Bloodstained's Switch version performance patch has been delayed again, now slated for November

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Bloodstained released earlier this year, garnering massive amounts of hype and praise for its release on Xbox One, PC, and PlayStation 4. The game also launched on the Nintendo Switch, though the port was plagued by performance problems. Shortly after the Switch version debuted, and fans became upset with the issues, publisher 505 Games promised that numerous patches would be put out, in order to quickly resolve any framerate drops, crashes, and input lag. However, those updates were delayed, quietly pushed back to months after release. Once more, the patches have been delayed, with the development team at least offering more information as to what fans can expect, when those patches do eventually go live.

In the Kickstarter update blog, the team apologizes for the delay, stating that a lot of work has been put into redoing assets and areas to make them run well on the Nintendo Switch. The promised "multiple" smaller bugfix updates have now been merged into two major releases focusing on four areas: reducing input lag, replacing current particle effects with ones that are less strenuous to display, improving load times, and upgrading the visual fidelity. Both updates are planned for a release at the end of November.

We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.

  • Visual Fidelity - The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.
  • Loading Times - Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.
  • Particle Effects - We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.
  • Input Lag - Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.
The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.

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chaoskagami

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It does, or better said the part were people usually get stuck for hours is when they have to go through the water.

What? You just murder a bunch of aquatic enemies until you get the ability to sink or that jet engine thing. It took me five minutes to figure that out. :unsure:
 

sarkwalvein

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What? You just murder a bunch of aquatic enemies until you get the ability to sink or that jet engine thing. It took me five minutes to figure that out. :unsure:
Yeah, it is very easy if you just happen to like grinding everything. If that's the case you don't think about it or solve it, you just stomp into the solution.
 
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Silent_Gunner

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There is no difference between the PS4,Xbox or PC version...lol

Except for the dramatic frame drops in a certain boss fight near the end of the game...

--------------------- MERGED ---------------------------

Honestly it's better than not having the game for switch at all and it getting ported to a platform like Wii u/vita

"It's better than nothing."

Is this the motto of Kickstarter projects these days that don't meet expectations?
 
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Ev1l0rd

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All of the people/devs involved in this game seem to be really talented.....what the hell is going on?
505 games handled the switch port. My assumption is that 505 just wasn't familiar enough with the engine the game was made in and thought they could just get away with porting the code.

Most of these changes sound like they need to modify the assets, which is a different aspect.
 

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