Hacking Breath of the Wild 1080p, it's posible?

Legendre

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Well... I have this question because i Play Botw in Cemu and now i Play in Wii u and graphic sucks, really... But, cemu modify an archive in game folder to obtein this graphics? It's possible modify this archive in Wii u with Sdcafiine or something like these?

Example:
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1080p"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 1920
overwriteHeight = 1082
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 1920
overwriteHeight = 912
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 1728
overwriteHeight = 972
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = 960
overwriteHeight = 541
[TextureRedefine] #q-res1
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 480
overwriteHeight = 270
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 480
#overwriteHeight = 218
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 480
#overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # O
width = 80
formats = 0x001 #Scale depth masking, not bloom
height = 45
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 120
overwriteHeight = 66
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1080
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
 
Last edited by Legendre,

The Real Jdbye

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Well... I have this question because i Play Botw in Cemu and now i Play in Wii u and graphic sucks, really... But, cemu modify an archive in game folder to obtein this graphics? It's possible modify this archive in Wii u with Sdcafiine or something like these?

Example:
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1080p"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 1920
overwriteHeight = 1082
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 1920
overwriteHeight = 912
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 1728
overwriteHeight = 972
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = 960
overwriteHeight = 541
[TextureRedefine] #q-res1
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 480
overwriteHeight = 270
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 480
#overwriteHeight = 218
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 480
#overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # O
width = 80
formats = 0x001 #Scale depth masking, not bloom
height = 45
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 120
overwriteHeight = 66
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1080
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
The game lags enough on the Wii U as it is. Technically it could render at 1080p, but it would not be a very enjoyable experience. There's a reason it's locked to 720p max.
Also, you probably wouldn't be able to use higher resolution textures, as the VRAM on the Wii U is far more limited than a modern PC.
 
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