), not who else has been following a similar, at least on the surface, strategy, and especially not those who have been very successful at it, which is many of the companies you mentioned.

And it doesn't matter what people "love" if not enough people "love" it*--it matters what *sells*, and since EA isn't selling enough, Riccitiello is toast and EA's fortunes continue to sink for all the reasons (and more) I articulated.

*But if budgets were lower, maybe they could make money by being "loved" by the number of people that are buying their product now.

EDIT: Food for thought:

EA's Market Cap in May 2008: 17.29B
EA's Market Cap March 2013: 5.93B

This is why Riccitiello is toast, and this is why EA's strategy has *obviously* been a complete failure.
 
It doesn't matter what everyone else did--this is about EA and its fading fortunes (which has been a pretty sustained slide), not who else has been following a similar, at least on the surface, strategy, and especially not those who have been very successful at it, which is many of the companies you mentioned.

And it doesn't matter what people "love" if not enough people "love" it*--it matters what *sells*, and since EA isn't selling enough, Riccitiello is toast and EA's fortunes continue to sink for all the reasons (and more) I articulated.

*But if budgets were lower, maybe they could make money by being "loved" by the number of people that are buying their product now.

It's not their fault if something sells. It's the consumers. Games like Mirrors Edge, Battlefield and their other newer stuff wasn't exactly the greatest, but they were still fun as hell and overall great, and they were new. But the consumer just wouldn't buy it because it had "EA" on it or some other stupid shit, or they didn't want to be fucked with buying a new IP.

Also, it does matter what everybody else did. You can't use that excuse as the reason why EA is suffering when everybody else is doing it. It doesn't make sense at all.
 
It's not their fault if something sells. It's the consumers. Games like Mirrors Edge, Battlefield and their other newer stuff wasn't exactly the greatest, but they were still fun as hell and overall great, and they were new. But the consumer just wouldn't buy it because it had "EA" on it or some other stupid shit, or they didn't want to be fucked with buying a new IP.

Also, it does matter what everybody else did. You can't use that excuse as the reason why EA is suffering when everybody else is doing it. It doesn't make sense at all.

The people that know what EA is and has an overtly negative opinion of the label is a very small part of the market. Most people buying games have *no* idea how EA is perceived by either the market *or* 'core' gamers. They are buying games based on whether they think they are good or not, or a good value. It doesn't matter what you think of Mirror's Edge, since your opinion is yours alone. Clearly EA spent too much money making the game because sales were insufficient, even at well over a million copies sold, to turn a profit. That you cannot see/admit that this is problem only says that you should never be involved in budgeting or accounting.

And no, it doesn't matter what everyone else did if they are *successful* at it, which clearly implies they are *not* doing the same thing. As I noted above, it looks like that on the **SURFACE** but if they're having success where EA is not, clearly EA is doing something wrong and they are doing something right.

(And blaming the consumer is a great way to go out of business fast.)
 
lol blaming the consumers when EA fails to properly merchandise their products, what's next? blaming the householder when thieves break in?
 
The people that know what EA is and has an overtly negative opinion of the label is a very small part of the market. Most people buying games have *no* idea how EA is perceived by either the market *or* 'core' gamers. They are buying games based on whether they think they are good or not, or a good value. It doesn't matter what you think of Mirror's Edge, since your opinion is yours alone. Clearly EA spent too much money making the game because sales were insufficient, even at well over a million copies sold, to turn a profit. That you cannot see/admit that this is problem only says that you should never be involved in budgeting or accounting.

And no, it doesn't matter what everyone else did if they are *successful* at it, which clearly implies they are *not* doing the same thing. As I noted above, it looks like that on the **SURFACE** but if they're having success where EA is not, clearly EA is doing something wrong and they are doing something right.

(And blaming the consumer is a great way to go out of business fast.)

If your product doesn't sell even if it's good, then it is the consumers fault. And please, anywhere you go on the internet, which let's be honest, majority of gamers have access to, know how bad and see the hate for EA. Even if they don't know why, they see a whole board bashing EA (such as this wonderful mature forum board), everybody's gonna hate them for no reason.

Also no, I'm not the only one who thinks Mirrors Edge is great. That's why there's a huge following and even so much demand that even DICE had to respond to it.

As I said, it's up to the consumer if a product sells or not. If a great game doesn't sell even though it has high review scores and gets lots of praise, consumers are the one that decides if it sells or not. And these days, a lot of gamers are stupid and will blindly hate something for no reason.

But hey, I can see I'm not going to get anywhere with you and you're just blindly hating EA as well. So let's end it.
 

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